[Author]
Author = FaZer Missions
[Description]
Description = Difficulty: Extremely Hard
[Objectives]
Objectivescount = 52

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 106.2584
Objectives[0]positionY = 3712.405
Objectives[0]positionZ = 39.83538
Objectives[0]Heading = 109.982
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Halloween
Objectives[0]SetTime = 5
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 22
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 5
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 1
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 18
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = 0
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = 0
Objectives[0]PROP_EARS_TEXTURE = 0
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 10
Objectives[0]Weapon0 = SpecialCarbineMk2
Objectives[0]Weapon1 = GrenadeLauncher
Objectives[0]Weapon2 = RPG
Objectives[0]Weapon3 = SpecialCarbine
Objectives[0]Weapon4 = CombatMGMk2
Objectives[0]Weapon5 = CompactGrenadeLauncher
Objectives[0]Weapon6 = HeavySniperMk2
Objectives[0]Weapon7 = StickyBomb
Objectives[0]Weapon8 = Minigun
Objectives[0]Weapon9 = PumpShotgunMk2
Objectives[0]mission_ActorsCount = 2
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 6
Objectives[0]mission_Actors[0]positionX = 106.0815
Objectives[0]mission_Actors[0]positionY = 3714.474
Objectives[0]mission_Actors[0]positionZ = 39.67171
Objectives[0]mission_Actors[0]Heading = 95.60706
Objectives[0]mission_Actors[0]String_Name = player_one
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Minigun
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 14
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = 0
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 6
Objectives[0]mission_Actors[1]positionX = 106.85
Objectives[0]mission_Actors[1]positionY = 3715.424
Objectives[0]mission_Actors[1]positionZ = 39.68633
Objectives[0]mission_Actors[1]Heading = 84.99995
Objectives[0]mission_Actors[1]String_Name = player_two
Objectives[0]mission_Actors[1]Relationship_Group = Companion
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Minigun
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 14
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 2
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 5
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = 2
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Vehicles = 45
Objectives[0]mission_Vehicles[0]positionX = 113.0527
Objectives[0]mission_Vehicles[0]positionY = 3721.081
Objectives[0]mission_Vehicles[0]positionZ = 39.40928
Objectives[0]mission_Vehicles[0]Heading = 109.8231
Objectives[0]mission_Vehicles[0]Name = Barrage
Objectives[0]mission_Vehicles[0]Model = barrage
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 1256.708
Objectives[0]mission_Vehicles[1]positionY = 4799.857
Objectives[0]mission_Vehicles[1]positionZ = -39.5661
Objectives[0]mission_Vehicles[1]Heading = 345.0098
Objectives[0]mission_Vehicles[1]Name = Barrage
Objectives[0]mission_Vehicles[1]Model = barrage
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = True
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 8
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[2]positionX = 1306.664
Objectives[0]mission_Vehicles[2]positionY = 4906.858
Objectives[0]mission_Vehicles[2]positionZ = -50.21762
Objectives[0]mission_Vehicles[2]Heading = 48.13399
Objectives[0]mission_Vehicles[2]Name = Dubsta 6x6
Objectives[0]mission_Vehicles[2]Model = dubsta3
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 1326.286
Objectives[0]mission_Vehicles[3]positionY = 4930.814
Objectives[0]mission_Vehicles[3]positionZ = -53.61708
Objectives[0]mission_Vehicles[3]Heading = 177.2989
Objectives[0]mission_Vehicles[3]Name = Dubsta 6x6
Objectives[0]mission_Vehicles[3]Model = dubsta3
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 1332.701
Objectives[0]mission_Vehicles[4]positionY = 4929.594
Objectives[0]mission_Vehicles[4]positionZ = -53.88351
Objectives[0]mission_Vehicles[4]Heading = 93.4297
Objectives[0]mission_Vehicles[4]Name = Dubsta 6x6
Objectives[0]mission_Vehicles[4]Model = dubsta3
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 1359.49
Objectives[0]mission_Vehicles[5]positionY = 5045.72
Objectives[0]mission_Vehicles[5]positionZ = -66.50965
Objectives[0]mission_Vehicles[5]Heading = 184.1305
Objectives[0]mission_Vehicles[5]Name = Dune FAV
Objectives[0]mission_Vehicles[5]Model = dune3
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = -1
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 1351.877
Objectives[0]mission_Vehicles[6]positionY = 5105.911
Objectives[0]mission_Vehicles[6]positionZ = -72.07238
Objectives[0]mission_Vehicles[6]Heading = 288.7162
Objectives[0]mission_Vehicles[6]Name = Insurgent
Objectives[0]mission_Vehicles[6]Model = insurgent2
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[6]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 1350.97
Objectives[0]mission_Vehicles[7]positionY = 5129.118
Objectives[0]mission_Vehicles[7]positionZ = -74.49564
Objectives[0]mission_Vehicles[7]Heading = 103.0611
Objectives[0]mission_Vehicles[7]Name = Insurgent
Objectives[0]mission_Vehicles[7]Model = insurgent2
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[7]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = 1332.039
Objectives[0]mission_Vehicles[8]positionY = 5154.921
Objectives[0]mission_Vehicles[8]positionZ = -77.6457
Objectives[0]mission_Vehicles[8]Heading = 286.4131
Objectives[0]mission_Vehicles[8]Name = Insurgent
Objectives[0]mission_Vehicles[8]Model = insurgent2
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[8]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = 1304.867
Objectives[0]mission_Vehicles[9]positionY = 5210.688
Objectives[0]mission_Vehicles[9]positionZ = -80.40707
Objectives[0]mission_Vehicles[9]Heading = 164.9733
Objectives[0]mission_Vehicles[9]Name = Insurgent Pick-Up Custom
Objectives[0]mission_Vehicles[9]Model = insurgent3
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[9]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = -1
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = 1257.891
Objectives[0]mission_Vehicles[10]positionY = 5246.708
Objectives[0]mission_Vehicles[10]positionZ = -80.56007
Objectives[0]mission_Vehicles[10]Heading = 275.0012
Objectives[0]mission_Vehicles[10]Name = Mesa
Objectives[0]mission_Vehicles[10]Model = mesa3
Objectives[0]mission_Vehicles[10]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[10]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = 1265.85
Objectives[0]mission_Vehicles[11]positionY = 5253.682
Objectives[0]mission_Vehicles[11]positionZ = -80.56024
Objectives[0]mission_Vehicles[11]Heading = 136.6149
Objectives[0]mission_Vehicles[11]Name = Mesa
Objectives[0]mission_Vehicles[11]Model = mesa3
Objectives[0]mission_Vehicles[11]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[11]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = 1259.448
Objectives[0]mission_Vehicles[12]positionY = 5254.006
Objectives[0]mission_Vehicles[12]positionZ = -80.56023
Objectives[0]mission_Vehicles[12]Heading = 215.3098
Objectives[0]mission_Vehicles[12]Name = Mesa
Objectives[0]mission_Vehicles[12]Model = mesa3
Objectives[0]mission_Vehicles[12]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[12]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 0
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[13]positionX = 1267.03
Objectives[0]mission_Vehicles[13]positionY = 5235.901
Objectives[0]mission_Vehicles[13]positionZ = -80.20416
Objectives[0]mission_Vehicles[13]Heading = 319.8489
Objectives[0]mission_Vehicles[13]Name = Future Shock Sasquatch
Objectives[0]mission_Vehicles[13]Model = monster4
Objectives[0]mission_Vehicles[13]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[13]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = -1
Objectives[0]mission_Vehicles[13]DirtLevel = 0
Objectives[0]mission_Vehicles[13]LockedForPlayer = False
Objectives[0]mission_Vehicles[13]Locked = False
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincible = False
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 0
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]mission_Vehicles[14]positionX = 1217.887
Objectives[0]mission_Vehicles[14]positionY = 5310.991
Objectives[0]mission_Vehicles[14]positionZ = -85.29411
Objectives[0]mission_Vehicles[14]Heading = 210.1448
Objectives[0]mission_Vehicles[14]Name = Nightshark
Objectives[0]mission_Vehicles[14]Model = nightshark
Objectives[0]mission_Vehicles[14]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[14]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[14]HasPearlescent = False
Objectives[0]mission_Vehicles[14]Livery = -1
Objectives[0]mission_Vehicles[14]DirtLevel = 0
Objectives[0]mission_Vehicles[14]LockedForPlayer = False
Objectives[0]mission_Vehicles[14]Locked = False
Objectives[0]mission_Vehicles[14]Alarm = False
Objectives[0]mission_Vehicles[14]HotWired = False
Objectives[0]mission_Vehicles[14]Invincible = False
Objectives[0]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[14]Remove_After = 0
Objectives[0]mission_Vehicles[14]Survive_Number = 0
Objectives[0]mission_Vehicles[14]Failed_Text = 
Objectives[0]mission_Vehicles[15]positionX = 1223.533
Objectives[0]mission_Vehicles[15]positionY = 5315.68
Objectives[0]mission_Vehicles[15]positionZ = -85.48252
Objectives[0]mission_Vehicles[15]Heading = 211.3886
Objectives[0]mission_Vehicles[15]Name = Nightshark
Objectives[0]mission_Vehicles[15]Model = nightshark
Objectives[0]mission_Vehicles[15]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[15]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[15]HasPearlescent = False
Objectives[0]mission_Vehicles[15]Livery = -1
Objectives[0]mission_Vehicles[15]DirtLevel = 0
Objectives[0]mission_Vehicles[15]LockedForPlayer = False
Objectives[0]mission_Vehicles[15]Locked = False
Objectives[0]mission_Vehicles[15]Alarm = False
Objectives[0]mission_Vehicles[15]HotWired = False
Objectives[0]mission_Vehicles[15]Invincible = False
Objectives[0]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[15]Remove_After = 0
Objectives[0]mission_Vehicles[15]Survive_Number = 0
Objectives[0]mission_Vehicles[15]Failed_Text = 
Objectives[0]mission_Vehicles[16]positionX = 1216.389
Objectives[0]mission_Vehicles[16]positionY = 5321.042
Objectives[0]mission_Vehicles[16]positionZ = -86.0815
Objectives[0]mission_Vehicles[16]Heading = 296.4966
Objectives[0]mission_Vehicles[16]Name = Kamacho
Objectives[0]mission_Vehicles[16]Model = kamacho
Objectives[0]mission_Vehicles[16]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[16]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[16]HasPearlescent = False
Objectives[0]mission_Vehicles[16]Livery = -1
Objectives[0]mission_Vehicles[16]DirtLevel = 0
Objectives[0]mission_Vehicles[16]LockedForPlayer = False
Objectives[0]mission_Vehicles[16]Locked = False
Objectives[0]mission_Vehicles[16]Alarm = False
Objectives[0]mission_Vehicles[16]HotWired = False
Objectives[0]mission_Vehicles[16]Invincible = False
Objectives[0]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[16]Remove_After = 0
Objectives[0]mission_Vehicles[16]Survive_Number = 0
Objectives[0]mission_Vehicles[16]Failed_Text = 
Objectives[0]mission_Vehicles[17]positionX = 1098.94
Objectives[0]mission_Vehicles[17]positionY = 5527.95
Objectives[0]mission_Vehicles[17]positionZ = -101.6526
Objectives[0]mission_Vehicles[17]Heading = 249.9989
Objectives[0]mission_Vehicles[17]Name = Kamacho
Objectives[0]mission_Vehicles[17]Model = kamacho
Objectives[0]mission_Vehicles[17]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[17]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[17]HasPearlescent = False
Objectives[0]mission_Vehicles[17]Livery = -1
Objectives[0]mission_Vehicles[17]DirtLevel = 0
Objectives[0]mission_Vehicles[17]LockedForPlayer = False
Objectives[0]mission_Vehicles[17]Locked = False
Objectives[0]mission_Vehicles[17]Alarm = False
Objectives[0]mission_Vehicles[17]HotWired = False
Objectives[0]mission_Vehicles[17]Invincible = False
Objectives[0]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[17]Remove_After = 0
Objectives[0]mission_Vehicles[17]Survive_Number = 0
Objectives[0]mission_Vehicles[17]Failed_Text = 
Objectives[0]mission_Vehicles[18]positionX = 1059.022
Objectives[0]mission_Vehicles[18]positionY = 5588.679
Objectives[0]mission_Vehicles[18]positionZ = -96.73817
Objectives[0]mission_Vehicles[18]Heading = 287.5457
Objectives[0]mission_Vehicles[18]Name = Kamacho
Objectives[0]mission_Vehicles[18]Model = kamacho
Objectives[0]mission_Vehicles[18]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[18]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[18]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[18]HasPearlescent = False
Objectives[0]mission_Vehicles[18]Livery = -1
Objectives[0]mission_Vehicles[18]DirtLevel = 0
Objectives[0]mission_Vehicles[18]LockedForPlayer = False
Objectives[0]mission_Vehicles[18]Locked = False
Objectives[0]mission_Vehicles[18]Alarm = False
Objectives[0]mission_Vehicles[18]HotWired = False
Objectives[0]mission_Vehicles[18]Invincible = False
Objectives[0]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[18]Remove_After = 0
Objectives[0]mission_Vehicles[18]Survive_Number = 0
Objectives[0]mission_Vehicles[18]Failed_Text = 
Objectives[0]mission_Vehicles[19]positionX = 1052.207
Objectives[0]mission_Vehicles[19]positionY = 5594.493
Objectives[0]mission_Vehicles[19]positionZ = -97.69457
Objectives[0]mission_Vehicles[19]Heading = 287.5688
Objectives[0]mission_Vehicles[19]Name = Kamacho
Objectives[0]mission_Vehicles[19]Model = kamacho
Objectives[0]mission_Vehicles[19]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[19]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[19]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[19]HasPearlescent = False
Objectives[0]mission_Vehicles[19]Livery = -1
Objectives[0]mission_Vehicles[19]DirtLevel = 0
Objectives[0]mission_Vehicles[19]LockedForPlayer = False
Objectives[0]mission_Vehicles[19]Locked = False
Objectives[0]mission_Vehicles[19]Alarm = False
Objectives[0]mission_Vehicles[19]HotWired = False
Objectives[0]mission_Vehicles[19]Invincible = False
Objectives[0]mission_Vehicles[19]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[19]Remove_After = 0
Objectives[0]mission_Vehicles[19]Survive_Number = 0
Objectives[0]mission_Vehicles[19]Failed_Text = 
Objectives[0]mission_Vehicles[20]positionX = 974.7057
Objectives[0]mission_Vehicles[20]positionY = 5638.357
Objectives[0]mission_Vehicles[20]positionZ = -107.0044
Objectives[0]mission_Vehicles[20]Heading = 300.8274
Objectives[0]mission_Vehicles[20]Name = Kamacho
Objectives[0]mission_Vehicles[20]Model = kamacho
Objectives[0]mission_Vehicles[20]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[20]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[20]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[20]HasPearlescent = False
Objectives[0]mission_Vehicles[20]Livery = -1
Objectives[0]mission_Vehicles[20]DirtLevel = 0
Objectives[0]mission_Vehicles[20]LockedForPlayer = False
Objectives[0]mission_Vehicles[20]Locked = False
Objectives[0]mission_Vehicles[20]Alarm = False
Objectives[0]mission_Vehicles[20]HotWired = False
Objectives[0]mission_Vehicles[20]Invincible = False
Objectives[0]mission_Vehicles[20]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[20]Remove_After = 0
Objectives[0]mission_Vehicles[20]Survive_Number = 0
Objectives[0]mission_Vehicles[20]Failed_Text = 
Objectives[0]mission_Vehicles[21]positionX = 925.177
Objectives[0]mission_Vehicles[21]positionY = 5657.754
Objectives[0]mission_Vehicles[21]positionZ = -121.2654
Objectives[0]mission_Vehicles[21]Heading = 87.02953
Objectives[0]mission_Vehicles[21]Name = Kamacho
Objectives[0]mission_Vehicles[21]Model = kamacho
Objectives[0]mission_Vehicles[21]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[21]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[21]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[21]HasPearlescent = False
Objectives[0]mission_Vehicles[21]Livery = -1
Objectives[0]mission_Vehicles[21]DirtLevel = 0
Objectives[0]mission_Vehicles[21]LockedForPlayer = False
Objectives[0]mission_Vehicles[21]Locked = False
Objectives[0]mission_Vehicles[21]Alarm = False
Objectives[0]mission_Vehicles[21]HotWired = False
Objectives[0]mission_Vehicles[21]Invincible = False
Objectives[0]mission_Vehicles[21]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[21]Remove_After = 0
Objectives[0]mission_Vehicles[21]Survive_Number = 0
Objectives[0]mission_Vehicles[21]Failed_Text = 
Objectives[0]mission_Vehicles[22]positionX = 851.1888
Objectives[0]mission_Vehicles[22]positionY = 6490.498
Objectives[0]mission_Vehicles[22]positionZ = 21.82006
Objectives[0]mission_Vehicles[22]Heading = 0.02242044
Objectives[0]mission_Vehicles[22]Name = Kamacho
Objectives[0]mission_Vehicles[22]Model = kamacho
Objectives[0]mission_Vehicles[22]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[22]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[22]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[22]HasPearlescent = False
Objectives[0]mission_Vehicles[22]Livery = -1
Objectives[0]mission_Vehicles[22]DirtLevel = 0
Objectives[0]mission_Vehicles[22]LockedForPlayer = False
Objectives[0]mission_Vehicles[22]Locked = False
Objectives[0]mission_Vehicles[22]Alarm = False
Objectives[0]mission_Vehicles[22]HotWired = False
Objectives[0]mission_Vehicles[22]Invincible = False
Objectives[0]mission_Vehicles[22]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[22]Remove_After = 0
Objectives[0]mission_Vehicles[22]Survive_Number = 0
Objectives[0]mission_Vehicles[22]Failed_Text = 
Objectives[0]mission_Vehicles[23]positionX = 839.2817
Objectives[0]mission_Vehicles[23]positionY = 6491.49
Objectives[0]mission_Vehicles[23]positionZ = 22.34851
Objectives[0]mission_Vehicles[23]Heading = 359.9295
Objectives[0]mission_Vehicles[23]Name = Insurgent Pick-Up Custom
Objectives[0]mission_Vehicles[23]Model = insurgent3
Objectives[0]mission_Vehicles[23]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[23]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[23]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[23]HasPearlescent = False
Objectives[0]mission_Vehicles[23]Livery = -1
Objectives[0]mission_Vehicles[23]DirtLevel = 0
Objectives[0]mission_Vehicles[23]LockedForPlayer = False
Objectives[0]mission_Vehicles[23]Locked = False
Objectives[0]mission_Vehicles[23]Alarm = False
Objectives[0]mission_Vehicles[23]HotWired = False
Objectives[0]mission_Vehicles[23]Invincible = False
Objectives[0]mission_Vehicles[23]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[23]Remove_After = 0
Objectives[0]mission_Vehicles[23]Survive_Number = 0
Objectives[0]mission_Vehicles[23]Failed_Text = 
Objectives[0]mission_Vehicles[24]positionX = 666.2722
Objectives[0]mission_Vehicles[24]positionY = 5979.994
Objectives[0]mission_Vehicles[24]positionZ = -155.2114
Objectives[0]mission_Vehicles[24]Heading = 262.5348
Objectives[0]mission_Vehicles[24]Name = Insurgent Pick-Up Custom
Objectives[0]mission_Vehicles[24]Model = insurgent3
Objectives[0]mission_Vehicles[24]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[24]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[24]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[24]HasPearlescent = False
Objectives[0]mission_Vehicles[24]Livery = -1
Objectives[0]mission_Vehicles[24]DirtLevel = 0
Objectives[0]mission_Vehicles[24]LockedForPlayer = False
Objectives[0]mission_Vehicles[24]Locked = False
Objectives[0]mission_Vehicles[24]Alarm = False
Objectives[0]mission_Vehicles[24]HotWired = False
Objectives[0]mission_Vehicles[24]Invincible = False
Objectives[0]mission_Vehicles[24]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[24]Remove_After = 0
Objectives[0]mission_Vehicles[24]Survive_Number = 0
Objectives[0]mission_Vehicles[24]Failed_Text = 
Objectives[0]mission_Vehicles[25]positionX = 588.0953
Objectives[0]mission_Vehicles[25]positionY = 5947.806
Objectives[0]mission_Vehicles[25]positionZ = -157.9532
Objectives[0]mission_Vehicles[25]Heading = 286.0169
Objectives[0]mission_Vehicles[25]Name = Insurgent Pick-Up Custom
Objectives[0]mission_Vehicles[25]Model = insurgent3
Objectives[0]mission_Vehicles[25]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[25]SecondaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[25]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[25]HasPearlescent = False
Objectives[0]mission_Vehicles[25]Livery = -1
Objectives[0]mission_Vehicles[25]DirtLevel = 0
Objectives[0]mission_Vehicles[25]LockedForPlayer = False
Objectives[0]mission_Vehicles[25]Locked = False
Objectives[0]mission_Vehicles[25]Alarm = False
Objectives[0]mission_Vehicles[25]HotWired = False
Objectives[0]mission_Vehicles[25]Invincible = False
Objectives[0]mission_Vehicles[25]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[25]Remove_After = 0
Objectives[0]mission_Vehicles[25]Survive_Number = 0
Objectives[0]mission_Vehicles[25]Failed_Text = 
Objectives[0]mission_Vehicles[26]positionX = 412.0989
Objectives[0]mission_Vehicles[26]positionY = 5936.957
Objectives[0]mission_Vehicles[26]positionZ = -158.3739
Objectives[0]mission_Vehicles[26]Heading = 5.004066
Objectives[0]mission_Vehicles[26]Name = Boxville
Objectives[0]mission_Vehicles[26]Model = boxville3
Objectives[0]mission_Vehicles[26]PrimaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[26]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[26]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[26]HasPearlescent = False
Objectives[0]mission_Vehicles[26]Livery = 0
Objectives[0]mission_Vehicles[26]DirtLevel = 0
Objectives[0]mission_Vehicles[26]LockedForPlayer = False
Objectives[0]mission_Vehicles[26]Locked = False
Objectives[0]mission_Vehicles[26]Alarm = False
Objectives[0]mission_Vehicles[26]HotWired = False
Objectives[0]mission_Vehicles[26]Invincible = False
Objectives[0]mission_Vehicles[26]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[26]Remove_After = 0
Objectives[0]mission_Vehicles[26]Survive_Number = 0
Objectives[0]mission_Vehicles[26]Failed_Text = 
Objectives[0]mission_Vehicles[26]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[26]NeededForVehicleObjectiveNumber[0] = 15
Objectives[0]mission_Vehicles[26]NeededForVehicleIndex[0] = 26
Objectives[0]mission_Vehicles[27]positionX = 351.654
Objectives[0]mission_Vehicles[27]positionY = 5939.843
Objectives[0]mission_Vehicles[27]positionZ = -158.3738
Objectives[0]mission_Vehicles[27]Heading = 0.1821865
Objectives[0]mission_Vehicles[27]Name = Boxville
Objectives[0]mission_Vehicles[27]Model = boxville3
Objectives[0]mission_Vehicles[27]PrimaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[27]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[27]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[27]HasPearlescent = False
Objectives[0]mission_Vehicles[27]Livery = 0
Objectives[0]mission_Vehicles[27]DirtLevel = 0
Objectives[0]mission_Vehicles[27]LockedForPlayer = False
Objectives[0]mission_Vehicles[27]Locked = False
Objectives[0]mission_Vehicles[27]Alarm = False
Objectives[0]mission_Vehicles[27]HotWired = False
Objectives[0]mission_Vehicles[27]Invincible = False
Objectives[0]mission_Vehicles[27]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[27]Remove_After = 0
Objectives[0]mission_Vehicles[27]Survive_Number = 0
Objectives[0]mission_Vehicles[27]Failed_Text = 
Objectives[0]mission_Vehicles[27]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[27]NeededForVehicleObjectiveNumber[0] = 15
Objectives[0]mission_Vehicles[27]NeededForVehicleIndex[0] = 27
Objectives[0]mission_Vehicles[28]positionX = 390.3042
Objectives[0]mission_Vehicles[28]positionY = 6486.198
Objectives[0]mission_Vehicles[28]positionZ = 27.14045
Objectives[0]mission_Vehicles[28]Heading = 48.17563
Objectives[0]mission_Vehicles[28]Name = Thruster
Objectives[0]mission_Vehicles[28]Model = thruster
Objectives[0]mission_Vehicles[28]PrimaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[28]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[28]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[28]HasPearlescent = False
Objectives[0]mission_Vehicles[28]Livery = -1
Objectives[0]mission_Vehicles[28]DirtLevel = 0
Objectives[0]mission_Vehicles[28]LockedForPlayer = False
Objectives[0]mission_Vehicles[28]Locked = False
Objectives[0]mission_Vehicles[28]Alarm = False
Objectives[0]mission_Vehicles[28]HotWired = False
Objectives[0]mission_Vehicles[28]Invincible = False
Objectives[0]mission_Vehicles[28]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[28]Remove_After = 0
Objectives[0]mission_Vehicles[28]Survive_Number = 0
Objectives[0]mission_Vehicles[28]Failed_Text = 
Objectives[0]mission_Vehicles[29]positionX = 381.1562
Objectives[0]mission_Vehicles[29]positionY = 6486.81
Objectives[0]mission_Vehicles[29]positionZ = 28.5082
Objectives[0]mission_Vehicles[29]Heading = 187.687
Objectives[0]mission_Vehicles[29]Name = Thruster
Objectives[0]mission_Vehicles[29]Model = thruster
Objectives[0]mission_Vehicles[29]PrimaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[29]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[29]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[29]HasPearlescent = False
Objectives[0]mission_Vehicles[29]Livery = -1
Objectives[0]mission_Vehicles[29]DirtLevel = 0
Objectives[0]mission_Vehicles[29]LockedForPlayer = False
Objectives[0]mission_Vehicles[29]Locked = False
Objectives[0]mission_Vehicles[29]Alarm = False
Objectives[0]mission_Vehicles[29]HotWired = False
Objectives[0]mission_Vehicles[29]Invincible = False
Objectives[0]mission_Vehicles[29]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[29]Remove_After = 0
Objectives[0]mission_Vehicles[29]Survive_Number = 0
Objectives[0]mission_Vehicles[29]Failed_Text = 
Objectives[0]mission_Vehicles[30]positionX = 389.7292
Objectives[0]mission_Vehicles[30]positionY = 6474.128
Objectives[0]mission_Vehicles[30]positionZ = 28.42889
Objectives[0]mission_Vehicles[30]Heading = 259.8598
Objectives[0]mission_Vehicles[30]Name = Thruster
Objectives[0]mission_Vehicles[30]Model = thruster
Objectives[0]mission_Vehicles[30]PrimaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[30]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[30]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[30]HasPearlescent = False
Objectives[0]mission_Vehicles[30]Livery = -1
Objectives[0]mission_Vehicles[30]DirtLevel = 0
Objectives[0]mission_Vehicles[30]LockedForPlayer = False
Objectives[0]mission_Vehicles[30]Locked = False
Objectives[0]mission_Vehicles[30]Alarm = False
Objectives[0]mission_Vehicles[30]HotWired = False
Objectives[0]mission_Vehicles[30]Invincible = False
Objectives[0]mission_Vehicles[30]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[30]Remove_After = 0
Objectives[0]mission_Vehicles[30]Survive_Number = 0
Objectives[0]mission_Vehicles[30]Failed_Text = 
Objectives[0]mission_Vehicles[31]positionX = 353.5119
Objectives[0]mission_Vehicles[31]positionY = 6470.757
Objectives[0]mission_Vehicles[31]positionZ = 31.33698
Objectives[0]mission_Vehicles[31]Heading = 180.1619
Objectives[0]mission_Vehicles[31]Name = Thruster
Objectives[0]mission_Vehicles[31]Model = thruster
Objectives[0]mission_Vehicles[31]PrimaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[31]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[31]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[31]HasPearlescent = False
Objectives[0]mission_Vehicles[31]Livery = -1
Objectives[0]mission_Vehicles[31]DirtLevel = 0
Objectives[0]mission_Vehicles[31]LockedForPlayer = False
Objectives[0]mission_Vehicles[31]Locked = False
Objectives[0]mission_Vehicles[31]Alarm = False
Objectives[0]mission_Vehicles[31]HotWired = False
Objectives[0]mission_Vehicles[31]Invincible = False
Objectives[0]mission_Vehicles[31]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[31]Remove_After = 0
Objectives[0]mission_Vehicles[31]Survive_Number = 0
Objectives[0]mission_Vehicles[31]Failed_Text = 
Objectives[0]mission_Vehicles[32]positionX = 285.5582
Objectives[0]mission_Vehicles[32]positionY = 6428.444
Objectives[0]mission_Vehicles[32]positionZ = 30.55921
Objectives[0]mission_Vehicles[32]Heading = 257.3523
Objectives[0]mission_Vehicles[32]Name = Thruster
Objectives[0]mission_Vehicles[32]Model = thruster
Objectives[0]mission_Vehicles[32]PrimaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[32]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[32]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[32]HasPearlescent = False
Objectives[0]mission_Vehicles[32]Livery = -1
Objectives[0]mission_Vehicles[32]DirtLevel = 0
Objectives[0]mission_Vehicles[32]LockedForPlayer = False
Objectives[0]mission_Vehicles[32]Locked = False
Objectives[0]mission_Vehicles[32]Alarm = False
Objectives[0]mission_Vehicles[32]HotWired = False
Objectives[0]mission_Vehicles[32]Invincible = False
Objectives[0]mission_Vehicles[32]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[32]Remove_After = 0
Objectives[0]mission_Vehicles[32]Survive_Number = 0
Objectives[0]mission_Vehicles[32]Failed_Text = 
Objectives[0]mission_Vehicles[33]positionX = 247.901
Objectives[0]mission_Vehicles[33]positionY = 6423.672
Objectives[0]mission_Vehicles[33]positionZ = 30.56541
Objectives[0]mission_Vehicles[33]Heading = 180.5912
Objectives[0]mission_Vehicles[33]Name = Thruster
Objectives[0]mission_Vehicles[33]Model = thruster
Objectives[0]mission_Vehicles[33]PrimaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[33]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[33]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[33]HasPearlescent = False
Objectives[0]mission_Vehicles[33]Livery = -1
Objectives[0]mission_Vehicles[33]DirtLevel = 0
Objectives[0]mission_Vehicles[33]LockedForPlayer = False
Objectives[0]mission_Vehicles[33]Locked = False
Objectives[0]mission_Vehicles[33]Alarm = False
Objectives[0]mission_Vehicles[33]HotWired = False
Objectives[0]mission_Vehicles[33]Invincible = False
Objectives[0]mission_Vehicles[33]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[33]Remove_After = 0
Objectives[0]mission_Vehicles[33]Survive_Number = 0
Objectives[0]mission_Vehicles[33]Failed_Text = 
Objectives[0]mission_Vehicles[34]positionX = 265.8734
Objectives[0]mission_Vehicles[34]positionY = 6404.29
Objectives[0]mission_Vehicles[34]positionZ = 31.12267
Objectives[0]mission_Vehicles[34]Heading = 232.3099
Objectives[0]mission_Vehicles[34]Name = Thruster
Objectives[0]mission_Vehicles[34]Model = thruster
Objectives[0]mission_Vehicles[34]PrimaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[34]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[34]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[34]HasPearlescent = False
Objectives[0]mission_Vehicles[34]Livery = -1
Objectives[0]mission_Vehicles[34]DirtLevel = 0
Objectives[0]mission_Vehicles[34]LockedForPlayer = False
Objectives[0]mission_Vehicles[34]Locked = False
Objectives[0]mission_Vehicles[34]Alarm = False
Objectives[0]mission_Vehicles[34]HotWired = False
Objectives[0]mission_Vehicles[34]Invincible = False
Objectives[0]mission_Vehicles[34]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[34]Remove_After = 0
Objectives[0]mission_Vehicles[34]Survive_Number = 0
Objectives[0]mission_Vehicles[34]Failed_Text = 
Objectives[0]mission_Vehicles[35]positionX = 290.2423
Objectives[0]mission_Vehicles[35]positionY = 6415.039
Objectives[0]mission_Vehicles[35]positionZ = 31.16967
Objectives[0]mission_Vehicles[35]Heading = 188.069
Objectives[0]mission_Vehicles[35]Name = Thruster
Objectives[0]mission_Vehicles[35]Model = thruster
Objectives[0]mission_Vehicles[35]PrimaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[35]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[35]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[35]HasPearlescent = False
Objectives[0]mission_Vehicles[35]Livery = -1
Objectives[0]mission_Vehicles[35]DirtLevel = 0
Objectives[0]mission_Vehicles[35]LockedForPlayer = False
Objectives[0]mission_Vehicles[35]Locked = False
Objectives[0]mission_Vehicles[35]Alarm = False
Objectives[0]mission_Vehicles[35]HotWired = False
Objectives[0]mission_Vehicles[35]Invincible = False
Objectives[0]mission_Vehicles[35]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[35]Remove_After = 0
Objectives[0]mission_Vehicles[35]Survive_Number = 0
Objectives[0]mission_Vehicles[35]Failed_Text = 
Objectives[0]mission_Vehicles[36]positionX = -1020.141
Objectives[0]mission_Vehicles[36]positionY = -3011.46
Objectives[0]mission_Vehicles[36]positionZ = 54.10444
Objectives[0]mission_Vehicles[36]Heading = 124.7343
Objectives[0]mission_Vehicles[36]Name = Cargo Plane
Objectives[0]mission_Vehicles[36]Model = cargoplane
Objectives[0]mission_Vehicles[36]PrimaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[36]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[36]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[36]HasPearlescent = False
Objectives[0]mission_Vehicles[36]Livery = 0
Objectives[0]mission_Vehicles[36]DirtLevel = 0
Objectives[0]mission_Vehicles[36]LockedForPlayer = False
Objectives[0]mission_Vehicles[36]Locked = False
Objectives[0]mission_Vehicles[36]Alarm = False
Objectives[0]mission_Vehicles[36]HotWired = False
Objectives[0]mission_Vehicles[36]Invincible = False
Objectives[0]mission_Vehicles[36]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[36]Remove_After = 0
Objectives[0]mission_Vehicles[36]Survive_Number = 0
Objectives[0]mission_Vehicles[36]Failed_Text = 
Objectives[0]mission_Vehicles[37]positionX = -1018.226
Objectives[0]mission_Vehicles[37]positionY = -3092
Objectives[0]mission_Vehicles[37]positionZ = 19.75561
Objectives[0]mission_Vehicles[37]Heading = 68.64119
Objectives[0]mission_Vehicles[37]Name = Cargo Plane
Objectives[0]mission_Vehicles[37]Model = cargoplane
Objectives[0]mission_Vehicles[37]PrimaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[37]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[37]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[37]HasPearlescent = False
Objectives[0]mission_Vehicles[37]Livery = 0
Objectives[0]mission_Vehicles[37]DirtLevel = 0
Objectives[0]mission_Vehicles[37]LockedForPlayer = False
Objectives[0]mission_Vehicles[37]Locked = False
Objectives[0]mission_Vehicles[37]Alarm = False
Objectives[0]mission_Vehicles[37]HotWired = False
Objectives[0]mission_Vehicles[37]Invincible = False
Objectives[0]mission_Vehicles[37]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[37]Remove_After = 0
Objectives[0]mission_Vehicles[37]Survive_Number = 0
Objectives[0]mission_Vehicles[37]Failed_Text = 
Objectives[0]mission_Vehicles[38]positionX = -1071.993
Objectives[0]mission_Vehicles[38]positionY = -3039.847
Objectives[0]mission_Vehicles[38]positionZ = 19.47173
Objectives[0]mission_Vehicles[38]Heading = 38.47517
Objectives[0]mission_Vehicles[38]Name = Cargo Plane
Objectives[0]mission_Vehicles[38]Model = cargoplane
Objectives[0]mission_Vehicles[38]PrimaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[38]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[38]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[38]HasPearlescent = False
Objectives[0]mission_Vehicles[38]Livery = 0
Objectives[0]mission_Vehicles[38]DirtLevel = 0
Objectives[0]mission_Vehicles[38]LockedForPlayer = False
Objectives[0]mission_Vehicles[38]Locked = False
Objectives[0]mission_Vehicles[38]Alarm = False
Objectives[0]mission_Vehicles[38]HotWired = False
Objectives[0]mission_Vehicles[38]Invincible = False
Objectives[0]mission_Vehicles[38]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[38]Remove_After = 0
Objectives[0]mission_Vehicles[38]Survive_Number = 0
Objectives[0]mission_Vehicles[38]Failed_Text = 
Objectives[0]mission_Vehicles[39]positionX = -993.074
Objectives[0]mission_Vehicles[39]positionY = -2997.247
Objectives[0]mission_Vehicles[39]positionZ = 15.16579
Objectives[0]mission_Vehicles[39]Heading = 63.81339
Objectives[0]mission_Vehicles[39]Name = Volatol
Objectives[0]mission_Vehicles[39]Model = volatol
Objectives[0]mission_Vehicles[39]PrimaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[39]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[39]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[39]HasPearlescent = False
Objectives[0]mission_Vehicles[39]Livery = -1
Objectives[0]mission_Vehicles[39]DirtLevel = 0
Objectives[0]mission_Vehicles[39]LockedForPlayer = False
Objectives[0]mission_Vehicles[39]Locked = False
Objectives[0]mission_Vehicles[39]Alarm = False
Objectives[0]mission_Vehicles[39]HotWired = False
Objectives[0]mission_Vehicles[39]Invincible = False
Objectives[0]mission_Vehicles[39]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[39]Remove_After = 0
Objectives[0]mission_Vehicles[39]Survive_Number = 0
Objectives[0]mission_Vehicles[39]Failed_Text = 
Objectives[0]mission_Vehicles[39]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[39]NeededForVehicleObjectiveNumber[0] = 44
Objectives[0]mission_Vehicles[39]NeededForVehicleIndex[0] = 40
Objectives[0]mission_Vehicles[40]positionX = -978.1752
Objectives[0]mission_Vehicles[40]positionY = -2978.499
Objectives[0]mission_Vehicles[40]positionZ = 14.71631
Objectives[0]mission_Vehicles[40]Heading = 48.40361
Objectives[0]mission_Vehicles[40]Name = Besra
Objectives[0]mission_Vehicles[40]Model = besra
Objectives[0]mission_Vehicles[40]PrimaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[40]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[40]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[40]HasPearlescent = False
Objectives[0]mission_Vehicles[40]Livery = 0
Objectives[0]mission_Vehicles[40]DirtLevel = 0
Objectives[0]mission_Vehicles[40]LockedForPlayer = False
Objectives[0]mission_Vehicles[40]Locked = False
Objectives[0]mission_Vehicles[40]Alarm = False
Objectives[0]mission_Vehicles[40]HotWired = False
Objectives[0]mission_Vehicles[40]Invincible = False
Objectives[0]mission_Vehicles[40]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[40]Remove_After = 0
Objectives[0]mission_Vehicles[40]Survive_Number = 0
Objectives[0]mission_Vehicles[40]Failed_Text = 
Objectives[0]mission_Vehicles[41]positionX = -952.3854
Objectives[0]mission_Vehicles[41]positionY = -2988.708
Objectives[0]mission_Vehicles[41]positionZ = 14.71646
Objectives[0]mission_Vehicles[41]Heading = 48.40618
Objectives[0]mission_Vehicles[41]Name = Besra
Objectives[0]mission_Vehicles[41]Model = besra
Objectives[0]mission_Vehicles[41]PrimaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[41]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[41]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[41]HasPearlescent = False
Objectives[0]mission_Vehicles[41]Livery = 0
Objectives[0]mission_Vehicles[41]DirtLevel = 0
Objectives[0]mission_Vehicles[41]LockedForPlayer = False
Objectives[0]mission_Vehicles[41]Locked = False
Objectives[0]mission_Vehicles[41]Alarm = False
Objectives[0]mission_Vehicles[41]HotWired = False
Objectives[0]mission_Vehicles[41]Invincible = False
Objectives[0]mission_Vehicles[41]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[41]Remove_After = 0
Objectives[0]mission_Vehicles[41]Survive_Number = 0
Objectives[0]mission_Vehicles[41]Failed_Text = 
Objectives[0]mission_Vehicles[42]positionX = -961.2359
Objectives[0]mission_Vehicles[42]positionY = -3029.786
Objectives[0]mission_Vehicles[42]positionZ = 14.71646
Objectives[0]mission_Vehicles[42]Heading = 48.43383
Objectives[0]mission_Vehicles[42]Name = Besra
Objectives[0]mission_Vehicles[42]Model = besra
Objectives[0]mission_Vehicles[42]PrimaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[42]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[42]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[42]HasPearlescent = False
Objectives[0]mission_Vehicles[42]Livery = 0
Objectives[0]mission_Vehicles[42]DirtLevel = 0
Objectives[0]mission_Vehicles[42]LockedForPlayer = False
Objectives[0]mission_Vehicles[42]Locked = False
Objectives[0]mission_Vehicles[42]Alarm = False
Objectives[0]mission_Vehicles[42]HotWired = False
Objectives[0]mission_Vehicles[42]Invincible = False
Objectives[0]mission_Vehicles[42]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[42]Remove_After = 0
Objectives[0]mission_Vehicles[42]Survive_Number = 0
Objectives[0]mission_Vehicles[42]Failed_Text = 
Objectives[0]mission_Vehicles[43]positionX = -990.4994
Objectives[0]mission_Vehicles[43]positionY = -3024.828
Objectives[0]mission_Vehicles[43]positionZ = 14.71631
Objectives[0]mission_Vehicles[43]Heading = 43.28446
Objectives[0]mission_Vehicles[43]Name = Besra
Objectives[0]mission_Vehicles[43]Model = besra
Objectives[0]mission_Vehicles[43]PrimaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[43]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[43]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[43]HasPearlescent = False
Objectives[0]mission_Vehicles[43]Livery = 0
Objectives[0]mission_Vehicles[43]DirtLevel = 0
Objectives[0]mission_Vehicles[43]LockedForPlayer = False
Objectives[0]mission_Vehicles[43]Locked = False
Objectives[0]mission_Vehicles[43]Alarm = False
Objectives[0]mission_Vehicles[43]HotWired = False
Objectives[0]mission_Vehicles[43]Invincible = False
Objectives[0]mission_Vehicles[43]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[43]Remove_After = 0
Objectives[0]mission_Vehicles[43]Survive_Number = 0
Objectives[0]mission_Vehicles[43]Failed_Text = 
Objectives[0]mission_Vehicles[44]positionX = 456.3655
Objectives[0]mission_Vehicles[44]positionY = 5573.067
Objectives[0]mission_Vehicles[44]positionZ = 780.4663
Objectives[0]mission_Vehicles[44]Heading = 83.05128
Objectives[0]mission_Vehicles[44]Name = Thruster
Objectives[0]mission_Vehicles[44]Model = thruster
Objectives[0]mission_Vehicles[44]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[44]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[44]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[44]HasPearlescent = False
Objectives[0]mission_Vehicles[44]Livery = -1
Objectives[0]mission_Vehicles[44]DirtLevel = 0
Objectives[0]mission_Vehicles[44]LockedForPlayer = False
Objectives[0]mission_Vehicles[44]Locked = False
Objectives[0]mission_Vehicles[44]Alarm = False
Objectives[0]mission_Vehicles[44]HotWired = False
Objectives[0]mission_Vehicles[44]Invincible = False
Objectives[0]mission_Vehicles[44]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[44]Remove_After = 0
Objectives[0]mission_Vehicles[44]Survive_Number = 0
Objectives[0]mission_Vehicles[44]Failed_Text = 
Objectives[0]mission_Vehicles[44]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[44]NeededForVehicleObjectiveNumber[0] = 39
Objectives[0]mission_Vehicles[44]NeededForVehicleIndex[0] = 44
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 13
Objectives[0]mission_Props[0]Model = prop_gascyl_02a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 1256.481
Objectives[0]mission_Props[0]positionY = 5244.948
Objectives[0]mission_Props[0]positionZ = -81.32904
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 0
Objectives[0]mission_Props[1]Model = prop_gascyl_02a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 1257.08
Objectives[0]mission_Props[1]positionY = 5244.943
Objectives[0]mission_Props[1]positionZ = -81.32904
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 0
Objectives[0]mission_Props[2]Model = prop_gascyl_02a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 1257.73
Objectives[0]mission_Props[2]positionY = 5244.861
Objectives[0]mission_Props[2]positionZ = -81.32904
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 0
Objectives[0]mission_Props[3]Model = prop_gascyl_02a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 1258.631
Objectives[0]mission_Props[3]positionY = 5245.104
Objectives[0]mission_Props[3]positionZ = -81.32904
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 0
Objectives[0]mission_Props[4]Model = prop_gascyl_02a
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 1259.146
Objectives[0]mission_Props[4]positionY = 5245.39
Objectives[0]mission_Props[4]positionZ = -81.32904
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 0
Objectives[0]mission_Props[5]Model = prop_gascyl_02a
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 1269.286
Objectives[0]mission_Props[5]positionY = 5253.467
Objectives[0]mission_Props[5]positionZ = -81.32904
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = 0
Objectives[0]mission_Props[6]Model = prop_gascyl_02a
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = 1268.658
Objectives[0]mission_Props[6]positionY = 5252.372
Objectives[0]mission_Props[6]positionZ = -81.32904
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = 0
Objectives[0]mission_Props[7]Model = prop_gascyl_02a
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = 1268.23
Objectives[0]mission_Props[7]positionY = 5251.689
Objectives[0]mission_Props[7]positionZ = -81.32904
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = 0
Objectives[0]mission_Props[8]Model = prop_gascyl_02a
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = 1267.736
Objectives[0]mission_Props[8]positionY = 5250.906
Objectives[0]mission_Props[8]positionZ = -81.32904
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = 0
Objectives[0]mission_Props[9]Model = prop_gascyl_02a
Objectives[0]mission_Props[9]PlaceOnGround = False
Objectives[0]mission_Props[9]FreesePosition = True
Objectives[0]mission_Props[9]positionX = 1266.973
Objectives[0]mission_Props[9]positionY = 5250.048
Objectives[0]mission_Props[9]positionZ = -81.32904
Objectives[0]mission_Props[9]rotationX = 0
Objectives[0]mission_Props[9]rotationY = 0
Objectives[0]mission_Props[9]rotationZ = 0
Objectives[0]mission_Props[10]Model = prop_gascyl_02a
Objectives[0]mission_Props[10]PlaceOnGround = False
Objectives[0]mission_Props[10]FreesePosition = True
Objectives[0]mission_Props[10]positionX = 1261.716
Objectives[0]mission_Props[10]positionY = 5252.491
Objectives[0]mission_Props[10]positionZ = -81.32904
Objectives[0]mission_Props[10]rotationX = 0
Objectives[0]mission_Props[10]rotationY = 0
Objectives[0]mission_Props[10]rotationZ = 0
Objectives[0]mission_Props[11]Model = prop_gascyl_02a
Objectives[0]mission_Props[11]PlaceOnGround = False
Objectives[0]mission_Props[11]FreesePosition = True
Objectives[0]mission_Props[11]positionX = 1260.918
Objectives[0]mission_Props[11]positionY = 5251.673
Objectives[0]mission_Props[11]positionZ = -81.32904
Objectives[0]mission_Props[11]rotationX = 0
Objectives[0]mission_Props[11]rotationY = 0
Objectives[0]mission_Props[11]rotationZ = 0
Objectives[0]mission_Props[12]Model = prop_gascyl_02a
Objectives[0]mission_Props[12]PlaceOnGround = False
Objectives[0]mission_Props[12]FreesePosition = True
Objectives[0]mission_Props[12]positionX = 1260.633
Objectives[0]mission_Props[12]positionY = 5251.627
Objectives[0]mission_Props[12]positionZ = -81.32904
Objectives[0]mission_Props[12]rotationX = 0
Objectives[0]mission_Props[12]rotationY = 0
Objectives[0]mission_Props[12]rotationZ = 0
Objectives[0]mission_Pickup_Props_Count = 67
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 0
Objectives[0]mission_Pickup_Props[0]positionX = 564.4703
Objectives[0]mission_Pickup_Props[0]positionY = 5940.778
Objectives[0]mission_Pickup_Props[0]positionZ = -158.5874
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -40.00003
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 0
Objectives[0]mission_Pickup_Props[1]positionX = 563.5758
Objectives[0]mission_Pickup_Props[1]positionY = 5941.115
Objectives[0]mission_Pickup_Props[1]positionZ = -158.5874
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -40.00003
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 0
Objectives[0]mission_Pickup_Props[2]positionX = 555.6812
Objectives[0]mission_Pickup_Props[2]positionY = 5955.103
Objectives[0]mission_Pickup_Props[2]positionZ = -157.5305
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -130
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[3]Value = 0
Objectives[0]mission_Pickup_Props[3]positionX = 555.3738
Objectives[0]mission_Pickup_Props[3]positionY = 5954.61
Objectives[0]mission_Pickup_Props[3]positionZ = -157.5305
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -130
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[4]Value = 0
Objectives[0]mission_Pickup_Props[4]positionX = 555.8337
Objectives[0]mission_Pickup_Props[4]positionY = 5951.402
Objectives[0]mission_Pickup_Props[4]positionZ = -157.6842
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -135
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[5]Value = 0
Objectives[0]mission_Pickup_Props[5]positionX = 106.0848
Objectives[0]mission_Pickup_Props[5]positionY = 3712.376
Objectives[0]mission_Pickup_Props[5]positionZ = 39.29106
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 145
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[6]Value = 0
Objectives[0]mission_Pickup_Props[6]positionX = 551.3759
Objectives[0]mission_Pickup_Props[6]positionY = 5922.325
Objectives[0]mission_Pickup_Props[6]positionZ = -158.3978
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -130
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[7]Value = 0
Objectives[0]mission_Pickup_Props[7]positionX = 533.6155
Objectives[0]mission_Pickup_Props[7]positionY = 5925.169
Objectives[0]mission_Pickup_Props[7]positionZ = -158.5736
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -130
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[8]Value = 0
Objectives[0]mission_Pickup_Props[8]positionX = 528.8922
Objectives[0]mission_Pickup_Props[8]positionY = 5919.247
Objectives[0]mission_Pickup_Props[8]positionZ = -158.5738
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = -130
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[9]Value = 0
Objectives[0]mission_Pickup_Props[9]positionX = 521.164
Objectives[0]mission_Pickup_Props[9]positionY = 5911.905
Objectives[0]mission_Pickup_Props[9]positionZ = -158.5733
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = -54.99998
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[10]Value = 0
Objectives[0]mission_Pickup_Props[10]positionX = 512.1569
Objectives[0]mission_Pickup_Props[10]positionY = 5923.326
Objectives[0]mission_Pickup_Props[10]positionZ = -158.7829
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 40.00007
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[11]Value = 0
Objectives[0]mission_Pickup_Props[11]positionX = 508.391
Objectives[0]mission_Pickup_Props[11]positionY = 5930.682
Objectives[0]mission_Pickup_Props[11]positionZ = -158.7724
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = 40.00007
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[12]Value = 0
Objectives[0]mission_Pickup_Props[12]positionX = 501.9545
Objectives[0]mission_Pickup_Props[12]positionY = 5930.665
Objectives[0]mission_Pickup_Props[12]positionZ = -158.7724
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = 40.00007
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[13]Value = 0
Objectives[0]mission_Pickup_Props[13]positionX = 486.3795
Objectives[0]mission_Pickup_Props[13]positionY = 5940.686
Objectives[0]mission_Pickup_Props[13]positionZ = -158.7724
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = 40.00007
Objectives[0]mission_Pickup_Props[14]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[14]Value = 0
Objectives[0]mission_Pickup_Props[14]positionX = 486.8297
Objectives[0]mission_Pickup_Props[14]positionY = 5940.304
Objectives[0]mission_Pickup_Props[14]positionZ = -158.7724
Objectives[0]mission_Pickup_Props[14]rotationX = 0
Objectives[0]mission_Pickup_Props[14]rotationY = 0
Objectives[0]mission_Pickup_Props[14]rotationZ = 65.00007
Objectives[0]mission_Pickup_Props[15]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[15]Value = 0
Objectives[0]mission_Pickup_Props[15]positionX = 477.14
Objectives[0]mission_Pickup_Props[15]positionY = 5941.105
Objectives[0]mission_Pickup_Props[15]positionZ = -158.7724
Objectives[0]mission_Pickup_Props[15]rotationX = 0
Objectives[0]mission_Pickup_Props[15]rotationY = 0
Objectives[0]mission_Pickup_Props[15]rotationZ = 65.00007
Objectives[0]mission_Pickup_Props[16]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[16]Value = 0
Objectives[0]mission_Pickup_Props[16]positionX = 479.0933
Objectives[0]mission_Pickup_Props[16]positionY = 5946.134
Objectives[0]mission_Pickup_Props[16]positionZ = -158.7724
Objectives[0]mission_Pickup_Props[16]rotationX = 0
Objectives[0]mission_Pickup_Props[16]rotationY = 0
Objectives[0]mission_Pickup_Props[16]rotationZ = 154.9999
Objectives[0]mission_Pickup_Props[17]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[17]Value = 0
Objectives[0]mission_Pickup_Props[17]positionX = 464.8203
Objectives[0]mission_Pickup_Props[17]positionY = 5946.262
Objectives[0]mission_Pickup_Props[17]positionZ = -157.9574
Objectives[0]mission_Pickup_Props[17]rotationX = 0
Objectives[0]mission_Pickup_Props[17]rotationY = 0
Objectives[0]mission_Pickup_Props[17]rotationZ = 154.9999
Objectives[0]mission_Pickup_Props[18]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[18]Value = 0
Objectives[0]mission_Pickup_Props[18]positionX = 464.7999
Objectives[0]mission_Pickup_Props[18]positionY = 5946.405
Objectives[0]mission_Pickup_Props[18]positionZ = -157.9574
Objectives[0]mission_Pickup_Props[18]rotationX = 0
Objectives[0]mission_Pickup_Props[18]rotationY = 0
Objectives[0]mission_Pickup_Props[18]rotationZ = 154.9999
Objectives[0]mission_Pickup_Props[19]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[19]Value = 0
Objectives[0]mission_Pickup_Props[19]positionX = 446.7774
Objectives[0]mission_Pickup_Props[19]positionY = 5950.415
Objectives[0]mission_Pickup_Props[19]positionZ = -158.7705
Objectives[0]mission_Pickup_Props[19]rotationX = 0
Objectives[0]mission_Pickup_Props[19]rotationY = 0
Objectives[0]mission_Pickup_Props[19]rotationZ = 154.9999
Objectives[0]mission_Pickup_Props[20]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[20]Value = 0
Objectives[0]mission_Pickup_Props[20]positionX = 425.0937
Objectives[0]mission_Pickup_Props[20]positionY = 5953.68
Objectives[0]mission_Pickup_Props[20]positionZ = -158.7719
Objectives[0]mission_Pickup_Props[20]rotationX = 0
Objectives[0]mission_Pickup_Props[20]rotationY = 0
Objectives[0]mission_Pickup_Props[20]rotationZ = 179.9999
Objectives[0]mission_Pickup_Props[21]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[21]Value = 0
Objectives[0]mission_Pickup_Props[21]positionX = 416.0436
Objectives[0]mission_Pickup_Props[21]positionY = 5939.091
Objectives[0]mission_Pickup_Props[21]positionZ = -158.7719
Objectives[0]mission_Pickup_Props[21]rotationX = 0
Objectives[0]mission_Pickup_Props[21]rotationY = 0
Objectives[0]mission_Pickup_Props[21]rotationZ = -4.999908
Objectives[0]mission_Pickup_Props[22]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[22]Value = 0
Objectives[0]mission_Pickup_Props[22]positionX = 401.4799
Objectives[0]mission_Pickup_Props[22]positionY = 5943.804
Objectives[0]mission_Pickup_Props[22]positionZ = -158.2016
Objectives[0]mission_Pickup_Props[22]rotationX = 0
Objectives[0]mission_Pickup_Props[22]rotationY = 0
Objectives[0]mission_Pickup_Props[22]rotationZ = -79.99997
Objectives[0]mission_Pickup_Props[23]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[23]Value = 0
Objectives[0]mission_Pickup_Props[23]positionX = 402.2723
Objectives[0]mission_Pickup_Props[23]positionY = 5941.776
Objectives[0]mission_Pickup_Props[23]positionZ = -158.4577
Objectives[0]mission_Pickup_Props[23]rotationX = 0
Objectives[0]mission_Pickup_Props[23]rotationY = 0
Objectives[0]mission_Pickup_Props[23]rotationZ = -79.99997
Objectives[0]mission_Pickup_Props[24]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[24]Value = 0
Objectives[0]mission_Pickup_Props[24]positionX = 402.7222
Objectives[0]mission_Pickup_Props[24]positionY = 5941.519
Objectives[0]mission_Pickup_Props[24]positionZ = -158.2016
Objectives[0]mission_Pickup_Props[24]rotationX = 0
Objectives[0]mission_Pickup_Props[24]rotationY = 0
Objectives[0]mission_Pickup_Props[24]rotationZ = -79.99997
Objectives[0]mission_Pickup_Props[25]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[25]Value = 0
Objectives[0]mission_Pickup_Props[25]positionX = 392.7478
Objectives[0]mission_Pickup_Props[25]positionY = 5940.374
Objectives[0]mission_Pickup_Props[25]positionZ = -158.1833
Objectives[0]mission_Pickup_Props[25]rotationX = 0
Objectives[0]mission_Pickup_Props[25]rotationY = 0
Objectives[0]mission_Pickup_Props[25]rotationZ = -79.99997
Objectives[0]mission_Pickup_Props[26]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[26]Value = 0
Objectives[0]mission_Pickup_Props[26]positionX = 387.1311
Objectives[0]mission_Pickup_Props[26]positionY = 5940.183
Objectives[0]mission_Pickup_Props[26]positionZ = -158.1833
Objectives[0]mission_Pickup_Props[26]rotationX = 0
Objectives[0]mission_Pickup_Props[26]rotationY = 0
Objectives[0]mission_Pickup_Props[26]rotationZ = -10.00005
Objectives[0]mission_Pickup_Props[27]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[27]Value = 0
Objectives[0]mission_Pickup_Props[27]positionX = 379.8776
Objectives[0]mission_Pickup_Props[27]positionY = 5945.729
Objectives[0]mission_Pickup_Props[27]positionZ = -158.7719
Objectives[0]mission_Pickup_Props[27]rotationX = 0
Objectives[0]mission_Pickup_Props[27]rotationY = 0
Objectives[0]mission_Pickup_Props[27]rotationZ = -10.00005
Objectives[0]mission_Pickup_Props[28]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[28]Value = 0
Objectives[0]mission_Pickup_Props[28]positionX = 371.1365
Objectives[0]mission_Pickup_Props[28]positionY = 5945.97
Objectives[0]mission_Pickup_Props[28]positionZ = -158.7718
Objectives[0]mission_Pickup_Props[28]rotationX = 0
Objectives[0]mission_Pickup_Props[28]rotationY = 0
Objectives[0]mission_Pickup_Props[28]rotationZ = -10.00005
Objectives[0]mission_Pickup_Props[29]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[29]Value = 0
Objectives[0]mission_Pickup_Props[29]positionX = 348.9058
Objectives[0]mission_Pickup_Props[29]positionY = 5946.835
Objectives[0]mission_Pickup_Props[29]positionZ = -158.7718
Objectives[0]mission_Pickup_Props[29]rotationX = 0
Objectives[0]mission_Pickup_Props[29]rotationY = 0
Objectives[0]mission_Pickup_Props[29]rotationZ = 50.00005
Objectives[0]mission_Pickup_Props[30]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[30]Value = 0
Objectives[0]mission_Pickup_Props[30]positionX = 337.3714
Objectives[0]mission_Pickup_Props[30]positionY = 5941.409
Objectives[0]mission_Pickup_Props[30]positionZ = -158.7718
Objectives[0]mission_Pickup_Props[30]rotationX = 0
Objectives[0]mission_Pickup_Props[30]rotationY = 0
Objectives[0]mission_Pickup_Props[30]rotationZ = 50.00005
Objectives[0]mission_Pickup_Props[31]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[31]Value = 0
Objectives[0]mission_Pickup_Props[31]positionX = 325.7077
Objectives[0]mission_Pickup_Props[31]positionY = 5939.765
Objectives[0]mission_Pickup_Props[31]positionZ = -158.1833
Objectives[0]mission_Pickup_Props[31]rotationX = 0
Objectives[0]mission_Pickup_Props[31]rotationY = 0
Objectives[0]mission_Pickup_Props[31]rotationZ = 164.9999
Objectives[0]mission_Pickup_Props[32]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[32]Value = 0
Objectives[0]mission_Pickup_Props[32]positionX = 242.8754
Objectives[0]mission_Pickup_Props[32]positionY = 6089.54
Objectives[0]mission_Pickup_Props[32]positionZ = -158.9672
Objectives[0]mission_Pickup_Props[32]rotationX = 0
Objectives[0]mission_Pickup_Props[32]rotationY = 0
Objectives[0]mission_Pickup_Props[32]rotationZ = 135.0001
Objectives[0]mission_Pickup_Props[33]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[33]Value = 0
Objectives[0]mission_Pickup_Props[33]positionX = 242.2371
Objectives[0]mission_Pickup_Props[33]positionY = 6085.378
Objectives[0]mission_Pickup_Props[33]positionZ = -159.8512
Objectives[0]mission_Pickup_Props[33]rotationX = 0
Objectives[0]mission_Pickup_Props[33]rotationY = 0
Objectives[0]mission_Pickup_Props[33]rotationZ = -124.9999
Objectives[0]mission_Pickup_Props[34]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[34]Value = 0
Objectives[0]mission_Pickup_Props[34]positionX = 238.2258
Objectives[0]mission_Pickup_Props[34]positionY = 6084.774
Objectives[0]mission_Pickup_Props[34]positionZ = -159.9272
Objectives[0]mission_Pickup_Props[34]rotationX = 0
Objectives[0]mission_Pickup_Props[34]rotationY = 0
Objectives[0]mission_Pickup_Props[34]rotationZ = -124.9999
Objectives[0]mission_Pickup_Props[35]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[35]Value = 0
Objectives[0]mission_Pickup_Props[35]positionX = 251.08
Objectives[0]mission_Pickup_Props[35]positionY = 6095.031
Objectives[0]mission_Pickup_Props[35]positionZ = -159.9272
Objectives[0]mission_Pickup_Props[35]rotationX = 0
Objectives[0]mission_Pickup_Props[35]rotationY = 0
Objectives[0]mission_Pickup_Props[35]rotationZ = -74.99992
Objectives[0]mission_Pickup_Props[36]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[36]Value = 0
Objectives[0]mission_Pickup_Props[36]positionX = 251.8542
Objectives[0]mission_Pickup_Props[36]positionY = 6093.306
Objectives[0]mission_Pickup_Props[36]positionZ = -159.9272
Objectives[0]mission_Pickup_Props[36]rotationX = 0
Objectives[0]mission_Pickup_Props[36]rotationY = 0
Objectives[0]mission_Pickup_Props[36]rotationZ = -134.9999
Objectives[0]mission_Pickup_Props[37]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[37]Value = 0
Objectives[0]mission_Pickup_Props[37]positionX = 255.8776
Objectives[0]mission_Pickup_Props[37]positionY = 6096.353
Objectives[0]mission_Pickup_Props[37]positionZ = -159.9272
Objectives[0]mission_Pickup_Props[37]rotationX = 0
Objectives[0]mission_Pickup_Props[37]rotationY = 0
Objectives[0]mission_Pickup_Props[37]rotationZ = -69.99992
Objectives[0]mission_Pickup_Props[38]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[38]Value = 0
Objectives[0]mission_Pickup_Props[38]positionX = 269.9349
Objectives[0]mission_Pickup_Props[38]positionY = 6191.195
Objectives[0]mission_Pickup_Props[38]positionZ = -154.9153
Objectives[0]mission_Pickup_Props[38]rotationX = 0
Objectives[0]mission_Pickup_Props[38]rotationY = 0
Objectives[0]mission_Pickup_Props[38]rotationZ = 9.198018E-05
Objectives[0]mission_Pickup_Props[39]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[39]Value = 0
Objectives[0]mission_Pickup_Props[39]positionX = 220.3998
Objectives[0]mission_Pickup_Props[39]positionY = 6189.292
Objectives[0]mission_Pickup_Props[39]positionZ = -154.9153
Objectives[0]mission_Pickup_Props[39]rotationX = 0
Objectives[0]mission_Pickup_Props[39]rotationY = 0
Objectives[0]mission_Pickup_Props[39]rotationZ = 9.198018E-05
Objectives[0]mission_Pickup_Props[40]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[40]Value = 0
Objectives[0]mission_Pickup_Props[40]positionX = 220.3058
Objectives[0]mission_Pickup_Props[40]positionY = 6189.291
Objectives[0]mission_Pickup_Props[40]positionZ = -154.9153
Objectives[0]mission_Pickup_Props[40]rotationX = 0
Objectives[0]mission_Pickup_Props[40]rotationY = 0
Objectives[0]mission_Pickup_Props[40]rotationZ = 9.198018E-05
Objectives[0]mission_Pickup_Props[41]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[41]Value = 0
Objectives[0]mission_Pickup_Props[41]positionX = 220.3058
Objectives[0]mission_Pickup_Props[41]positionY = 6189.291
Objectives[0]mission_Pickup_Props[41]positionZ = -154.9153
Objectives[0]mission_Pickup_Props[41]rotationX = 0
Objectives[0]mission_Pickup_Props[41]rotationY = 0
Objectives[0]mission_Pickup_Props[41]rotationZ = 9.198018E-05
Objectives[0]mission_Pickup_Props[42]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[42]Value = 0
Objectives[0]mission_Pickup_Props[42]positionX = 220.3058
Objectives[0]mission_Pickup_Props[42]positionY = 6189.291
Objectives[0]mission_Pickup_Props[42]positionZ = -154.9153
Objectives[0]mission_Pickup_Props[42]rotationX = 0
Objectives[0]mission_Pickup_Props[42]rotationY = 0
Objectives[0]mission_Pickup_Props[42]rotationZ = 9.198018E-05
Objectives[0]mission_Pickup_Props[43]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[43]Value = 0
Objectives[0]mission_Pickup_Props[43]positionX = 220.3058
Objectives[0]mission_Pickup_Props[43]positionY = 6189.291
Objectives[0]mission_Pickup_Props[43]positionZ = -154.9153
Objectives[0]mission_Pickup_Props[43]rotationX = 0
Objectives[0]mission_Pickup_Props[43]rotationY = 0
Objectives[0]mission_Pickup_Props[43]rotationZ = 9.198018E-05
Objectives[0]mission_Pickup_Props[44]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[44]Value = 0
Objectives[0]mission_Pickup_Props[44]positionX = 270.0565
Objectives[0]mission_Pickup_Props[44]positionY = 6191.184
Objectives[0]mission_Pickup_Props[44]positionZ = -154.9153
Objectives[0]mission_Pickup_Props[44]rotationX = 0
Objectives[0]mission_Pickup_Props[44]rotationY = 0
Objectives[0]mission_Pickup_Props[44]rotationZ = -4.999907
Objectives[0]mission_Pickup_Props[45]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[45]Value = 0
Objectives[0]mission_Pickup_Props[45]positionX = 270.0565
Objectives[0]mission_Pickup_Props[45]positionY = 6191.184
Objectives[0]mission_Pickup_Props[45]positionZ = -154.9153
Objectives[0]mission_Pickup_Props[45]rotationX = 0
Objectives[0]mission_Pickup_Props[45]rotationY = 0
Objectives[0]mission_Pickup_Props[45]rotationZ = -4.999907
Objectives[0]mission_Pickup_Props[46]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[46]Value = 0
Objectives[0]mission_Pickup_Props[46]positionX = 270.0565
Objectives[0]mission_Pickup_Props[46]positionY = 6191.184
Objectives[0]mission_Pickup_Props[46]positionZ = -154.9153
Objectives[0]mission_Pickup_Props[46]rotationX = 0
Objectives[0]mission_Pickup_Props[46]rotationY = 0
Objectives[0]mission_Pickup_Props[46]rotationZ = -4.999907
Objectives[0]mission_Pickup_Props[47]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[47]Value = 0
Objectives[0]mission_Pickup_Props[47]positionX = 270.0565
Objectives[0]mission_Pickup_Props[47]positionY = 6191.184
Objectives[0]mission_Pickup_Props[47]positionZ = -154.9153
Objectives[0]mission_Pickup_Props[47]rotationX = 0
Objectives[0]mission_Pickup_Props[47]rotationY = 0
Objectives[0]mission_Pickup_Props[47]rotationZ = -4.999907
Objectives[0]mission_Pickup_Props[48]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[48]Value = 0
Objectives[0]mission_Pickup_Props[48]positionX = 270.0565
Objectives[0]mission_Pickup_Props[48]positionY = 6191.184
Objectives[0]mission_Pickup_Props[48]positionZ = -154.9153
Objectives[0]mission_Pickup_Props[48]rotationX = 0
Objectives[0]mission_Pickup_Props[48]rotationY = 0
Objectives[0]mission_Pickup_Props[48]rotationZ = -4.999907
Objectives[0]mission_Pickup_Props[49]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[49]Value = 0
Objectives[0]mission_Pickup_Props[49]positionX = 215.6774
Objectives[0]mission_Pickup_Props[49]positionY = 6138.522
Objectives[0]mission_Pickup_Props[49]positionZ = -154.9153
Objectives[0]mission_Pickup_Props[49]rotationX = 0
Objectives[0]mission_Pickup_Props[49]rotationY = 0
Objectives[0]mission_Pickup_Props[49]rotationZ = -4.999907
Objectives[0]mission_Pickup_Props[50]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[50]Value = 0
Objectives[0]mission_Pickup_Props[50]positionX = 215.7689
Objectives[0]mission_Pickup_Props[50]positionY = 6138.58
Objectives[0]mission_Pickup_Props[50]positionZ = -154.9153
Objectives[0]mission_Pickup_Props[50]rotationX = 0
Objectives[0]mission_Pickup_Props[50]rotationY = 0
Objectives[0]mission_Pickup_Props[50]rotationZ = -4.999907
Objectives[0]mission_Pickup_Props[51]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[51]Value = 0
Objectives[0]mission_Pickup_Props[51]positionX = 215.8399
Objectives[0]mission_Pickup_Props[51]positionY = 6138.636
Objectives[0]mission_Pickup_Props[51]positionZ = -154.9153
Objectives[0]mission_Pickup_Props[51]rotationX = 0
Objectives[0]mission_Pickup_Props[51]rotationY = 0
Objectives[0]mission_Pickup_Props[51]rotationZ = -4.999907
Objectives[0]mission_Pickup_Props[52]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[52]Value = 0
Objectives[0]mission_Pickup_Props[52]positionX = 215.8507
Objectives[0]mission_Pickup_Props[52]positionY = 6138.648
Objectives[0]mission_Pickup_Props[52]positionZ = -154.9153
Objectives[0]mission_Pickup_Props[52]rotationX = 0
Objectives[0]mission_Pickup_Props[52]rotationY = 0
Objectives[0]mission_Pickup_Props[52]rotationZ = -4.999907
Objectives[0]mission_Pickup_Props[53]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[53]Value = 0
Objectives[0]mission_Pickup_Props[53]positionX = 215.8477
Objectives[0]mission_Pickup_Props[53]positionY = 6138.648
Objectives[0]mission_Pickup_Props[53]positionZ = -154.9153
Objectives[0]mission_Pickup_Props[53]rotationX = 0
Objectives[0]mission_Pickup_Props[53]rotationY = 0
Objectives[0]mission_Pickup_Props[53]rotationZ = -4.999907
Objectives[0]mission_Pickup_Props[54]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[54]Value = 0
Objectives[0]mission_Pickup_Props[54]positionX = 275.19
Objectives[0]mission_Pickup_Props[54]positionY = 6133.073
Objectives[0]mission_Pickup_Props[54]positionZ = -154.9153
Objectives[0]mission_Pickup_Props[54]rotationX = 0
Objectives[0]mission_Pickup_Props[54]rotationY = 0
Objectives[0]mission_Pickup_Props[54]rotationZ = -4.999907
Objectives[0]mission_Pickup_Props[55]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[55]Value = 0
Objectives[0]mission_Pickup_Props[55]positionX = 275.192
Objectives[0]mission_Pickup_Props[55]positionY = 6133.072
Objectives[0]mission_Pickup_Props[55]positionZ = -154.9153
Objectives[0]mission_Pickup_Props[55]rotationX = 0
Objectives[0]mission_Pickup_Props[55]rotationY = 0
Objectives[0]mission_Pickup_Props[55]rotationZ = -4.999907
Objectives[0]mission_Pickup_Props[56]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[56]Value = 0
Objectives[0]mission_Pickup_Props[56]positionX = 275.317
Objectives[0]mission_Pickup_Props[56]positionY = 6133.039
Objectives[0]mission_Pickup_Props[56]positionZ = -154.9153
Objectives[0]mission_Pickup_Props[56]rotationX = 0
Objectives[0]mission_Pickup_Props[56]rotationY = 0
Objectives[0]mission_Pickup_Props[56]rotationZ = -4.999907
Objectives[0]mission_Pickup_Props[57]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[57]Value = 0
Objectives[0]mission_Pickup_Props[57]positionX = 275.4319
Objectives[0]mission_Pickup_Props[57]positionY = 6133.023
Objectives[0]mission_Pickup_Props[57]positionZ = -154.9153
Objectives[0]mission_Pickup_Props[57]rotationX = 0
Objectives[0]mission_Pickup_Props[57]rotationY = 0
Objectives[0]mission_Pickup_Props[57]rotationZ = -4.999907
Objectives[0]mission_Pickup_Props[58]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[58]Value = 0
Objectives[0]mission_Pickup_Props[58]positionX = 275.4951
Objectives[0]mission_Pickup_Props[58]positionY = 6133.022
Objectives[0]mission_Pickup_Props[58]positionZ = -154.9153
Objectives[0]mission_Pickup_Props[58]rotationX = 0
Objectives[0]mission_Pickup_Props[58]rotationY = 0
Objectives[0]mission_Pickup_Props[58]rotationZ = -4.999907
Objectives[0]mission_Pickup_Props[59]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[59]Value = 0
Objectives[0]mission_Pickup_Props[59]positionX = 258.4959
Objectives[0]mission_Pickup_Props[59]positionY = 6209.175
Objectives[0]mission_Pickup_Props[59]positionZ = -159.9223
Objectives[0]mission_Pickup_Props[59]rotationX = 0
Objectives[0]mission_Pickup_Props[59]rotationY = 0
Objectives[0]mission_Pickup_Props[59]rotationZ = -4.999907
Objectives[0]mission_Pickup_Props[60]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[60]Value = 0
Objectives[0]mission_Pickup_Props[60]positionX = 305.0439
Objectives[0]mission_Pickup_Props[60]positionY = 6287.237
Objectives[0]mission_Pickup_Props[60]positionZ = -160.5225
Objectives[0]mission_Pickup_Props[60]rotationX = 0
Objectives[0]mission_Pickup_Props[60]rotationY = 0
Objectives[0]mission_Pickup_Props[60]rotationZ = -4.999907
Objectives[0]mission_Pickup_Props[61]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[61]Value = 0
Objectives[0]mission_Pickup_Props[61]positionX = 370.1386
Objectives[0]mission_Pickup_Props[61]positionY = 6320.245
Objectives[0]mission_Pickup_Props[61]positionZ = -160.4274
Objectives[0]mission_Pickup_Props[61]rotationX = 0
Objectives[0]mission_Pickup_Props[61]rotationY = 0
Objectives[0]mission_Pickup_Props[61]rotationZ = 10.00009
Objectives[0]mission_Pickup_Props[62]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[62]Value = 0
Objectives[0]mission_Pickup_Props[62]positionX = 369.69
Objectives[0]mission_Pickup_Props[62]positionY = 6320.201
Objectives[0]mission_Pickup_Props[62]positionZ = -160.4274
Objectives[0]mission_Pickup_Props[62]rotationX = 0
Objectives[0]mission_Pickup_Props[62]rotationY = 0
Objectives[0]mission_Pickup_Props[62]rotationZ = 10.00009
Objectives[0]mission_Pickup_Props[63]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[63]Value = 0
Objectives[0]mission_Pickup_Props[63]positionX = 369.0345
Objectives[0]mission_Pickup_Props[63]positionY = 6319.997
Objectives[0]mission_Pickup_Props[63]positionZ = -160.4274
Objectives[0]mission_Pickup_Props[63]rotationX = 0
Objectives[0]mission_Pickup_Props[63]rotationY = 0
Objectives[0]mission_Pickup_Props[63]rotationZ = 10.00009
Objectives[0]mission_Pickup_Props[64]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[64]Value = 0
Objectives[0]mission_Pickup_Props[64]positionX = 368.9887
Objectives[0]mission_Pickup_Props[64]positionY = 6319.354
Objectives[0]mission_Pickup_Props[64]positionZ = -160.4274
Objectives[0]mission_Pickup_Props[64]rotationX = 0
Objectives[0]mission_Pickup_Props[64]rotationY = 0
Objectives[0]mission_Pickup_Props[64]rotationZ = 10.00009
Objectives[0]mission_Pickup_Props[65]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[65]Value = 0
Objectives[0]mission_Pickup_Props[65]positionX = 369.6949
Objectives[0]mission_Pickup_Props[65]positionY = 6319.448
Objectives[0]mission_Pickup_Props[65]positionZ = -160.4274
Objectives[0]mission_Pickup_Props[65]rotationX = 0
Objectives[0]mission_Pickup_Props[65]rotationY = 0
Objectives[0]mission_Pickup_Props[65]rotationZ = 10.00009
Objectives[0]mission_Pickup_Props[66]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[66]Value = 0
Objectives[0]mission_Pickup_Props[66]positionX = 370.2619
Objectives[0]mission_Pickup_Props[66]positionY = 6319.413
Objectives[0]mission_Pickup_Props[66]positionZ = -160.4274
Objectives[0]mission_Pickup_Props[66]rotationX = 0
Objectives[0]mission_Pickup_Props[66]rotationY = 0
Objectives[0]mission_Pickup_Props[66]rotationZ = 10.00009
Objectives[0]ObjectiveMessages = 2
Objectives[0]ObjectiveMessages[0]positionX = 112.3514
Objectives[0]ObjectiveMessages[0]positionY = 3718.003
Objectives[0]ObjectiveMessages[0]positionZ = 38.73059
Objectives[0]ObjectiveMessages[0]Message = I have stashed you a very well armed vehicle for this operation...
Objectives[0]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[0]Sender = Lester
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Yellow
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = 110.2727
Objectives[0]ObjectiveMessages[1]positionY = 3713.418
Objectives[0]ObjectiveMessages[1]positionZ = 38.77986
Objectives[0]ObjectiveMessages[1]Message = Get in, I will say everything on the way. I'll always be on the speaker
Objectives[0]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[1]Sender = Lester
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Yellow
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = True
Objectives[0]ObjectiveMessages[1]DelayTime = 3
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[1]Text = 
Objectives[1]Type = Timeout_Objective
Objectives[1]positionX = 108.5087
Objectives[1]positionY = 3719.866
Objectives[1]positionZ = 38.6866
Objectives[1]Timeout_Min = 0
Objectives[1]Timeout_Sec = 7
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Enter the ~b~Barrage
Objectives[2]FaildText = 
Objectives[2]Type = Enter_Vehicle
Objectives[2]positionX = 110.8385
Objectives[2]positionY = 3718.359
Objectives[2]positionZ = 38.7586
Objectives[2]EnterVehicle_AsPassenger = False
Objectives[2]EnterVehicle_CanExit = True
Objectives[2]EnterVehicle_SetIsWanted = False
Objectives[2]EnterVehicle_SeatIndex = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Mission_Settings_Objective
Objectives[3]positionX = -843.3938
Objectives[3]positionY = 158.556
Objectives[3]positionZ = 65.8538
Objectives[3]MissionSettings_TimesOfDay = Current
Objectives[3]MissionSettings_Weather = Current
Objectives[3]MissionSettings_WantedLevel = Current
Objectives[3]MissionSettings_SetWantedLevelNow = Current
Objectives[3]MissionSettings_StartNightvision = False
Objectives[3]MissionSettings_StopNightvision = False
Objectives[3]MissionSettings_StartSeethrough = False
Objectives[3]MissionSettings_StopSeethrough = False
Objectives[3]MissionSettings_StartMusic = True
Objectives[3]MissionSettings_StopMusic = False
Objectives[3]MissionSettings_Music = MP_MC_CMH_SILO_FINALE_START
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Mission_Settings_Objective
Objectives[4]positionX = 1698.766
Objectives[4]positionY = 3735.951
Objectives[4]positionZ = 32.84313
Objectives[4]MissionSettings_TimesOfDay = Current
Objectives[4]MissionSettings_Weather = Current
Objectives[4]MissionSettings_WantedLevel = Current
Objectives[4]MissionSettings_SetWantedLevelNow = Current
Objectives[4]MissionSettings_StartNightvision = False
Objectives[4]MissionSettings_StopNightvision = False
Objectives[4]MissionSettings_StartSeethrough = False
Objectives[4]MissionSettings_StopSeethrough = False
Objectives[4]MissionSettings_StartMusic = True
Objectives[4]MissionSettings_StopMusic = False
Objectives[4]MissionSettings_Music = MP_MC_CMH_SUSPENSE
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Go to the ~p~Nuclear Silo Entrance
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 128
Objectives[5]ColorG = 0
Objectives[5]ColorB = 128
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = -358.4822
Objectives[5]positionY = 4823.174
Objectives[5]positionZ = 142.0436
Objectives[5]Heading = 40
Objectives[5]Diameter = 5
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 5
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = True
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 10
Objectives[5]ObjectiveMessages[0]positionX = -314.0646
Objectives[5]ObjectiveMessages[0]positionY = 4782.467
Objectives[5]ObjectiveMessages[0]positionZ = 139.6221
Objectives[5]ObjectiveMessages[0]Message = How we feelin'? We think we can outhink the most advanced neural network in the world...
Objectives[5]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[5]ObjectiveMessages[0]Sender = Lester
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = Yellow
Objectives[5]ObjectiveMessages[0]PlayFromStart = False
Objectives[5]ObjectiveMessages[0]Delay = True
Objectives[5]ObjectiveMessages[0]DelayTime = 5
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = False
Objectives[5]ObjectiveMessages[0]TypeTextMesage = True
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = -227.4604
Objectives[5]ObjectiveMessages[1]positionY = 4705.914
Objectives[5]ObjectiveMessages[1]positionZ = 133.5322
Objectives[5]ObjectiveMessages[1]Message = If he was defeated before, he can be defeated again. But this is our only shot at this
Objectives[5]ObjectiveMessages[1]Contact = CHAR_LJT
Objectives[5]ObjectiveMessages[1]Sender = ULP
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = Orange
Objectives[5]ObjectiveMessages[1]PlayFromStart = False
Objectives[5]ObjectiveMessages[1]Delay = True
Objectives[5]ObjectiveMessages[1]DelayTime = 9
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = False
Objectives[5]ObjectiveMessages[1]TypeTextMesage = True
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[2]positionX = -183.1844
Objectives[5]ObjectiveMessages[2]positionY = 4661.939
Objectives[5]ObjectiveMessages[2]positionZ = 129.3214
Objectives[5]ObjectiveMessages[2]Message = Yeah yeah... I also gave you extremely heavy weaponry, cause stuff will go down there real fast
Objectives[5]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[5]ObjectiveMessages[2]Sender = Lester
Objectives[5]ObjectiveMessages[2]Subject = 
Objectives[5]ObjectiveMessages[2]MessageColor = Yellow
Objectives[5]ObjectiveMessages[2]PlayFromStart = False
Objectives[5]ObjectiveMessages[2]Delay = True
Objectives[5]ObjectiveMessages[2]DelayTime = 15
Objectives[5]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[2]TypeSubtitle = False
Objectives[5]ObjectiveMessages[2]TypeTextMesage = True
Objectives[5]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[3]positionX = -236.9824
Objectives[5]ObjectiveMessages[3]positionY = 4719.068
Objectives[5]ObjectiveMessages[3]positionZ = 134.5001
Objectives[5]ObjectiveMessages[3]Message = Oh and if I didn't mention... Your'e gonna have to drive a very long and armed tunnel
Objectives[5]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[5]ObjectiveMessages[3]Sender = Lester
Objectives[5]ObjectiveMessages[3]Subject = 
Objectives[5]ObjectiveMessages[3]MessageColor = Yellow
Objectives[5]ObjectiveMessages[3]PlayFromStart = False
Objectives[5]ObjectiveMessages[3]Delay = True
Objectives[5]ObjectiveMessages[3]DelayTime = 19
Objectives[5]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[3]TypeSubtitle = False
Objectives[5]ObjectiveMessages[3]TypeTextMesage = True
Objectives[5]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[4]positionX = -274.7997
Objectives[5]ObjectiveMessages[4]positionY = 4745.952
Objectives[5]ObjectiveMessages[4]positionZ = 137.0318
Objectives[5]ObjectiveMessages[4]Message = Then you will enter the first part of the Nuclear Silo.
Objectives[5]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[5]ObjectiveMessages[4]Sender = Lester
Objectives[5]ObjectiveMessages[4]Subject = 
Objectives[5]ObjectiveMessages[4]MessageColor = Yellow
Objectives[5]ObjectiveMessages[4]PlayFromStart = False
Objectives[5]ObjectiveMessages[4]Delay = True
Objectives[5]ObjectiveMessages[4]DelayTime = 24
Objectives[5]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[4]TypeSubtitle = False
Objectives[5]ObjectiveMessages[4]TypeTextMesage = True
Objectives[5]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[5]positionX = -320.5744
Objectives[5]ObjectiveMessages[5]positionY = 4792.418
Objectives[5]ObjectiveMessages[5]positionZ = 140.1003
Objectives[5]ObjectiveMessages[5]Message = First part? How big is that thing
Objectives[5]ObjectiveMessages[5]Contact = CHAR_TREVOR
Objectives[5]ObjectiveMessages[5]Sender = Trevor
Objectives[5]ObjectiveMessages[5]Subject = 
Objectives[5]ObjectiveMessages[5]MessageColor = Orange
Objectives[5]ObjectiveMessages[5]PlayFromStart = False
Objectives[5]ObjectiveMessages[5]Delay = True
Objectives[5]ObjectiveMessages[5]DelayTime = 29
Objectives[5]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[5]TypeSubtitle = False
Objectives[5]ObjectiveMessages[5]TypeTextMesage = True
Objectives[5]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[6]positionX = -389.9044
Objectives[5]ObjectiveMessages[6]positionY = 4844.065
Objectives[5]ObjectiveMessages[6]positionZ = 143.2886
Objectives[5]ObjectiveMessages[6]Message = The tunnel is at least a mile. The nuclear silo is like... 12 Union Depositories.
Objectives[5]ObjectiveMessages[6]Contact = CHAR_LESTER
Objectives[5]ObjectiveMessages[6]Sender = Lester
Objectives[5]ObjectiveMessages[6]Subject = 
Objectives[5]ObjectiveMessages[6]MessageColor = Yellow
Objectives[5]ObjectiveMessages[6]PlayFromStart = False
Objectives[5]ObjectiveMessages[6]Delay = True
Objectives[5]ObjectiveMessages[6]DelayTime = 34
Objectives[5]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[6]TypeSubtitle = False
Objectives[5]ObjectiveMessages[6]TypeTextMesage = True
Objectives[5]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[7]positionX = -448.9186
Objectives[5]ObjectiveMessages[7]positionY = 4890.157
Objectives[5]ObjectiveMessages[7]positionZ = 144.8922
Objectives[5]ObjectiveMessages[7]Message = I swear this is the last time we are doing that work for IAA. They better pay good for this...
Objectives[5]ObjectiveMessages[7]Contact = CHAR_FRANKLIN
Objectives[5]ObjectiveMessages[7]Sender = Franklin
Objectives[5]ObjectiveMessages[7]Subject = 
Objectives[5]ObjectiveMessages[7]MessageColor = Green
Objectives[5]ObjectiveMessages[7]PlayFromStart = False
Objectives[5]ObjectiveMessages[7]Delay = True
Objectives[5]ObjectiveMessages[7]DelayTime = 39
Objectives[5]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[7]TypeSubtitle = False
Objectives[5]ObjectiveMessages[7]TypeTextMesage = True
Objectives[5]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[8]positionX = -87.12851
Objectives[5]ObjectiveMessages[8]positionY = 4582.805
Objectives[5]ObjectiveMessages[8]positionZ = 122.1638
Objectives[5]ObjectiveMessages[8]Message = It looks like your'e getting close to the tunnel... One second I'm hacking the door
Objectives[5]ObjectiveMessages[8]Contact = CHAR_LESTER
Objectives[5]ObjectiveMessages[8]Sender = Lester
Objectives[5]ObjectiveMessages[8]Subject = 
Objectives[5]ObjectiveMessages[8]MessageColor = Yellow
Objectives[5]ObjectiveMessages[8]PlayFromStart = False
Objectives[5]ObjectiveMessages[8]Delay = False
Objectives[5]ObjectiveMessages[8]DelayTime = 0
Objectives[5]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[8]PlayDIstanceTo = True
Objectives[5]ObjectiveMessages[8]DIstanceFromTo = 25
Objectives[5]ObjectiveMessages[8]TypeSubtitle = False
Objectives[5]ObjectiveMessages[8]TypeTextMesage = True
Objectives[5]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[9]positionX = -221.5895
Objectives[5]ObjectiveMessages[9]positionY = 4703.833
Objectives[5]ObjectiveMessages[9]positionZ = 131.6523
Objectives[5]ObjectiveMessages[9]Message = Okay okay, the door to the Silo is open. Get in there quick...
Objectives[5]ObjectiveMessages[9]Contact = CHAR_LESTER
Objectives[5]ObjectiveMessages[9]Sender = Lester
Objectives[5]ObjectiveMessages[9]Subject = 
Objectives[5]ObjectiveMessages[9]MessageColor = Yellow
Objectives[5]ObjectiveMessages[9]PlayFromStart = False
Objectives[5]ObjectiveMessages[9]Delay = False
Objectives[5]ObjectiveMessages[9]DelayTime = 0
Objectives[5]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[9]PlayDIstanceTo = True
Objectives[5]ObjectiveMessages[9]DIstanceFromTo = 15
Objectives[5]ObjectiveMessages[9]TypeSubtitle = False
Objectives[5]ObjectiveMessages[9]TypeTextMesage = True
Objectives[5]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[9]PhoneMessageDisplayTime = 15

Objectives[6]Type = Teleport_Objective
Objectives[6]Text = 
Objectives[6]positionX = 1258.734
Objectives[6]positionY = 4796.07
Objectives[6]positionZ = -40.08489
Objectives[6]ObjectiveRotation = -15
Objectives[6]mission_ActorsCount = 2
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 37
Objectives[6]mission_Actors[0]positionX = 1255.208
Objectives[6]mission_Actors[0]positionY = 4800.447
Objectives[6]mission_Actors[0]positionZ = -39.32859
Objectives[6]mission_Actors[0]Heading = 345.0105
Objectives[6]mission_Actors[0]String_Name = player_two
Objectives[6]mission_Actors[0]Relationship_Group = Companion
Objectives[6]mission_Actors[0]AddBlip = True
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = True
Objectives[6]mission_Actors[0]SetHealth = 100
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = CombatMGMk2
Objectives[6]mission_Actors[0]Variation = Custom
Objectives[6]mission_Actors[0]Task = 0
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 22
Objectives[6]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 2
Objectives[6]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 1
Objectives[6]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[0]PROP_HATS_INDEX = 2
Objectives[6]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[6]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 37
Objectives[6]mission_Actors[1]positionX = 1259.645
Objectives[6]mission_Actors[1]positionY = 4799.7
Objectives[6]mission_Actors[1]positionZ = -39.32859
Objectives[6]mission_Actors[1]Heading = 345.0284
Objectives[6]mission_Actors[1]String_Name = player_one
Objectives[6]mission_Actors[1]Relationship_Group = Companion
Objectives[6]mission_Actors[1]AddBlip = True
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = True
Objectives[6]mission_Actors[1]SetHealth = 100
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Offensive
Objectives[6]mission_Actors[1]weapon = AssaultRifle
Objectives[6]mission_Actors[1]Variation = Custom
Objectives[6]mission_Actors[1]Task = 0
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 1
Objectives[6]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 14
Objectives[6]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 1
Objectives[6]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 2
Objectives[6]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 1
Objectives[6]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[1]PROP_HATS_INDEX = 0
Objectives[6]mission_Actors[1]PROP_HATS_TEXTURE = 0
Objectives[6]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Teleport_Objective
Objectives[7]Text = 
Objectives[7]positionX = 1260.066
Objectives[7]positionY = 4797.827
Objectives[7]positionZ = -40.29364
Objectives[7]ObjectiveRotation = 345.0284
Objectives[7]mission_ActorsCount = 4
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = 237.1528
Objectives[7]mission_Actors[0]positionY = 6045.697
Objectives[7]mission_Actors[0]positionZ = -159.4265
Objectives[7]mission_Actors[0]Heading = 180.0001
Objectives[7]mission_Actors[0]String_Name = u_m_y_juggernaut_01
Objectives[7]mission_Actors[0]Relationship_Group = Enemy1
Objectives[7]mission_Actors[0]AddBlip = True
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = False
Objectives[7]mission_Actors[0]SetHealth = 5000
Objectives[7]mission_Actors[0]DieFromHeadShot = True
Objectives[7]mission_Actors[0]CanExitVehicle = True
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 30
Objectives[7]mission_Actors[0]Hearing_Range = 30
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = CompactEMPLauncher
Objectives[7]mission_Actors[0]Variation = Default
Objectives[7]mission_Actors[0]Task = 0
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[1]Survive_Number = 0
Objectives[7]mission_Actors[1]Failed_Text = 
Objectives[7]mission_Actors[1]Remove_After = 0
Objectives[7]mission_Actors[1]positionX = 240.9421
Objectives[7]mission_Actors[1]positionY = 6046.084
Objectives[7]mission_Actors[1]positionZ = -159.4284
Objectives[7]mission_Actors[1]Heading = 195.0001
Objectives[7]mission_Actors[1]String_Name = u_m_y_juggernaut_01
Objectives[7]mission_Actors[1]Relationship_Group = Enemy1
Objectives[7]mission_Actors[1]AddBlip = True
Objectives[7]mission_Actors[1]ShowCone = False
Objectives[7]mission_Actors[1]Invincible = False
Objectives[7]mission_Actors[1]SetHealth = 5000
Objectives[7]mission_Actors[1]DieFromHeadShot = True
Objectives[7]mission_Actors[1]CanExitVehicle = True
Objectives[7]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[1]AlwaysFight = True
Objectives[7]mission_Actors[1]Seeing_Range = 30
Objectives[7]mission_Actors[1]Hearing_Range = 30
Objectives[7]mission_Actors[1]CombatMovement = Offensive
Objectives[7]mission_Actors[1]weapon = CompactEMPLauncher
Objectives[7]mission_Actors[1]Variation = Default
Objectives[7]mission_Actors[1]Task = 0
Objectives[7]mission_Actors[1]Task_Guard_Range = 5
Objectives[7]mission_Actors[1]Task_Stay_In_Range = True
Objectives[7]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[1]Task_Scenario = NONE
Objectives[7]mission_Actors[2]Survive_Number = 0
Objectives[7]mission_Actors[2]Failed_Text = 
Objectives[7]mission_Actors[2]Remove_After = 0
Objectives[7]mission_Actors[2]positionX = 236.1852
Objectives[7]mission_Actors[2]positionY = 6081.803
Objectives[7]mission_Actors[2]positionZ = -159.4272
Objectives[7]mission_Actors[2]Heading = 160.0001
Objectives[7]mission_Actors[2]String_Name = u_m_y_juggernaut_01
Objectives[7]mission_Actors[2]Relationship_Group = Enemy1
Objectives[7]mission_Actors[2]AddBlip = True
Objectives[7]mission_Actors[2]ShowCone = False
Objectives[7]mission_Actors[2]Invincible = False
Objectives[7]mission_Actors[2]SetHealth = 5000
Objectives[7]mission_Actors[2]DieFromHeadShot = True
Objectives[7]mission_Actors[2]CanExitVehicle = True
Objectives[7]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[2]AlwaysFight = True
Objectives[7]mission_Actors[2]Seeing_Range = 30
Objectives[7]mission_Actors[2]Hearing_Range = 30
Objectives[7]mission_Actors[2]CombatMovement = Offensive
Objectives[7]mission_Actors[2]weapon = CompactEMPLauncher
Objectives[7]mission_Actors[2]Variation = Default
Objectives[7]mission_Actors[2]Task = 0
Objectives[7]mission_Actors[2]Task_Guard_Range = 5
Objectives[7]mission_Actors[2]Task_Stay_In_Range = True
Objectives[7]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[2]Task_Scenario = NONE
Objectives[7]mission_Actors[3]Survive_Number = 0
Objectives[7]mission_Actors[3]Failed_Text = 
Objectives[7]mission_Actors[3]Remove_After = 0
Objectives[7]mission_Actors[3]positionX = 240.7617
Objectives[7]mission_Actors[3]positionY = 6083.106
Objectives[7]mission_Actors[3]positionZ = -159.4272
Objectives[7]mission_Actors[3]Heading = 160.0001
Objectives[7]mission_Actors[3]String_Name = u_m_y_juggernaut_01
Objectives[7]mission_Actors[3]Relationship_Group = Enemy1
Objectives[7]mission_Actors[3]AddBlip = True
Objectives[7]mission_Actors[3]ShowCone = False
Objectives[7]mission_Actors[3]Invincible = False
Objectives[7]mission_Actors[3]SetHealth = 5000
Objectives[7]mission_Actors[3]DieFromHeadShot = True
Objectives[7]mission_Actors[3]CanExitVehicle = True
Objectives[7]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[3]AlwaysFight = True
Objectives[7]mission_Actors[3]Seeing_Range = 30
Objectives[7]mission_Actors[3]Hearing_Range = 30
Objectives[7]mission_Actors[3]CombatMovement = Offensive
Objectives[7]mission_Actors[3]weapon = CompactEMPLauncher
Objectives[7]mission_Actors[3]Variation = Default
Objectives[7]mission_Actors[3]Task = 0
Objectives[7]mission_Actors[3]Task_Guard_Range = 5
Objectives[7]mission_Actors[3]Task_Stay_In_Range = True
Objectives[7]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[3]Task_Scenario = NONE
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Get back in the ~b~Barrage
Objectives[8]FaildText = 
Objectives[8]Type = Enter_Vehicle
Objectives[8]positionX = 1256.273
Objectives[8]positionY = 4798.875
Objectives[8]positionZ = -40.29535
Objectives[8]EnterVehicle_AsPassenger = False
Objectives[8]EnterVehicle_CanExit = True
Objectives[8]EnterVehicle_SetIsWanted = False
Objectives[8]EnterVehicle_SeatIndex = 0
Objectives[8]mission_ActorsCount = 37
Objectives[8]mission_Actors[0]Survive_Number = 0
Objectives[8]mission_Actors[0]Failed_Text = 
Objectives[8]mission_Actors[0]Remove_After = 0
Objectives[8]mission_Actors[0]positionX = 1277.653
Objectives[8]mission_Actors[0]positionY = 4870.897
Objectives[8]mission_Actors[0]positionZ = -45.64714
Objectives[8]mission_Actors[0]Heading = 155.0006
Objectives[8]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[0]Relationship_Group = Enemy1
Objectives[8]mission_Actors[0]AddBlip = True
Objectives[8]mission_Actors[0]ShowCone = False
Objectives[8]mission_Actors[0]Invincible = False
Objectives[8]mission_Actors[0]SetHealth = 100
Objectives[8]mission_Actors[0]DieFromHeadShot = True
Objectives[8]mission_Actors[0]CanExitVehicle = True
Objectives[8]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[0]AlwaysFight = True
Objectives[8]mission_Actors[0]Seeing_Range = 30
Objectives[8]mission_Actors[0]Hearing_Range = 30
Objectives[8]mission_Actors[0]CombatMovement = Offensive
Objectives[8]mission_Actors[0]weapon = SNSPistol
Objectives[8]mission_Actors[0]Variation = Random
Objectives[8]mission_Actors[0]Task = 0
Objectives[8]mission_Actors[0]Task_Guard_Range = 5
Objectives[8]mission_Actors[0]Task_Stay_In_Range = True
Objectives[8]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[0]Task_Scenario = NONE
Objectives[8]mission_Actors[1]Survive_Number = 0
Objectives[8]mission_Actors[1]Failed_Text = 
Objectives[8]mission_Actors[1]Remove_After = 0
Objectives[8]mission_Actors[1]positionX = 1286.486
Objectives[8]mission_Actors[1]positionY = 4868.304
Objectives[8]mission_Actors[1]positionZ = -45.88346
Objectives[8]mission_Actors[1]Heading = 155
Objectives[8]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[1]Relationship_Group = Enemy1
Objectives[8]mission_Actors[1]AddBlip = True
Objectives[8]mission_Actors[1]ShowCone = False
Objectives[8]mission_Actors[1]Invincible = False
Objectives[8]mission_Actors[1]SetHealth = 100
Objectives[8]mission_Actors[1]DieFromHeadShot = True
Objectives[8]mission_Actors[1]CanExitVehicle = True
Objectives[8]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[1]AlwaysFight = True
Objectives[8]mission_Actors[1]Seeing_Range = 30
Objectives[8]mission_Actors[1]Hearing_Range = 30
Objectives[8]mission_Actors[1]CombatMovement = Offensive
Objectives[8]mission_Actors[1]weapon = SNSPistol
Objectives[8]mission_Actors[1]Variation = Random
Objectives[8]mission_Actors[1]Task = 0
Objectives[8]mission_Actors[1]Task_Guard_Range = 5
Objectives[8]mission_Actors[1]Task_Stay_In_Range = True
Objectives[8]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[1]Task_Scenario = NONE
Objectives[8]mission_Actors[2]Survive_Number = 0
Objectives[8]mission_Actors[2]Failed_Text = 
Objectives[8]mission_Actors[2]Remove_After = 0
Objectives[8]mission_Actors[2]positionX = 1322.051
Objectives[8]mission_Actors[2]positionY = 4929.579
Objectives[8]mission_Actors[2]positionZ = -53.07351
Objectives[8]mission_Actors[2]Heading = 140.0015
Objectives[8]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[2]Relationship_Group = Enemy1
Objectives[8]mission_Actors[2]AddBlip = True
Objectives[8]mission_Actors[2]ShowCone = False
Objectives[8]mission_Actors[2]Invincible = False
Objectives[8]mission_Actors[2]SetHealth = 100
Objectives[8]mission_Actors[2]DieFromHeadShot = True
Objectives[8]mission_Actors[2]CanExitVehicle = True
Objectives[8]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[2]AlwaysFight = True
Objectives[8]mission_Actors[2]Seeing_Range = 30
Objectives[8]mission_Actors[2]Hearing_Range = 30
Objectives[8]mission_Actors[2]CombatMovement = Offensive
Objectives[8]mission_Actors[2]weapon = SNSPistol
Objectives[8]mission_Actors[2]Variation = Random
Objectives[8]mission_Actors[2]Task = 0
Objectives[8]mission_Actors[2]Task_Guard_Range = 5
Objectives[8]mission_Actors[2]Task_Stay_In_Range = True
Objectives[8]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[2]Task_Scenario = NONE
Objectives[8]mission_Actors[3]Survive_Number = 0
Objectives[8]mission_Actors[3]Failed_Text = 
Objectives[8]mission_Actors[3]Remove_After = 0
Objectives[8]mission_Actors[3]positionX = 1330.81
Objectives[8]mission_Actors[3]positionY = 4924.183
Objectives[8]mission_Actors[3]positionZ = -53.16771
Objectives[8]mission_Actors[3]Heading = 140
Objectives[8]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[3]Relationship_Group = Enemy1
Objectives[8]mission_Actors[3]AddBlip = True
Objectives[8]mission_Actors[3]ShowCone = False
Objectives[8]mission_Actors[3]Invincible = False
Objectives[8]mission_Actors[3]SetHealth = 100
Objectives[8]mission_Actors[3]DieFromHeadShot = True
Objectives[8]mission_Actors[3]CanExitVehicle = True
Objectives[8]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[3]AlwaysFight = True
Objectives[8]mission_Actors[3]Seeing_Range = 30
Objectives[8]mission_Actors[3]Hearing_Range = 30
Objectives[8]mission_Actors[3]CombatMovement = Offensive
Objectives[8]mission_Actors[3]weapon = SNSPistol
Objectives[8]mission_Actors[3]Variation = Random
Objectives[8]mission_Actors[3]Task = 0
Objectives[8]mission_Actors[3]Task_Guard_Range = 5
Objectives[8]mission_Actors[3]Task_Stay_In_Range = True
Objectives[8]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[3]Task_Scenario = NONE
Objectives[8]mission_Actors[4]Survive_Number = 0
Objectives[8]mission_Actors[4]Failed_Text = 
Objectives[8]mission_Actors[4]Remove_After = 0
Objectives[8]mission_Actors[4]positionX = 1345.769
Objectives[8]mission_Actors[4]positionY = 4951.396
Objectives[8]mission_Actors[4]positionZ = -56.36402
Objectives[8]mission_Actors[4]Heading = 140
Objectives[8]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[4]Relationship_Group = Enemy1
Objectives[8]mission_Actors[4]AddBlip = True
Objectives[8]mission_Actors[4]ShowCone = False
Objectives[8]mission_Actors[4]Invincible = False
Objectives[8]mission_Actors[4]SetHealth = 100
Objectives[8]mission_Actors[4]DieFromHeadShot = True
Objectives[8]mission_Actors[4]CanExitVehicle = True
Objectives[8]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[4]AlwaysFight = True
Objectives[8]mission_Actors[4]Seeing_Range = 30
Objectives[8]mission_Actors[4]Hearing_Range = 30
Objectives[8]mission_Actors[4]CombatMovement = Offensive
Objectives[8]mission_Actors[4]weapon = SNSPistol
Objectives[8]mission_Actors[4]Variation = Random
Objectives[8]mission_Actors[4]Task = 0
Objectives[8]mission_Actors[4]Task_Guard_Range = 5
Objectives[8]mission_Actors[4]Task_Stay_In_Range = True
Objectives[8]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[4]Task_Scenario = NONE
Objectives[8]mission_Actors[5]Survive_Number = 0
Objectives[8]mission_Actors[5]Failed_Text = 
Objectives[8]mission_Actors[5]Remove_After = 0
Objectives[8]mission_Actors[5]positionX = 1339.352
Objectives[8]mission_Actors[5]positionY = 4955.745
Objectives[8]mission_Actors[5]positionZ = -56.48637
Objectives[8]mission_Actors[5]Heading = 140
Objectives[8]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[5]Relationship_Group = Enemy1
Objectives[8]mission_Actors[5]AddBlip = True
Objectives[8]mission_Actors[5]ShowCone = False
Objectives[8]mission_Actors[5]Invincible = False
Objectives[8]mission_Actors[5]SetHealth = 100
Objectives[8]mission_Actors[5]DieFromHeadShot = True
Objectives[8]mission_Actors[5]CanExitVehicle = True
Objectives[8]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[5]AlwaysFight = True
Objectives[8]mission_Actors[5]Seeing_Range = 30
Objectives[8]mission_Actors[5]Hearing_Range = 30
Objectives[8]mission_Actors[5]CombatMovement = Offensive
Objectives[8]mission_Actors[5]weapon = SNSPistol
Objectives[8]mission_Actors[5]Variation = Random
Objectives[8]mission_Actors[5]Task = 0
Objectives[8]mission_Actors[5]Task_Guard_Range = 5
Objectives[8]mission_Actors[5]Task_Stay_In_Range = True
Objectives[8]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[5]Task_Scenario = NONE
Objectives[8]mission_Actors[6]Survive_Number = 0
Objectives[8]mission_Actors[6]Failed_Text = 
Objectives[8]mission_Actors[6]Remove_After = 0
Objectives[8]mission_Actors[6]positionX = 1356.203
Objectives[8]mission_Actors[6]positionY = 5019.654
Objectives[8]mission_Actors[6]positionZ = -63.15532
Objectives[8]mission_Actors[6]Heading = 165
Objectives[8]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[6]Relationship_Group = Enemy1
Objectives[8]mission_Actors[6]AddBlip = True
Objectives[8]mission_Actors[6]ShowCone = False
Objectives[8]mission_Actors[6]Invincible = False
Objectives[8]mission_Actors[6]SetHealth = 100
Objectives[8]mission_Actors[6]DieFromHeadShot = True
Objectives[8]mission_Actors[6]CanExitVehicle = True
Objectives[8]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[6]AlwaysFight = True
Objectives[8]mission_Actors[6]Seeing_Range = 30
Objectives[8]mission_Actors[6]Hearing_Range = 30
Objectives[8]mission_Actors[6]CombatMovement = Offensive
Objectives[8]mission_Actors[6]weapon = SNSPistol
Objectives[8]mission_Actors[6]Variation = Random
Objectives[8]mission_Actors[6]Task = 0
Objectives[8]mission_Actors[6]Task_Guard_Range = 5
Objectives[8]mission_Actors[6]Task_Stay_In_Range = True
Objectives[8]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[6]Task_Scenario = NONE
Objectives[8]mission_Actors[7]Survive_Number = 0
Objectives[8]mission_Actors[7]Failed_Text = 
Objectives[8]mission_Actors[7]Remove_After = 0
Objectives[8]mission_Actors[7]positionX = 1365.353
Objectives[8]mission_Actors[7]positionY = 5018.003
Objectives[8]mission_Actors[7]positionZ = -63.12307
Objectives[8]mission_Actors[7]Heading = 165
Objectives[8]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[7]Relationship_Group = Enemy1
Objectives[8]mission_Actors[7]AddBlip = True
Objectives[8]mission_Actors[7]ShowCone = False
Objectives[8]mission_Actors[7]Invincible = False
Objectives[8]mission_Actors[7]SetHealth = 100
Objectives[8]mission_Actors[7]DieFromHeadShot = True
Objectives[8]mission_Actors[7]CanExitVehicle = True
Objectives[8]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[7]AlwaysFight = True
Objectives[8]mission_Actors[7]Seeing_Range = 30
Objectives[8]mission_Actors[7]Hearing_Range = 30
Objectives[8]mission_Actors[7]CombatMovement = Offensive
Objectives[8]mission_Actors[7]weapon = SNSPistol
Objectives[8]mission_Actors[7]Variation = Random
Objectives[8]mission_Actors[7]Task = 0
Objectives[8]mission_Actors[7]Task_Guard_Range = 5
Objectives[8]mission_Actors[7]Task_Stay_In_Range = True
Objectives[8]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[7]Task_Scenario = NONE
Objectives[8]mission_Actors[8]Survive_Number = 0
Objectives[8]mission_Actors[8]Failed_Text = 
Objectives[8]mission_Actors[8]Remove_After = 0
Objectives[8]mission_Actors[8]positionX = 1358.446
Objectives[8]mission_Actors[8]positionY = 5051.308
Objectives[8]mission_Actors[8]positionZ = -66.57343
Objectives[8]mission_Actors[8]Heading = 165
Objectives[8]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[8]Relationship_Group = Enemy1
Objectives[8]mission_Actors[8]AddBlip = True
Objectives[8]mission_Actors[8]ShowCone = False
Objectives[8]mission_Actors[8]Invincible = False
Objectives[8]mission_Actors[8]SetHealth = 100
Objectives[8]mission_Actors[8]DieFromHeadShot = True
Objectives[8]mission_Actors[8]CanExitVehicle = True
Objectives[8]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[8]AlwaysFight = True
Objectives[8]mission_Actors[8]Seeing_Range = 30
Objectives[8]mission_Actors[8]Hearing_Range = 30
Objectives[8]mission_Actors[8]CombatMovement = Offensive
Objectives[8]mission_Actors[8]weapon = SNSPistol
Objectives[8]mission_Actors[8]Variation = Random
Objectives[8]mission_Actors[8]Task = 0
Objectives[8]mission_Actors[8]Task_Guard_Range = 5
Objectives[8]mission_Actors[8]Task_Stay_In_Range = True
Objectives[8]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[8]Task_Scenario = NONE
Objectives[8]mission_Actors[9]Survive_Number = 0
Objectives[8]mission_Actors[9]Failed_Text = 
Objectives[8]mission_Actors[9]Remove_After = 0
Objectives[8]mission_Actors[9]positionX = 1367.279
Objectives[8]mission_Actors[9]positionY = 5052.09
Objectives[8]mission_Actors[9]positionZ = -66.633
Objectives[8]mission_Actors[9]Heading = 165
Objectives[8]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[9]Relationship_Group = Enemy1
Objectives[8]mission_Actors[9]AddBlip = True
Objectives[8]mission_Actors[9]ShowCone = False
Objectives[8]mission_Actors[9]Invincible = False
Objectives[8]mission_Actors[9]SetHealth = 100
Objectives[8]mission_Actors[9]DieFromHeadShot = True
Objectives[8]mission_Actors[9]CanExitVehicle = True
Objectives[8]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[9]AlwaysFight = True
Objectives[8]mission_Actors[9]Seeing_Range = 30
Objectives[8]mission_Actors[9]Hearing_Range = 30
Objectives[8]mission_Actors[9]CombatMovement = Offensive
Objectives[8]mission_Actors[9]weapon = SNSPistol
Objectives[8]mission_Actors[9]Variation = Random
Objectives[8]mission_Actors[9]Task = 0
Objectives[8]mission_Actors[9]Task_Guard_Range = 5
Objectives[8]mission_Actors[9]Task_Stay_In_Range = True
Objectives[8]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[9]Task_Scenario = NONE
Objectives[8]mission_Actors[10]Survive_Number = 0
Objectives[8]mission_Actors[10]Failed_Text = 
Objectives[8]mission_Actors[10]Remove_After = 0
Objectives[8]mission_Actors[10]positionX = 1346.961
Objectives[8]mission_Actors[10]positionY = 5116.467
Objectives[8]mission_Actors[10]positionZ = -73.28094
Objectives[8]mission_Actors[10]Heading = 195
Objectives[8]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[10]Relationship_Group = Enemy1
Objectives[8]mission_Actors[10]AddBlip = True
Objectives[8]mission_Actors[10]ShowCone = False
Objectives[8]mission_Actors[10]Invincible = False
Objectives[8]mission_Actors[10]SetHealth = 100
Objectives[8]mission_Actors[10]DieFromHeadShot = True
Objectives[8]mission_Actors[10]CanExitVehicle = True
Objectives[8]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[10]AlwaysFight = True
Objectives[8]mission_Actors[10]Seeing_Range = 30
Objectives[8]mission_Actors[10]Hearing_Range = 30
Objectives[8]mission_Actors[10]CombatMovement = Offensive
Objectives[8]mission_Actors[10]weapon = SNSPistol
Objectives[8]mission_Actors[10]Variation = Random
Objectives[8]mission_Actors[10]Task = 0
Objectives[8]mission_Actors[10]Task_Guard_Range = 5
Objectives[8]mission_Actors[10]Task_Stay_In_Range = True
Objectives[8]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[10]Task_Scenario = NONE
Objectives[8]mission_Actors[11]Survive_Number = 0
Objectives[8]mission_Actors[11]Failed_Text = 
Objectives[8]mission_Actors[11]Remove_After = 0
Objectives[8]mission_Actors[11]positionX = 1355.669
Objectives[8]mission_Actors[11]positionY = 5119.215
Objectives[8]mission_Actors[11]positionZ = -73.27203
Objectives[8]mission_Actors[11]Heading = 195
Objectives[8]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[11]Relationship_Group = Enemy1
Objectives[8]mission_Actors[11]AddBlip = True
Objectives[8]mission_Actors[11]ShowCone = False
Objectives[8]mission_Actors[11]Invincible = False
Objectives[8]mission_Actors[11]SetHealth = 100
Objectives[8]mission_Actors[11]DieFromHeadShot = True
Objectives[8]mission_Actors[11]CanExitVehicle = True
Objectives[8]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[11]AlwaysFight = True
Objectives[8]mission_Actors[11]Seeing_Range = 30
Objectives[8]mission_Actors[11]Hearing_Range = 30
Objectives[8]mission_Actors[11]CombatMovement = Offensive
Objectives[8]mission_Actors[11]weapon = SNSPistol
Objectives[8]mission_Actors[11]Variation = Random
Objectives[8]mission_Actors[11]Task = 0
Objectives[8]mission_Actors[11]Task_Guard_Range = 5
Objectives[8]mission_Actors[11]Task_Stay_In_Range = True
Objectives[8]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[11]Task_Scenario = NONE
Objectives[8]mission_Actors[12]Survive_Number = 0
Objectives[8]mission_Actors[12]Failed_Text = 
Objectives[8]mission_Actors[12]Remove_After = 0
Objectives[8]mission_Actors[12]positionX = 1335.187
Objectives[8]mission_Actors[12]positionY = 5145.914
Objectives[8]mission_Actors[12]positionZ = -76.66314
Objectives[8]mission_Actors[12]Heading = 195
Objectives[8]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[12]Relationship_Group = Enemy1
Objectives[8]mission_Actors[12]AddBlip = True
Objectives[8]mission_Actors[12]ShowCone = False
Objectives[8]mission_Actors[12]Invincible = False
Objectives[8]mission_Actors[12]SetHealth = 100
Objectives[8]mission_Actors[12]DieFromHeadShot = True
Objectives[8]mission_Actors[12]CanExitVehicle = True
Objectives[8]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[12]AlwaysFight = True
Objectives[8]mission_Actors[12]Seeing_Range = 30
Objectives[8]mission_Actors[12]Hearing_Range = 30
Objectives[8]mission_Actors[12]CombatMovement = Offensive
Objectives[8]mission_Actors[12]weapon = SNSPistol
Objectives[8]mission_Actors[12]Variation = Random
Objectives[8]mission_Actors[12]Task = 0
Objectives[8]mission_Actors[12]Task_Guard_Range = 5
Objectives[8]mission_Actors[12]Task_Stay_In_Range = True
Objectives[8]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[12]Task_Scenario = NONE
Objectives[8]mission_Actors[13]Survive_Number = 0
Objectives[8]mission_Actors[13]Failed_Text = 
Objectives[8]mission_Actors[13]Remove_After = 0
Objectives[8]mission_Actors[13]positionX = 1343.542
Objectives[8]mission_Actors[13]positionY = 5148.882
Objectives[8]mission_Actors[13]positionZ = -76.55951
Objectives[8]mission_Actors[13]Heading = 195
Objectives[8]mission_Actors[13]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[13]Relationship_Group = Enemy1
Objectives[8]mission_Actors[13]AddBlip = True
Objectives[8]mission_Actors[13]ShowCone = False
Objectives[8]mission_Actors[13]Invincible = False
Objectives[8]mission_Actors[13]SetHealth = 100
Objectives[8]mission_Actors[13]DieFromHeadShot = True
Objectives[8]mission_Actors[13]CanExitVehicle = True
Objectives[8]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[13]AlwaysFight = True
Objectives[8]mission_Actors[13]Seeing_Range = 30
Objectives[8]mission_Actors[13]Hearing_Range = 30
Objectives[8]mission_Actors[13]CombatMovement = Offensive
Objectives[8]mission_Actors[13]weapon = SNSPistol
Objectives[8]mission_Actors[13]Variation = Random
Objectives[8]mission_Actors[13]Task = 0
Objectives[8]mission_Actors[13]Task_Guard_Range = 5
Objectives[8]mission_Actors[13]Task_Stay_In_Range = True
Objectives[8]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[13]Task_Scenario = NONE
Objectives[8]mission_Actors[14]Survive_Number = 0
Objectives[8]mission_Actors[14]Failed_Text = 
Objectives[8]mission_Actors[14]Remove_After = 0
Objectives[8]mission_Actors[14]positionX = 1316.626
Objectives[8]mission_Actors[14]positionY = 5174.629
Objectives[8]mission_Actors[14]positionZ = -79.83301
Objectives[8]mission_Actors[14]Heading = 195
Objectives[8]mission_Actors[14]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[14]Relationship_Group = Enemy1
Objectives[8]mission_Actors[14]AddBlip = True
Objectives[8]mission_Actors[14]ShowCone = False
Objectives[8]mission_Actors[14]Invincible = False
Objectives[8]mission_Actors[14]SetHealth = 100
Objectives[8]mission_Actors[14]DieFromHeadShot = True
Objectives[8]mission_Actors[14]CanExitVehicle = True
Objectives[8]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[14]AlwaysFight = True
Objectives[8]mission_Actors[14]Seeing_Range = 30
Objectives[8]mission_Actors[14]Hearing_Range = 30
Objectives[8]mission_Actors[14]CombatMovement = Offensive
Objectives[8]mission_Actors[14]weapon = SNSPistol
Objectives[8]mission_Actors[14]Variation = Random
Objectives[8]mission_Actors[14]Task = 0
Objectives[8]mission_Actors[14]Task_Guard_Range = 5
Objectives[8]mission_Actors[14]Task_Stay_In_Range = True
Objectives[8]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[14]Task_Scenario = NONE
Objectives[8]mission_Actors[15]Survive_Number = 0
Objectives[8]mission_Actors[15]Failed_Text = 
Objectives[8]mission_Actors[15]Remove_After = 0
Objectives[8]mission_Actors[15]positionX = 1321.684
Objectives[8]mission_Actors[15]positionY = 5178.679
Objectives[8]mission_Actors[15]positionZ = -79.84573
Objectives[8]mission_Actors[15]Heading = 195
Objectives[8]mission_Actors[15]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[15]Relationship_Group = Enemy1
Objectives[8]mission_Actors[15]AddBlip = True
Objectives[8]mission_Actors[15]ShowCone = False
Objectives[8]mission_Actors[15]Invincible = False
Objectives[8]mission_Actors[15]SetHealth = 100
Objectives[8]mission_Actors[15]DieFromHeadShot = True
Objectives[8]mission_Actors[15]CanExitVehicle = True
Objectives[8]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[15]AlwaysFight = True
Objectives[8]mission_Actors[15]Seeing_Range = 30
Objectives[8]mission_Actors[15]Hearing_Range = 30
Objectives[8]mission_Actors[15]CombatMovement = Offensive
Objectives[8]mission_Actors[15]weapon = SNSPistol
Objectives[8]mission_Actors[15]Variation = Random
Objectives[8]mission_Actors[15]Task = 0
Objectives[8]mission_Actors[15]Task_Guard_Range = 5
Objectives[8]mission_Actors[15]Task_Stay_In_Range = True
Objectives[8]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[15]Task_Scenario = NONE
Objectives[8]mission_Actors[16]Survive_Number = 0
Objectives[8]mission_Actors[16]Failed_Text = 
Objectives[8]mission_Actors[16]Remove_After = 0
Objectives[8]mission_Actors[16]positionX = 1307.877
Objectives[8]mission_Actors[16]positionY = 5186.09
Objectives[8]mission_Actors[16]positionZ = -80.32867
Objectives[8]mission_Actors[16]Heading = 235
Objectives[8]mission_Actors[16]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[16]Relationship_Group = Enemy1
Objectives[8]mission_Actors[16]AddBlip = True
Objectives[8]mission_Actors[16]ShowCone = False
Objectives[8]mission_Actors[16]Invincible = False
Objectives[8]mission_Actors[16]SetHealth = 100
Objectives[8]mission_Actors[16]DieFromHeadShot = True
Objectives[8]mission_Actors[16]CanExitVehicle = True
Objectives[8]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[16]AlwaysFight = True
Objectives[8]mission_Actors[16]Seeing_Range = 30
Objectives[8]mission_Actors[16]Hearing_Range = 30
Objectives[8]mission_Actors[16]CombatMovement = Offensive
Objectives[8]mission_Actors[16]weapon = SNSPistol
Objectives[8]mission_Actors[16]Variation = Random
Objectives[8]mission_Actors[16]Task = 0
Objectives[8]mission_Actors[16]Task_Guard_Range = 5
Objectives[8]mission_Actors[16]Task_Stay_In_Range = True
Objectives[8]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[16]Task_Scenario = NONE
Objectives[8]mission_Actors[17]Survive_Number = 0
Objectives[8]mission_Actors[17]Failed_Text = 
Objectives[8]mission_Actors[17]Remove_After = 0
Objectives[8]mission_Actors[17]positionX = 1314.087
Objectives[8]mission_Actors[17]positionY = 5190.95
Objectives[8]mission_Actors[17]positionZ = -80.32867
Objectives[8]mission_Actors[17]Heading = 235
Objectives[8]mission_Actors[17]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[17]Relationship_Group = Enemy1
Objectives[8]mission_Actors[17]AddBlip = True
Objectives[8]mission_Actors[17]ShowCone = False
Objectives[8]mission_Actors[17]Invincible = False
Objectives[8]mission_Actors[17]SetHealth = 100
Objectives[8]mission_Actors[17]DieFromHeadShot = True
Objectives[8]mission_Actors[17]CanExitVehicle = True
Objectives[8]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[17]AlwaysFight = True
Objectives[8]mission_Actors[17]Seeing_Range = 30
Objectives[8]mission_Actors[17]Hearing_Range = 30
Objectives[8]mission_Actors[17]CombatMovement = Offensive
Objectives[8]mission_Actors[17]weapon = SNSPistol
Objectives[8]mission_Actors[17]Variation = Random
Objectives[8]mission_Actors[17]Task = 0
Objectives[8]mission_Actors[17]Task_Guard_Range = 5
Objectives[8]mission_Actors[17]Task_Stay_In_Range = True
Objectives[8]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[17]Task_Scenario = NONE
Objectives[8]mission_Actors[18]SpawnInVehicle = True
Objectives[8]mission_Actors[18]SeatIndex = 0
Objectives[8]mission_Actors[18]Survive_Number = 0
Objectives[8]mission_Actors[18]Failed_Text = 
Objectives[8]mission_Actors[18]Remove_After = 0
Objectives[8]mission_Actors[18]positionX = 1359.49
Objectives[8]mission_Actors[18]positionY = 5045.72
Objectives[8]mission_Actors[18]positionZ = -66.50965
Objectives[8]mission_Actors[18]Heading = 184.1305
Objectives[8]mission_Actors[18]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[18]Relationship_Group = Enemy1
Objectives[8]mission_Actors[18]AddBlip = True
Objectives[8]mission_Actors[18]ShowCone = False
Objectives[8]mission_Actors[18]Invincible = False
Objectives[8]mission_Actors[18]SetHealth = 100
Objectives[8]mission_Actors[18]DieFromHeadShot = True
Objectives[8]mission_Actors[18]CanExitVehicle = False
Objectives[8]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[18]AlwaysFight = True
Objectives[8]mission_Actors[18]Seeing_Range = 30
Objectives[8]mission_Actors[18]Hearing_Range = 30
Objectives[8]mission_Actors[18]CombatMovement = Offensive
Objectives[8]mission_Actors[18]weapon = 0
Objectives[8]mission_Actors[18]Variation = Random
Objectives[8]mission_Actors[18]Task = 0
Objectives[8]mission_Actors[18]Task_Guard_Range = 5
Objectives[8]mission_Actors[18]Task_Stay_In_Range = True
Objectives[8]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[18]Task_Scenario = NONE
Objectives[8]mission_Actors[19]SpawnInVehicle = True
Objectives[8]mission_Actors[19]SeatIndex = -1
Objectives[8]mission_Actors[19]Survive_Number = 0
Objectives[8]mission_Actors[19]Failed_Text = 
Objectives[8]mission_Actors[19]Remove_After = 0
Objectives[8]mission_Actors[19]positionX = 1304.867
Objectives[8]mission_Actors[19]positionY = 5210.688
Objectives[8]mission_Actors[19]positionZ = -80.40707
Objectives[8]mission_Actors[19]Heading = 164.9733
Objectives[8]mission_Actors[19]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[19]Relationship_Group = Enemy1
Objectives[8]mission_Actors[19]AddBlip = True
Objectives[8]mission_Actors[19]ShowCone = False
Objectives[8]mission_Actors[19]Invincible = False
Objectives[8]mission_Actors[19]SetHealth = 100
Objectives[8]mission_Actors[19]DieFromHeadShot = True
Objectives[8]mission_Actors[19]CanExitVehicle = False
Objectives[8]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[19]AlwaysFight = True
Objectives[8]mission_Actors[19]Seeing_Range = 30
Objectives[8]mission_Actors[19]Hearing_Range = 30
Objectives[8]mission_Actors[19]CombatMovement = Offensive
Objectives[8]mission_Actors[19]weapon = SNSPistol
Objectives[8]mission_Actors[19]Variation = Random
Objectives[8]mission_Actors[19]Task = 0
Objectives[8]mission_Actors[19]Task_Guard_Range = 5
Objectives[8]mission_Actors[19]Task_Stay_In_Range = True
Objectives[8]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[19]Task_Scenario = NONE
Objectives[8]mission_Actors[20]SpawnInVehicle = True
Objectives[8]mission_Actors[20]SeatIndex = 7
Objectives[8]mission_Actors[20]Survive_Number = 0
Objectives[8]mission_Actors[20]Failed_Text = 
Objectives[8]mission_Actors[20]Remove_After = 0
Objectives[8]mission_Actors[20]positionX = 1304.867
Objectives[8]mission_Actors[20]positionY = 5210.688
Objectives[8]mission_Actors[20]positionZ = -80.40707
Objectives[8]mission_Actors[20]Heading = 164.9733
Objectives[8]mission_Actors[20]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[20]Relationship_Group = Enemy1
Objectives[8]mission_Actors[20]AddBlip = True
Objectives[8]mission_Actors[20]ShowCone = False
Objectives[8]mission_Actors[20]Invincible = False
Objectives[8]mission_Actors[20]SetHealth = 100
Objectives[8]mission_Actors[20]DieFromHeadShot = True
Objectives[8]mission_Actors[20]CanExitVehicle = False
Objectives[8]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[20]AlwaysFight = True
Objectives[8]mission_Actors[20]Seeing_Range = 30
Objectives[8]mission_Actors[20]Hearing_Range = 30
Objectives[8]mission_Actors[20]CombatMovement = Offensive
Objectives[8]mission_Actors[20]weapon = 0
Objectives[8]mission_Actors[20]Variation = Random
Objectives[8]mission_Actors[20]Task = 0
Objectives[8]mission_Actors[20]Task_Guard_Range = 5
Objectives[8]mission_Actors[20]Task_Stay_In_Range = True
Objectives[8]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[20]Task_Scenario = NONE
Objectives[8]mission_Actors[21]SpawnInVehicle = True
Objectives[8]mission_Actors[21]SeatIndex = -1
Objectives[8]mission_Actors[21]Survive_Number = 0
Objectives[8]mission_Actors[21]Failed_Text = 
Objectives[8]mission_Actors[21]Remove_After = 0
Objectives[8]mission_Actors[21]positionX = 1217.887
Objectives[8]mission_Actors[21]positionY = 5310.991
Objectives[8]mission_Actors[21]positionZ = -85.29411
Objectives[8]mission_Actors[21]Heading = 210.1448
Objectives[8]mission_Actors[21]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[21]Relationship_Group = Enemy1
Objectives[8]mission_Actors[21]AddBlip = True
Objectives[8]mission_Actors[21]ShowCone = False
Objectives[8]mission_Actors[21]Invincible = False
Objectives[8]mission_Actors[21]SetHealth = 100
Objectives[8]mission_Actors[21]DieFromHeadShot = True
Objectives[8]mission_Actors[21]CanExitVehicle = False
Objectives[8]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[21]AlwaysFight = True
Objectives[8]mission_Actors[21]Seeing_Range = 30
Objectives[8]mission_Actors[21]Hearing_Range = 30
Objectives[8]mission_Actors[21]CombatMovement = Offensive
Objectives[8]mission_Actors[21]weapon = 0
Objectives[8]mission_Actors[21]Variation = Random
Objectives[8]mission_Actors[21]Task = 0
Objectives[8]mission_Actors[21]Task_Guard_Range = 5
Objectives[8]mission_Actors[21]Task_Stay_In_Range = True
Objectives[8]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[21]Task_Scenario = NONE
Objectives[8]mission_Actors[22]SpawnInVehicle = True
Objectives[8]mission_Actors[22]SeatIndex = -1
Objectives[8]mission_Actors[22]Survive_Number = 0
Objectives[8]mission_Actors[22]Failed_Text = 
Objectives[8]mission_Actors[22]Remove_After = 0
Objectives[8]mission_Actors[22]positionX = 1223.533
Objectives[8]mission_Actors[22]positionY = 5315.68
Objectives[8]mission_Actors[22]positionZ = -85.48252
Objectives[8]mission_Actors[22]Heading = 211.3886
Objectives[8]mission_Actors[22]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[22]Relationship_Group = Enemy1
Objectives[8]mission_Actors[22]AddBlip = True
Objectives[8]mission_Actors[22]ShowCone = False
Objectives[8]mission_Actors[22]Invincible = False
Objectives[8]mission_Actors[22]SetHealth = 100
Objectives[8]mission_Actors[22]DieFromHeadShot = True
Objectives[8]mission_Actors[22]CanExitVehicle = False
Objectives[8]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[22]AlwaysFight = True
Objectives[8]mission_Actors[22]Seeing_Range = 30
Objectives[8]mission_Actors[22]Hearing_Range = 30
Objectives[8]mission_Actors[22]CombatMovement = Offensive
Objectives[8]mission_Actors[22]weapon = 0
Objectives[8]mission_Actors[22]Variation = Random
Objectives[8]mission_Actors[22]Task = 0
Objectives[8]mission_Actors[22]Task_Guard_Range = 5
Objectives[8]mission_Actors[22]Task_Stay_In_Range = True
Objectives[8]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[22]Task_Scenario = NONE
Objectives[8]mission_Actors[23]Survive_Number = 0
Objectives[8]mission_Actors[23]Failed_Text = 
Objectives[8]mission_Actors[23]Remove_After = 0
Objectives[8]mission_Actors[23]positionX = 1255.513
Objectives[8]mission_Actors[23]positionY = 5269.996
Objectives[8]mission_Actors[23]positionZ = -80.32867
Objectives[8]mission_Actors[23]Heading = 230
Objectives[8]mission_Actors[23]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[23]Relationship_Group = Enemy1
Objectives[8]mission_Actors[23]AddBlip = True
Objectives[8]mission_Actors[23]ShowCone = False
Objectives[8]mission_Actors[23]Invincible = False
Objectives[8]mission_Actors[23]SetHealth = 100
Objectives[8]mission_Actors[23]DieFromHeadShot = True
Objectives[8]mission_Actors[23]CanExitVehicle = True
Objectives[8]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[23]AlwaysFight = True
Objectives[8]mission_Actors[23]Seeing_Range = 30
Objectives[8]mission_Actors[23]Hearing_Range = 30
Objectives[8]mission_Actors[23]CombatMovement = Offensive
Objectives[8]mission_Actors[23]weapon = SNSPistol
Objectives[8]mission_Actors[23]Variation = Random
Objectives[8]mission_Actors[23]Task = 0
Objectives[8]mission_Actors[23]Task_Guard_Range = 5
Objectives[8]mission_Actors[23]Task_Stay_In_Range = True
Objectives[8]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[23]Task_Scenario = NONE
Objectives[8]mission_Actors[24]Survive_Number = 0
Objectives[8]mission_Actors[24]Failed_Text = 
Objectives[8]mission_Actors[24]Remove_After = 0
Objectives[8]mission_Actors[24]positionX = 1247.374
Objectives[8]mission_Actors[24]positionY = 5265.941
Objectives[8]mission_Actors[24]positionZ = -80.32867
Objectives[8]mission_Actors[24]Heading = 230
Objectives[8]mission_Actors[24]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[24]Relationship_Group = Enemy1
Objectives[8]mission_Actors[24]AddBlip = True
Objectives[8]mission_Actors[24]ShowCone = False
Objectives[8]mission_Actors[24]Invincible = False
Objectives[8]mission_Actors[24]SetHealth = 100
Objectives[8]mission_Actors[24]DieFromHeadShot = True
Objectives[8]mission_Actors[24]CanExitVehicle = True
Objectives[8]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[24]AlwaysFight = True
Objectives[8]mission_Actors[24]Seeing_Range = 30
Objectives[8]mission_Actors[24]Hearing_Range = 30
Objectives[8]mission_Actors[24]CombatMovement = Offensive
Objectives[8]mission_Actors[24]weapon = SNSPistol
Objectives[8]mission_Actors[24]Variation = Random
Objectives[8]mission_Actors[24]Task = 0
Objectives[8]mission_Actors[24]Task_Guard_Range = 5
Objectives[8]mission_Actors[24]Task_Stay_In_Range = True
Objectives[8]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[24]Task_Scenario = NONE
Objectives[8]mission_Actors[25]Survive_Number = 0
Objectives[8]mission_Actors[25]Failed_Text = 
Objectives[8]mission_Actors[25]Remove_After = 0
Objectives[8]mission_Actors[25]positionX = 1236.376
Objectives[8]mission_Actors[25]positionY = 5279.356
Objectives[8]mission_Actors[25]positionZ = -81.03083
Objectives[8]mission_Actors[25]Heading = 230
Objectives[8]mission_Actors[25]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[25]Relationship_Group = Enemy1
Objectives[8]mission_Actors[25]AddBlip = True
Objectives[8]mission_Actors[25]ShowCone = False
Objectives[8]mission_Actors[25]Invincible = False
Objectives[8]mission_Actors[25]SetHealth = 100
Objectives[8]mission_Actors[25]DieFromHeadShot = True
Objectives[8]mission_Actors[25]CanExitVehicle = True
Objectives[8]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[25]AlwaysFight = True
Objectives[8]mission_Actors[25]Seeing_Range = 30
Objectives[8]mission_Actors[25]Hearing_Range = 30
Objectives[8]mission_Actors[25]CombatMovement = Offensive
Objectives[8]mission_Actors[25]weapon = SNSPistol
Objectives[8]mission_Actors[25]Variation = Random
Objectives[8]mission_Actors[25]Task = 0
Objectives[8]mission_Actors[25]Task_Guard_Range = 5
Objectives[8]mission_Actors[25]Task_Stay_In_Range = True
Objectives[8]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[25]Task_Scenario = NONE
Objectives[8]mission_Actors[26]Survive_Number = 0
Objectives[8]mission_Actors[26]Failed_Text = 
Objectives[8]mission_Actors[26]Remove_After = 0
Objectives[8]mission_Actors[26]positionX = 1242.141
Objectives[8]mission_Actors[26]positionY = 5285.625
Objectives[8]mission_Actors[26]positionZ = -81.19154
Objectives[8]mission_Actors[26]Heading = 230
Objectives[8]mission_Actors[26]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[26]Relationship_Group = Enemy1
Objectives[8]mission_Actors[26]AddBlip = True
Objectives[8]mission_Actors[26]ShowCone = False
Objectives[8]mission_Actors[26]Invincible = False
Objectives[8]mission_Actors[26]SetHealth = 100
Objectives[8]mission_Actors[26]DieFromHeadShot = True
Objectives[8]mission_Actors[26]CanExitVehicle = True
Objectives[8]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[26]AlwaysFight = True
Objectives[8]mission_Actors[26]Seeing_Range = 30
Objectives[8]mission_Actors[26]Hearing_Range = 30
Objectives[8]mission_Actors[26]CombatMovement = Offensive
Objectives[8]mission_Actors[26]weapon = SNSPistol
Objectives[8]mission_Actors[26]Variation = Random
Objectives[8]mission_Actors[26]Task = 0
Objectives[8]mission_Actors[26]Task_Guard_Range = 5
Objectives[8]mission_Actors[26]Task_Stay_In_Range = True
Objectives[8]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[26]Task_Scenario = NONE
Objectives[8]mission_Actors[27]Survive_Number = 0
Objectives[8]mission_Actors[27]Failed_Text = 
Objectives[8]mission_Actors[27]Remove_After = 0
Objectives[8]mission_Actors[27]positionX = 916.0511
Objectives[8]mission_Actors[27]positionY = 5648.333
Objectives[8]mission_Actors[27]positionZ = -121.6819
Objectives[8]mission_Actors[27]Heading = 260
Objectives[8]mission_Actors[27]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[27]Relationship_Group = Enemy1
Objectives[8]mission_Actors[27]AddBlip = True
Objectives[8]mission_Actors[27]ShowCone = False
Objectives[8]mission_Actors[27]Invincible = False
Objectives[8]mission_Actors[27]SetHealth = 100
Objectives[8]mission_Actors[27]DieFromHeadShot = True
Objectives[8]mission_Actors[27]CanExitVehicle = True
Objectives[8]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[27]AlwaysFight = True
Objectives[8]mission_Actors[27]Seeing_Range = 30
Objectives[8]mission_Actors[27]Hearing_Range = 30
Objectives[8]mission_Actors[27]CombatMovement = Offensive
Objectives[8]mission_Actors[27]weapon = SNSPistol
Objectives[8]mission_Actors[27]Variation = Random
Objectives[8]mission_Actors[27]Task = 0
Objectives[8]mission_Actors[27]Task_Guard_Range = 5
Objectives[8]mission_Actors[27]Task_Stay_In_Range = True
Objectives[8]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[27]Task_Scenario = NONE
Objectives[8]mission_Actors[28]Survive_Number = 0
Objectives[8]mission_Actors[28]Failed_Text = 
Objectives[8]mission_Actors[28]Remove_After = 0
Objectives[8]mission_Actors[28]positionX = 915.4174
Objectives[8]mission_Actors[28]positionY = 5655.977
Objectives[8]mission_Actors[28]positionZ = -121.7524
Objectives[8]mission_Actors[28]Heading = 260
Objectives[8]mission_Actors[28]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[28]Relationship_Group = Enemy1
Objectives[8]mission_Actors[28]AddBlip = True
Objectives[8]mission_Actors[28]ShowCone = False
Objectives[8]mission_Actors[28]Invincible = False
Objectives[8]mission_Actors[28]SetHealth = 100
Objectives[8]mission_Actors[28]DieFromHeadShot = True
Objectives[8]mission_Actors[28]CanExitVehicle = True
Objectives[8]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[28]AlwaysFight = True
Objectives[8]mission_Actors[28]Seeing_Range = 30
Objectives[8]mission_Actors[28]Hearing_Range = 30
Objectives[8]mission_Actors[28]CombatMovement = Offensive
Objectives[8]mission_Actors[28]weapon = SNSPistol
Objectives[8]mission_Actors[28]Variation = Random
Objectives[8]mission_Actors[28]Task = 0
Objectives[8]mission_Actors[28]Task_Guard_Range = 5
Objectives[8]mission_Actors[28]Task_Stay_In_Range = True
Objectives[8]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[28]Task_Scenario = NONE
Objectives[8]mission_Actors[29]Survive_Number = 0
Objectives[8]mission_Actors[29]Failed_Text = 
Objectives[8]mission_Actors[29]Remove_After = 0
Objectives[8]mission_Actors[29]positionX = 915.1389
Objectives[8]mission_Actors[29]positionY = 5654.482
Objectives[8]mission_Actors[29]positionZ = -121.7722
Objectives[8]mission_Actors[29]Heading = 260
Objectives[8]mission_Actors[29]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[29]Relationship_Group = Enemy1
Objectives[8]mission_Actors[29]AddBlip = True
Objectives[8]mission_Actors[29]ShowCone = False
Objectives[8]mission_Actors[29]Invincible = False
Objectives[8]mission_Actors[29]SetHealth = 100
Objectives[8]mission_Actors[29]DieFromHeadShot = True
Objectives[8]mission_Actors[29]CanExitVehicle = True
Objectives[8]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[29]AlwaysFight = True
Objectives[8]mission_Actors[29]Seeing_Range = 30
Objectives[8]mission_Actors[29]Hearing_Range = 30
Objectives[8]mission_Actors[29]CombatMovement = Offensive
Objectives[8]mission_Actors[29]weapon = SNSPistol
Objectives[8]mission_Actors[29]Variation = Random
Objectives[8]mission_Actors[29]Task = 0
Objectives[8]mission_Actors[29]Task_Guard_Range = 5
Objectives[8]mission_Actors[29]Task_Stay_In_Range = True
Objectives[8]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[29]Task_Scenario = NONE
Objectives[8]mission_Actors[30]Survive_Number = 0
Objectives[8]mission_Actors[30]Failed_Text = 
Objectives[8]mission_Actors[30]Remove_After = 0
Objectives[8]mission_Actors[30]positionX = 914.8131
Objectives[8]mission_Actors[30]positionY = 5653.014
Objectives[8]mission_Actors[30]positionZ = -121.7966
Objectives[8]mission_Actors[30]Heading = 260
Objectives[8]mission_Actors[30]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[30]Relationship_Group = Enemy1
Objectives[8]mission_Actors[30]AddBlip = True
Objectives[8]mission_Actors[30]ShowCone = False
Objectives[8]mission_Actors[30]Invincible = False
Objectives[8]mission_Actors[30]SetHealth = 100
Objectives[8]mission_Actors[30]DieFromHeadShot = True
Objectives[8]mission_Actors[30]CanExitVehicle = True
Objectives[8]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[30]AlwaysFight = True
Objectives[8]mission_Actors[30]Seeing_Range = 30
Objectives[8]mission_Actors[30]Hearing_Range = 30
Objectives[8]mission_Actors[30]CombatMovement = Offensive
Objectives[8]mission_Actors[30]weapon = SNSPistol
Objectives[8]mission_Actors[30]Variation = Random
Objectives[8]mission_Actors[30]Task = 0
Objectives[8]mission_Actors[30]Task_Guard_Range = 5
Objectives[8]mission_Actors[30]Task_Stay_In_Range = True
Objectives[8]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[30]Task_Scenario = NONE
Objectives[8]mission_Actors[31]Survive_Number = 0
Objectives[8]mission_Actors[31]Failed_Text = 
Objectives[8]mission_Actors[31]Remove_After = 0
Objectives[8]mission_Actors[31]positionX = 914.6368
Objectives[8]mission_Actors[31]positionY = 5651.48
Objectives[8]mission_Actors[31]positionZ = -121.8081
Objectives[8]mission_Actors[31]Heading = 260
Objectives[8]mission_Actors[31]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[31]Relationship_Group = Enemy1
Objectives[8]mission_Actors[31]AddBlip = True
Objectives[8]mission_Actors[31]ShowCone = False
Objectives[8]mission_Actors[31]Invincible = False
Objectives[8]mission_Actors[31]SetHealth = 100
Objectives[8]mission_Actors[31]DieFromHeadShot = True
Objectives[8]mission_Actors[31]CanExitVehicle = True
Objectives[8]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[31]AlwaysFight = True
Objectives[8]mission_Actors[31]Seeing_Range = 30
Objectives[8]mission_Actors[31]Hearing_Range = 30
Objectives[8]mission_Actors[31]CombatMovement = Offensive
Objectives[8]mission_Actors[31]weapon = SNSPistol
Objectives[8]mission_Actors[31]Variation = Random
Objectives[8]mission_Actors[31]Task = 0
Objectives[8]mission_Actors[31]Task_Guard_Range = 5
Objectives[8]mission_Actors[31]Task_Stay_In_Range = True
Objectives[8]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[31]Task_Scenario = NONE
Objectives[8]mission_Actors[32]Survive_Number = 0
Objectives[8]mission_Actors[32]Failed_Text = 
Objectives[8]mission_Actors[32]Remove_After = 0
Objectives[8]mission_Actors[32]positionX = 914.7037
Objectives[8]mission_Actors[32]positionY = 5649.764
Objectives[8]mission_Actors[32]positionZ = -121.799
Objectives[8]mission_Actors[32]Heading = 260
Objectives[8]mission_Actors[32]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[32]Relationship_Group = Enemy1
Objectives[8]mission_Actors[32]AddBlip = True
Objectives[8]mission_Actors[32]ShowCone = False
Objectives[8]mission_Actors[32]Invincible = False
Objectives[8]mission_Actors[32]SetHealth = 100
Objectives[8]mission_Actors[32]DieFromHeadShot = True
Objectives[8]mission_Actors[32]CanExitVehicle = True
Objectives[8]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[32]AlwaysFight = True
Objectives[8]mission_Actors[32]Seeing_Range = 30
Objectives[8]mission_Actors[32]Hearing_Range = 30
Objectives[8]mission_Actors[32]CombatMovement = Offensive
Objectives[8]mission_Actors[32]weapon = SNSPistol
Objectives[8]mission_Actors[32]Variation = Random
Objectives[8]mission_Actors[32]Task = 0
Objectives[8]mission_Actors[32]Task_Guard_Range = 5
Objectives[8]mission_Actors[32]Task_Stay_In_Range = True
Objectives[8]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[32]Task_Scenario = NONE
Objectives[8]mission_Actors[33]Survive_Number = 0
Objectives[8]mission_Actors[33]Failed_Text = 
Objectives[8]mission_Actors[33]Remove_After = 0
Objectives[8]mission_Actors[33]positionX = 914.4666
Objectives[8]mission_Actors[33]positionY = 5648.494
Objectives[8]mission_Actors[33]positionZ = -121.8164
Objectives[8]mission_Actors[33]Heading = 260
Objectives[8]mission_Actors[33]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[33]Relationship_Group = Enemy1
Objectives[8]mission_Actors[33]AddBlip = True
Objectives[8]mission_Actors[33]ShowCone = False
Objectives[8]mission_Actors[33]Invincible = False
Objectives[8]mission_Actors[33]SetHealth = 100
Objectives[8]mission_Actors[33]DieFromHeadShot = True
Objectives[8]mission_Actors[33]CanExitVehicle = True
Objectives[8]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[33]AlwaysFight = True
Objectives[8]mission_Actors[33]Seeing_Range = 30
Objectives[8]mission_Actors[33]Hearing_Range = 30
Objectives[8]mission_Actors[33]CombatMovement = Offensive
Objectives[8]mission_Actors[33]weapon = SNSPistol
Objectives[8]mission_Actors[33]Variation = Random
Objectives[8]mission_Actors[33]Task = 0
Objectives[8]mission_Actors[33]Task_Guard_Range = 5
Objectives[8]mission_Actors[33]Task_Stay_In_Range = True
Objectives[8]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[33]Task_Scenario = NONE
Objectives[8]mission_Actors[34]Survive_Number = 0
Objectives[8]mission_Actors[34]Failed_Text = 
Objectives[8]mission_Actors[34]Remove_After = 11
Objectives[8]mission_Actors[34]positionX = 704.639
Objectives[8]mission_Actors[34]positionY = 5813.392
Objectives[8]mission_Actors[34]positionZ = -150.2799
Objectives[8]mission_Actors[34]Heading = 195
Objectives[8]mission_Actors[34]String_Name = u_m_y_juggernaut_01
Objectives[8]mission_Actors[34]Relationship_Group = Enemy1
Objectives[8]mission_Actors[34]AddBlip = True
Objectives[8]mission_Actors[34]ShowCone = False
Objectives[8]mission_Actors[34]Invincible = True
Objectives[8]mission_Actors[34]SetHealth = 100
Objectives[8]mission_Actors[34]DieFromHeadShot = True
Objectives[8]mission_Actors[34]CanExitVehicle = True
Objectives[8]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[34]AlwaysFight = True
Objectives[8]mission_Actors[34]Seeing_Range = 30
Objectives[8]mission_Actors[34]Hearing_Range = 30
Objectives[8]mission_Actors[34]CombatMovement = Offensive
Objectives[8]mission_Actors[34]weapon = HomingLauncher
Objectives[8]mission_Actors[34]Variation = Default
Objectives[8]mission_Actors[34]Task = 0
Objectives[8]mission_Actors[34]Task_Guard_Range = 5
Objectives[8]mission_Actors[34]Task_Stay_In_Range = True
Objectives[8]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[34]Task_Scenario = NONE
Objectives[8]mission_Actors[35]Survive_Number = 0
Objectives[8]mission_Actors[35]Failed_Text = 
Objectives[8]mission_Actors[35]Remove_After = 11
Objectives[8]mission_Actors[35]positionX = 714.3122
Objectives[8]mission_Actors[35]positionY = 5816.755
Objectives[8]mission_Actors[35]positionZ = -150.383
Objectives[8]mission_Actors[35]Heading = 195
Objectives[8]mission_Actors[35]String_Name = u_m_y_juggernaut_01
Objectives[8]mission_Actors[35]Relationship_Group = Enemy1
Objectives[8]mission_Actors[35]AddBlip = True
Objectives[8]mission_Actors[35]ShowCone = False
Objectives[8]mission_Actors[35]Invincible = True
Objectives[8]mission_Actors[35]SetHealth = 100
Objectives[8]mission_Actors[35]DieFromHeadShot = True
Objectives[8]mission_Actors[35]CanExitVehicle = True
Objectives[8]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[35]AlwaysFight = True
Objectives[8]mission_Actors[35]Seeing_Range = 30
Objectives[8]mission_Actors[35]Hearing_Range = 30
Objectives[8]mission_Actors[35]CombatMovement = Offensive
Objectives[8]mission_Actors[35]weapon = HomingLauncher
Objectives[8]mission_Actors[35]Variation = Default
Objectives[8]mission_Actors[35]Task = 0
Objectives[8]mission_Actors[35]Task_Guard_Range = 5
Objectives[8]mission_Actors[35]Task_Stay_In_Range = True
Objectives[8]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[35]Task_Scenario = NONE
Objectives[8]mission_Actors[36]SpawnInVehicle = True
Objectives[8]mission_Actors[36]SeatIndex = 7
Objectives[8]mission_Actors[36]Survive_Number = 0
Objectives[8]mission_Actors[36]Failed_Text = 
Objectives[8]mission_Actors[36]Remove_After = 0
Objectives[8]mission_Actors[36]positionX = 588.0953
Objectives[8]mission_Actors[36]positionY = 5947.806
Objectives[8]mission_Actors[36]positionZ = -157.9532
Objectives[8]mission_Actors[36]Heading = 286.0169
Objectives[8]mission_Actors[36]String_Name = mp_m_avongoon
Objectives[8]mission_Actors[36]Relationship_Group = Enemy1
Objectives[8]mission_Actors[36]AddBlip = True
Objectives[8]mission_Actors[36]ShowCone = False
Objectives[8]mission_Actors[36]Invincible = False
Objectives[8]mission_Actors[36]SetHealth = 100
Objectives[8]mission_Actors[36]DieFromHeadShot = True
Objectives[8]mission_Actors[36]CanExitVehicle = True
Objectives[8]mission_Actors[36]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[36]AlwaysFight = True
Objectives[8]mission_Actors[36]Seeing_Range = 30
Objectives[8]mission_Actors[36]Hearing_Range = 30
Objectives[8]mission_Actors[36]CombatMovement = Offensive
Objectives[8]mission_Actors[36]weapon = 0
Objectives[8]mission_Actors[36]Variation = Default
Objectives[8]mission_Actors[36]Task = 0
Objectives[8]mission_Actors[36]Task_Guard_Range = 5
Objectives[8]mission_Actors[36]Task_Stay_In_Range = True
Objectives[8]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[36]Task_Scenario = NONE
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Mission_Settings_Objective
Objectives[9]positionX = -829.7772
Objectives[9]positionY = 159.0192
Objectives[9]positionZ = 67.85801
Objectives[9]MissionSettings_TimesOfDay = Current
Objectives[9]MissionSettings_Weather = Current
Objectives[9]MissionSettings_WantedLevel = Current
Objectives[9]MissionSettings_SetWantedLevelNow = Current
Objectives[9]MissionSettings_StartNightvision = False
Objectives[9]MissionSettings_StopNightvision = False
Objectives[9]MissionSettings_StartSeethrough = False
Objectives[9]MissionSettings_StopSeethrough = False
Objectives[9]MissionSettings_StartMusic = True
Objectives[9]MissionSettings_StopMusic = False
Objectives[9]MissionSettings_Music = CMH_MP_ATTACK
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Make your way to the end of the tunnel
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 255
Objectives[10]ColorA = 0
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 255
Objectives[10]IconColorA = 0
Objectives[10]positionX = 583.7367
Objectives[10]positionY = 5943.276
Objectives[10]positionZ = -158.8035
Objectives[10]Heading = -55
Objectives[10]Diameter = 5
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 20
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = True
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 4
Objectives[10]ObjectiveMessages[0]positionX = 1278.669
Objectives[10]ObjectiveMessages[0]positionY = 4867.608
Objectives[10]ObjectiveMessages[0]positionZ = -46.40734
Objectives[10]ObjectiveMessages[0]Message = OKAY! THE ACTION BEGINS! JUST DRIVE AND DON'T STOP!
Objectives[10]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[10]ObjectiveMessages[0]Sender = Lester
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = Yellow
Objectives[10]ObjectiveMessages[0]PlayFromStart = False
Objectives[10]ObjectiveMessages[0]Delay = True
Objectives[10]ObjectiveMessages[0]DelayTime = 3
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = False
Objectives[10]ObjectiveMessages[0]TypeTextMesage = True
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[1]positionX = 1308.661
Objectives[10]ObjectiveMessages[1]positionY = 4900.796
Objectives[10]ObjectiveMessages[1]positionZ = -50.74767
Objectives[10]ObjectiveMessages[1]Message = Just don't let the robots get you!!!
Objectives[10]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[10]ObjectiveMessages[1]Sender = Lester
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = Yellow
Objectives[10]ObjectiveMessages[1]PlayFromStart = False
Objectives[10]ObjectiveMessages[1]Delay = True
Objectives[10]ObjectiveMessages[1]DelayTime = 12
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = False
Objectives[10]ObjectiveMessages[1]TypeTextMesage = True
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[2]positionX = 1198.556
Objectives[10]ObjectiveMessages[2]positionY = 5375.252
Objectives[10]ObjectiveMessages[2]positionZ = -92.40655
Objectives[10]ObjectiveMessages[2]Message = Looks like a part of the tunnel wasn't secured... You can calm down for a few seconds
Objectives[10]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[10]ObjectiveMessages[2]Sender = Lester
Objectives[10]ObjectiveMessages[2]Subject = 
Objectives[10]ObjectiveMessages[2]MessageColor = Yellow
Objectives[10]ObjectiveMessages[2]PlayFromStart = False
Objectives[10]ObjectiveMessages[2]Delay = False
Objectives[10]ObjectiveMessages[2]DelayTime = 0
Objectives[10]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceTo = True
Objectives[10]ObjectiveMessages[2]DIstanceFromTo = 10
Objectives[10]ObjectiveMessages[2]TypeSubtitle = False
Objectives[10]ObjectiveMessages[2]TypeTextMesage = True
Objectives[10]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[3]positionX = 716.2405
Objectives[10]ObjectiveMessages[3]positionY = 5790.987
Objectives[10]ObjectiveMessages[3]positionZ = -148.8473
Objectives[10]ObjectiveMessages[3]Message = Watch out, juggernauts with rocket launchers in front!
Objectives[10]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[10]ObjectiveMessages[3]Sender = Lester
Objectives[10]ObjectiveMessages[3]Subject = 
Objectives[10]ObjectiveMessages[3]MessageColor = Yellow
Objectives[10]ObjectiveMessages[3]PlayFromStart = False
Objectives[10]ObjectiveMessages[3]Delay = False
Objectives[10]ObjectiveMessages[3]DelayTime = 0
Objectives[10]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[3]PlayDIstanceTo = True
Objectives[10]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[3]TypeSubtitle = False
Objectives[10]ObjectiveMessages[3]TypeTextMesage = True
Objectives[10]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[11]Text = 
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 255
Objectives[11]ColorA = 0
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 255
Objectives[11]IconColorA = 0
Objectives[11]positionX = 591.3217
Objectives[11]positionY = 5951.074
Objectives[11]positionZ = -158.938
Objectives[11]Heading = 650
Objectives[11]Diameter = 5
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 100
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = True
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 1
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 0
Objectives[11]mission_Actors[0]positionX = 556.8098
Objectives[11]mission_Actors[0]positionY = 5956.774
Objectives[11]mission_Actors[0]positionZ = -157.988
Objectives[11]mission_Actors[0]Heading = 230
Objectives[11]mission_Actors[0]String_Name = u_m_y_juggernaut_01
Objectives[11]mission_Actors[0]Relationship_Group = Enemy2
Objectives[11]mission_Actors[0]AddBlip = True
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = False
Objectives[11]mission_Actors[0]SetHealth = 5000
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 15
Objectives[11]mission_Actors[0]Hearing_Range = 15
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = CompactEMPLauncher
Objectives[11]mission_Actors[0]Variation = Default
Objectives[11]mission_Actors[0]Task = 0
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 2
Objectives[11]ObjectiveMessages[0]positionX = 591.5386
Objectives[11]ObjectiveMessages[0]positionY = 5950.599
Objectives[11]ObjectiveMessages[0]positionZ = -159.0233
Objectives[11]ObjectiveMessages[0]Message = Screw it... The vehicle won't make it over, you gotta do the rest on foot.
Objectives[11]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[11]ObjectiveMessages[0]Sender = Lester
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = Yellow
Objectives[11]ObjectiveMessages[0]PlayFromStart = False
Objectives[11]ObjectiveMessages[0]Delay = True
Objectives[11]ObjectiveMessages[0]DelayTime = 3
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = False
Objectives[11]ObjectiveMessages[0]TypeTextMesage = True
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = 576.7544
Objectives[11]ObjectiveMessages[1]positionY = 5950.859
Objectives[11]ObjectiveMessages[1]positionZ = -158.6475
Objectives[11]ObjectiveMessages[1]Message = The Silo has body armor and first aid kits laying around everywhere, don't forget them!
Objectives[11]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[11]ObjectiveMessages[1]Sender = Lester
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = Yellow
Objectives[11]ObjectiveMessages[1]PlayFromStart = False
Objectives[11]ObjectiveMessages[1]Delay = True
Objectives[11]ObjectiveMessages[1]DelayTime = 5
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = False
Objectives[11]ObjectiveMessages[1]TypeTextMesage = True
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[12]Type = Mission_Settings_Objective
Objectives[12]positionX = -838.9929
Objectives[12]positionY = 156.8469
Objectives[12]positionZ = 66.37807
Objectives[12]MissionSettings_TimesOfDay = Current
Objectives[12]MissionSettings_Weather = Current
Objectives[12]MissionSettings_WantedLevel = Current
Objectives[12]MissionSettings_SetWantedLevelNow = Current
Objectives[12]MissionSettings_StartNightvision = False
Objectives[12]MissionSettings_StopNightvision = False
Objectives[12]MissionSettings_StartSeethrough = False
Objectives[12]MissionSettings_StopSeethrough = False
Objectives[12]MissionSettings_StartMusic = True
Objectives[12]MissionSettings_StopMusic = False
Objectives[12]MissionSettings_Music = MP_MC_ACTION_HFIN
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Kill the ~r~Juggernaut
Objectives[13]Text2 = 
Objectives[13]Type = Kill_Actors
Objectives[13]positionX = 562.8058
Objectives[13]positionY = 5954.587
Objectives[13]positionZ = -159.0874
Objectives[13]KillAll1 = False
Objectives[13]KillAll2 = True
Objectives[13]Kill_Actors_Add_Blips = True
Objectives[13]Kill_Actors_Add_Markers = False
Objectives[13]DropPickups = False
Objectives[13]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[13]mission_ActorsCount = 11
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = 559.0148
Objectives[13]mission_Actors[0]positionY = 5925.792
Objectives[13]mission_Actors[0]positionZ = -157.8983
Objectives[13]mission_Actors[0]Heading = 60
Objectives[13]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[13]mission_Actors[0]Relationship_Group = Enemy1
Objectives[13]mission_Actors[0]AddBlip = True
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = False
Objectives[13]mission_Actors[0]SetHealth = 100
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = CombatPistol
Objectives[13]mission_Actors[0]Variation = Random
Objectives[13]mission_Actors[0]Task = 0
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Actors[1]Survive_Number = 0
Objectives[13]mission_Actors[1]Failed_Text = 
Objectives[13]mission_Actors[1]Remove_After = 0
Objectives[13]mission_Actors[1]positionX = 531.4082
Objectives[13]mission_Actors[1]positionY = 5939.771
Objectives[13]mission_Actors[1]positionZ = -158.0703
Objectives[13]mission_Actors[1]Heading = 259.9999
Objectives[13]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[13]mission_Actors[1]Relationship_Group = Enemy1
Objectives[13]mission_Actors[1]AddBlip = True
Objectives[13]mission_Actors[1]ShowCone = False
Objectives[13]mission_Actors[1]Invincible = False
Objectives[13]mission_Actors[1]SetHealth = 100
Objectives[13]mission_Actors[1]DieFromHeadShot = True
Objectives[13]mission_Actors[1]CanExitVehicle = True
Objectives[13]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[1]AlwaysFight = True
Objectives[13]mission_Actors[1]Seeing_Range = 30
Objectives[13]mission_Actors[1]Hearing_Range = 30
Objectives[13]mission_Actors[1]CombatMovement = Offensive
Objectives[13]mission_Actors[1]weapon = CombatPistol
Objectives[13]mission_Actors[1]Variation = Random
Objectives[13]mission_Actors[1]Task = 0
Objectives[13]mission_Actors[1]Task_Guard_Range = 5
Objectives[13]mission_Actors[1]Task_Stay_In_Range = True
Objectives[13]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[1]Task_Scenario = NONE
Objectives[13]mission_Actors[2]Survive_Number = 0
Objectives[13]mission_Actors[2]Failed_Text = 
Objectives[13]mission_Actors[2]Remove_After = 0
Objectives[13]mission_Actors[2]positionX = 535.3101
Objectives[13]mission_Actors[2]positionY = 5935.743
Objectives[13]mission_Actors[2]positionZ = -158.0719
Objectives[13]mission_Actors[2]Heading = 229.9999
Objectives[13]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[13]mission_Actors[2]Relationship_Group = Enemy1
Objectives[13]mission_Actors[2]AddBlip = True
Objectives[13]mission_Actors[2]ShowCone = False
Objectives[13]mission_Actors[2]Invincible = False
Objectives[13]mission_Actors[2]SetHealth = 100
Objectives[13]mission_Actors[2]DieFromHeadShot = True
Objectives[13]mission_Actors[2]CanExitVehicle = True
Objectives[13]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[2]AlwaysFight = True
Objectives[13]mission_Actors[2]Seeing_Range = 30
Objectives[13]mission_Actors[2]Hearing_Range = 30
Objectives[13]mission_Actors[2]CombatMovement = Offensive
Objectives[13]mission_Actors[2]weapon = CombatPistol
Objectives[13]mission_Actors[2]Variation = Random
Objectives[13]mission_Actors[2]Task = 0
Objectives[13]mission_Actors[2]Task_Guard_Range = 5
Objectives[13]mission_Actors[2]Task_Stay_In_Range = True
Objectives[13]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[2]Task_Scenario = NONE
Objectives[13]mission_Actors[3]Survive_Number = 0
Objectives[13]mission_Actors[3]Failed_Text = 
Objectives[13]mission_Actors[3]Remove_After = 0
Objectives[13]mission_Actors[3]positionX = 539.1507
Objectives[13]mission_Actors[3]positionY = 5935.742
Objectives[13]mission_Actors[3]positionZ = -158.0729
Objectives[13]mission_Actors[3]Heading = 305
Objectives[13]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[13]mission_Actors[3]Relationship_Group = Enemy1
Objectives[13]mission_Actors[3]AddBlip = True
Objectives[13]mission_Actors[3]ShowCone = False
Objectives[13]mission_Actors[3]Invincible = False
Objectives[13]mission_Actors[3]SetHealth = 100
Objectives[13]mission_Actors[3]DieFromHeadShot = True
Objectives[13]mission_Actors[3]CanExitVehicle = True
Objectives[13]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[3]AlwaysFight = True
Objectives[13]mission_Actors[3]Seeing_Range = 30
Objectives[13]mission_Actors[3]Hearing_Range = 30
Objectives[13]mission_Actors[3]CombatMovement = Offensive
Objectives[13]mission_Actors[3]weapon = CombatPistol
Objectives[13]mission_Actors[3]Variation = Random
Objectives[13]mission_Actors[3]Task = 0
Objectives[13]mission_Actors[3]Task_Guard_Range = 5
Objectives[13]mission_Actors[3]Task_Stay_In_Range = True
Objectives[13]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[3]Task_Scenario = NONE
Objectives[13]mission_Actors[4]Survive_Number = 0
Objectives[13]mission_Actors[4]Failed_Text = 
Objectives[13]mission_Actors[4]Remove_After = 0
Objectives[13]mission_Actors[4]positionX = 556.1559
Objectives[13]mission_Actors[4]positionY = 5922.505
Objectives[13]mission_Actors[4]positionZ = -157.8984
Objectives[13]mission_Actors[4]Heading = 359.9999
Objectives[13]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[13]mission_Actors[4]Relationship_Group = Enemy1
Objectives[13]mission_Actors[4]AddBlip = True
Objectives[13]mission_Actors[4]ShowCone = False
Objectives[13]mission_Actors[4]Invincible = False
Objectives[13]mission_Actors[4]SetHealth = 100
Objectives[13]mission_Actors[4]DieFromHeadShot = True
Objectives[13]mission_Actors[4]CanExitVehicle = True
Objectives[13]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[4]AlwaysFight = True
Objectives[13]mission_Actors[4]Seeing_Range = 30
Objectives[13]mission_Actors[4]Hearing_Range = 30
Objectives[13]mission_Actors[4]CombatMovement = Offensive
Objectives[13]mission_Actors[4]weapon = CombatPistol
Objectives[13]mission_Actors[4]Variation = Random
Objectives[13]mission_Actors[4]Task = 0
Objectives[13]mission_Actors[4]Task_Guard_Range = 5
Objectives[13]mission_Actors[4]Task_Stay_In_Range = True
Objectives[13]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[4]Task_Scenario = NONE
Objectives[13]mission_Actors[5]Survive_Number = 0
Objectives[13]mission_Actors[5]Failed_Text = 
Objectives[13]mission_Actors[5]Remove_After = 0
Objectives[13]mission_Actors[5]positionX = 537.4005
Objectives[13]mission_Actors[5]positionY = 5929.583
Objectives[13]mission_Actors[5]positionZ = -158.0736
Objectives[13]mission_Actors[5]Heading = 224.9999
Objectives[13]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[13]mission_Actors[5]Relationship_Group = Enemy1
Objectives[13]mission_Actors[5]AddBlip = True
Objectives[13]mission_Actors[5]ShowCone = False
Objectives[13]mission_Actors[5]Invincible = False
Objectives[13]mission_Actors[5]SetHealth = 100
Objectives[13]mission_Actors[5]DieFromHeadShot = True
Objectives[13]mission_Actors[5]CanExitVehicle = True
Objectives[13]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[5]AlwaysFight = True
Objectives[13]mission_Actors[5]Seeing_Range = 30
Objectives[13]mission_Actors[5]Hearing_Range = 30
Objectives[13]mission_Actors[5]CombatMovement = Offensive
Objectives[13]mission_Actors[5]weapon = CombatPistol
Objectives[13]mission_Actors[5]Variation = Random
Objectives[13]mission_Actors[5]Task = 0
Objectives[13]mission_Actors[5]Task_Guard_Range = 5
Objectives[13]mission_Actors[5]Task_Stay_In_Range = True
Objectives[13]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[5]Task_Scenario = NONE
Objectives[13]mission_Actors[6]Survive_Number = 0
Objectives[13]mission_Actors[6]Failed_Text = 
Objectives[13]mission_Actors[6]Remove_After = 0
Objectives[13]mission_Actors[6]positionX = 532.5049
Objectives[13]mission_Actors[6]positionY = 5933.982
Objectives[13]mission_Actors[6]positionZ = -158.0734
Objectives[13]mission_Actors[6]Heading = 194.9999
Objectives[13]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[13]mission_Actors[6]Relationship_Group = Enemy1
Objectives[13]mission_Actors[6]AddBlip = True
Objectives[13]mission_Actors[6]ShowCone = False
Objectives[13]mission_Actors[6]Invincible = False
Objectives[13]mission_Actors[6]SetHealth = 100
Objectives[13]mission_Actors[6]DieFromHeadShot = True
Objectives[13]mission_Actors[6]CanExitVehicle = True
Objectives[13]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[6]AlwaysFight = True
Objectives[13]mission_Actors[6]Seeing_Range = 30
Objectives[13]mission_Actors[6]Hearing_Range = 30
Objectives[13]mission_Actors[6]CombatMovement = Offensive
Objectives[13]mission_Actors[6]weapon = CombatPistol
Objectives[13]mission_Actors[6]Variation = Random
Objectives[13]mission_Actors[6]Task = 0
Objectives[13]mission_Actors[6]Task_Guard_Range = 5
Objectives[13]mission_Actors[6]Task_Stay_In_Range = True
Objectives[13]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[6]Task_Scenario = NONE
Objectives[13]mission_Actors[7]Survive_Number = 0
Objectives[13]mission_Actors[7]Failed_Text = 
Objectives[13]mission_Actors[7]Remove_After = 0
Objectives[13]mission_Actors[7]positionX = 536.692
Objectives[13]mission_Actors[7]positionY = 5909.146
Objectives[13]mission_Actors[7]positionZ = -158.0868
Objectives[13]mission_Actors[7]Heading = 314.9999
Objectives[13]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[13]mission_Actors[7]Relationship_Group = Enemy1
Objectives[13]mission_Actors[7]AddBlip = True
Objectives[13]mission_Actors[7]ShowCone = False
Objectives[13]mission_Actors[7]Invincible = False
Objectives[13]mission_Actors[7]SetHealth = 100
Objectives[13]mission_Actors[7]DieFromHeadShot = True
Objectives[13]mission_Actors[7]CanExitVehicle = True
Objectives[13]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[7]AlwaysFight = True
Objectives[13]mission_Actors[7]Seeing_Range = 30
Objectives[13]mission_Actors[7]Hearing_Range = 30
Objectives[13]mission_Actors[7]CombatMovement = Offensive
Objectives[13]mission_Actors[7]weapon = CombatPistol
Objectives[13]mission_Actors[7]Variation = Random
Objectives[13]mission_Actors[7]Task = 0
Objectives[13]mission_Actors[7]Task_Guard_Range = 5
Objectives[13]mission_Actors[7]Task_Stay_In_Range = True
Objectives[13]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[7]Task_Scenario = NONE
Objectives[13]mission_Actors[8]Survive_Number = 0
Objectives[13]mission_Actors[8]Failed_Text = 
Objectives[13]mission_Actors[8]Remove_After = 0
Objectives[13]mission_Actors[8]positionX = 524.6749
Objectives[13]mission_Actors[8]positionY = 5917.659
Objectives[13]mission_Actors[8]positionZ = -158.073
Objectives[13]mission_Actors[8]Heading = 289.9999
Objectives[13]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[13]mission_Actors[8]Relationship_Group = Enemy1
Objectives[13]mission_Actors[8]AddBlip = True
Objectives[13]mission_Actors[8]ShowCone = False
Objectives[13]mission_Actors[8]Invincible = False
Objectives[13]mission_Actors[8]SetHealth = 100
Objectives[13]mission_Actors[8]DieFromHeadShot = True
Objectives[13]mission_Actors[8]CanExitVehicle = True
Objectives[13]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[8]AlwaysFight = True
Objectives[13]mission_Actors[8]Seeing_Range = 30
Objectives[13]mission_Actors[8]Hearing_Range = 30
Objectives[13]mission_Actors[8]CombatMovement = Offensive
Objectives[13]mission_Actors[8]weapon = CombatPistol
Objectives[13]mission_Actors[8]Variation = Random
Objectives[13]mission_Actors[8]Task = 0
Objectives[13]mission_Actors[8]Task_Guard_Range = 5
Objectives[13]mission_Actors[8]Task_Stay_In_Range = True
Objectives[13]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[8]Task_Scenario = NONE
Objectives[13]mission_Actors[9]Survive_Number = 0
Objectives[13]mission_Actors[9]Failed_Text = 
Objectives[13]mission_Actors[9]Remove_After = 0
Objectives[13]mission_Actors[9]positionX = 522.8448
Objectives[13]mission_Actors[9]positionY = 5915.829
Objectives[13]mission_Actors[9]positionZ = -158.073
Objectives[13]mission_Actors[9]Heading = 250.0002
Objectives[13]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[13]mission_Actors[9]Relationship_Group = Enemy1
Objectives[13]mission_Actors[9]AddBlip = True
Objectives[13]mission_Actors[9]ShowCone = False
Objectives[13]mission_Actors[9]Invincible = False
Objectives[13]mission_Actors[9]SetHealth = 100
Objectives[13]mission_Actors[9]DieFromHeadShot = True
Objectives[13]mission_Actors[9]CanExitVehicle = True
Objectives[13]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[9]AlwaysFight = True
Objectives[13]mission_Actors[9]Seeing_Range = 30
Objectives[13]mission_Actors[9]Hearing_Range = 30
Objectives[13]mission_Actors[9]CombatMovement = Offensive
Objectives[13]mission_Actors[9]weapon = CombatPistol
Objectives[13]mission_Actors[9]Variation = Random
Objectives[13]mission_Actors[9]Task = 0
Objectives[13]mission_Actors[9]Task_Guard_Range = 5
Objectives[13]mission_Actors[9]Task_Stay_In_Range = True
Objectives[13]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[9]Task_Scenario = NONE
Objectives[13]mission_Actors[10]Survive_Number = 0
Objectives[13]mission_Actors[10]Failed_Text = 
Objectives[13]mission_Actors[10]Remove_After = 0
Objectives[13]mission_Actors[10]positionX = 524.5018
Objectives[13]mission_Actors[10]positionY = 5916.253
Objectives[13]mission_Actors[10]positionZ = -158.0733
Objectives[13]mission_Actors[10]Heading = 244.9999
Objectives[13]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[13]mission_Actors[10]Relationship_Group = Enemy1
Objectives[13]mission_Actors[10]AddBlip = True
Objectives[13]mission_Actors[10]ShowCone = False
Objectives[13]mission_Actors[10]Invincible = False
Objectives[13]mission_Actors[10]SetHealth = 100
Objectives[13]mission_Actors[10]DieFromHeadShot = True
Objectives[13]mission_Actors[10]CanExitVehicle = True
Objectives[13]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[10]AlwaysFight = True
Objectives[13]mission_Actors[10]Seeing_Range = 30
Objectives[13]mission_Actors[10]Hearing_Range = 30
Objectives[13]mission_Actors[10]CombatMovement = Offensive
Objectives[13]mission_Actors[10]weapon = CombatPistol
Objectives[13]mission_Actors[10]Variation = Random
Objectives[13]mission_Actors[10]Task = 0
Objectives[13]mission_Actors[10]Task_Guard_Range = 5
Objectives[13]mission_Actors[10]Task_Stay_In_Range = True
Objectives[13]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[10]Task_Scenario = NONE
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Make your way to the ~p~Supply Tunnels
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 255
Objectives[14]ColorA = 0
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 255
Objectives[14]IconColorA = 0
Objectives[14]positionX = 510.474
Objectives[14]positionY = 5926.514
Objectives[14]positionZ = -159.2724
Objectives[14]Heading = 965
Objectives[14]Diameter = 5
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 10
Objectives[14]PlaySound = True
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = True
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 63
Objectives[14]mission_Actors[0]Survive_Number = 0
Objectives[14]mission_Actors[0]Failed_Text = 
Objectives[14]mission_Actors[0]Remove_After = 0
Objectives[14]mission_Actors[0]positionX = 503.7061
Objectives[14]mission_Actors[0]positionY = 5933.915
Objectives[14]mission_Actors[0]positionZ = -158.2724
Objectives[14]mission_Actors[0]Heading = 230
Objectives[14]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[0]Relationship_Group = Enemy1
Objectives[14]mission_Actors[0]AddBlip = True
Objectives[14]mission_Actors[0]ShowCone = False
Objectives[14]mission_Actors[0]Invincible = False
Objectives[14]mission_Actors[0]SetHealth = 100
Objectives[14]mission_Actors[0]DieFromHeadShot = True
Objectives[14]mission_Actors[0]CanExitVehicle = True
Objectives[14]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[0]AlwaysFight = True
Objectives[14]mission_Actors[0]Seeing_Range = 30
Objectives[14]mission_Actors[0]Hearing_Range = 30
Objectives[14]mission_Actors[0]CombatMovement = Offensive
Objectives[14]mission_Actors[0]weapon = CombatPistol
Objectives[14]mission_Actors[0]Variation = Random
Objectives[14]mission_Actors[0]Task = 0
Objectives[14]mission_Actors[0]Task_Guard_Range = 5
Objectives[14]mission_Actors[0]Task_Stay_In_Range = True
Objectives[14]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[0]Task_Scenario = NONE
Objectives[14]mission_Actors[1]Survive_Number = 0
Objectives[14]mission_Actors[1]Failed_Text = 
Objectives[14]mission_Actors[1]Remove_After = 0
Objectives[14]mission_Actors[1]positionX = 499.3934
Objectives[14]mission_Actors[1]positionY = 5932.142
Objectives[14]mission_Actors[1]positionZ = -158.269
Objectives[14]mission_Actors[1]Heading = 230
Objectives[14]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[1]Relationship_Group = Enemy1
Objectives[14]mission_Actors[1]AddBlip = True
Objectives[14]mission_Actors[1]ShowCone = False
Objectives[14]mission_Actors[1]Invincible = False
Objectives[14]mission_Actors[1]SetHealth = 100
Objectives[14]mission_Actors[1]DieFromHeadShot = True
Objectives[14]mission_Actors[1]CanExitVehicle = True
Objectives[14]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[1]AlwaysFight = True
Objectives[14]mission_Actors[1]Seeing_Range = 30
Objectives[14]mission_Actors[1]Hearing_Range = 30
Objectives[14]mission_Actors[1]CombatMovement = Offensive
Objectives[14]mission_Actors[1]weapon = CombatPistol
Objectives[14]mission_Actors[1]Variation = Random
Objectives[14]mission_Actors[1]Task = 0
Objectives[14]mission_Actors[1]Task_Guard_Range = 5
Objectives[14]mission_Actors[1]Task_Stay_In_Range = True
Objectives[14]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[1]Task_Scenario = NONE
Objectives[14]mission_Actors[2]Survive_Number = 0
Objectives[14]mission_Actors[2]Failed_Text = 
Objectives[14]mission_Actors[2]Remove_After = 0
Objectives[14]mission_Actors[2]positionX = 482.1895
Objectives[14]mission_Actors[2]positionY = 5942.212
Objectives[14]mission_Actors[2]positionZ = -158.2724
Objectives[14]mission_Actors[2]Heading = 265
Objectives[14]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[2]Relationship_Group = Enemy1
Objectives[14]mission_Actors[2]AddBlip = True
Objectives[14]mission_Actors[2]ShowCone = False
Objectives[14]mission_Actors[2]Invincible = False
Objectives[14]mission_Actors[2]SetHealth = 100
Objectives[14]mission_Actors[2]DieFromHeadShot = True
Objectives[14]mission_Actors[2]CanExitVehicle = True
Objectives[14]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[2]AlwaysFight = True
Objectives[14]mission_Actors[2]Seeing_Range = 30
Objectives[14]mission_Actors[2]Hearing_Range = 30
Objectives[14]mission_Actors[2]CombatMovement = Offensive
Objectives[14]mission_Actors[2]weapon = CombatPistol
Objectives[14]mission_Actors[2]Variation = Random
Objectives[14]mission_Actors[2]Task = 0
Objectives[14]mission_Actors[2]Task_Guard_Range = 5
Objectives[14]mission_Actors[2]Task_Stay_In_Range = True
Objectives[14]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[2]Task_Scenario = NONE
Objectives[14]mission_Actors[3]Survive_Number = 0
Objectives[14]mission_Actors[3]Failed_Text = 
Objectives[14]mission_Actors[3]Remove_After = 0
Objectives[14]mission_Actors[3]positionX = 479.2448
Objectives[14]mission_Actors[3]positionY = 5947.927
Objectives[14]mission_Actors[3]positionZ = -158.2724
Objectives[14]mission_Actors[3]Heading = 175
Objectives[14]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[3]Relationship_Group = Enemy1
Objectives[14]mission_Actors[3]AddBlip = True
Objectives[14]mission_Actors[3]ShowCone = False
Objectives[14]mission_Actors[3]Invincible = False
Objectives[14]mission_Actors[3]SetHealth = 100
Objectives[14]mission_Actors[3]DieFromHeadShot = True
Objectives[14]mission_Actors[3]CanExitVehicle = True
Objectives[14]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[3]AlwaysFight = True
Objectives[14]mission_Actors[3]Seeing_Range = 30
Objectives[14]mission_Actors[3]Hearing_Range = 30
Objectives[14]mission_Actors[3]CombatMovement = Offensive
Objectives[14]mission_Actors[3]weapon = CombatPistol
Objectives[14]mission_Actors[3]Variation = Random
Objectives[14]mission_Actors[3]Task = 0
Objectives[14]mission_Actors[3]Task_Guard_Range = 5
Objectives[14]mission_Actors[3]Task_Stay_In_Range = True
Objectives[14]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[3]Task_Scenario = NONE
Objectives[14]mission_Actors[4]Survive_Number = 0
Objectives[14]mission_Actors[4]Failed_Text = 
Objectives[14]mission_Actors[4]Remove_After = 0
Objectives[14]mission_Actors[4]positionX = 469.7137
Objectives[14]mission_Actors[4]positionY = 5939.706
Objectives[14]mission_Actors[4]positionZ = -158.2725
Objectives[14]mission_Actors[4]Heading = 325
Objectives[14]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[4]Relationship_Group = Enemy1
Objectives[14]mission_Actors[4]AddBlip = True
Objectives[14]mission_Actors[4]ShowCone = False
Objectives[14]mission_Actors[4]Invincible = False
Objectives[14]mission_Actors[4]SetHealth = 100
Objectives[14]mission_Actors[4]DieFromHeadShot = True
Objectives[14]mission_Actors[4]CanExitVehicle = True
Objectives[14]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[4]AlwaysFight = True
Objectives[14]mission_Actors[4]Seeing_Range = 30
Objectives[14]mission_Actors[4]Hearing_Range = 30
Objectives[14]mission_Actors[4]CombatMovement = Offensive
Objectives[14]mission_Actors[4]weapon = CombatPistol
Objectives[14]mission_Actors[4]Variation = Random
Objectives[14]mission_Actors[4]Task = 0
Objectives[14]mission_Actors[4]Task_Guard_Range = 5
Objectives[14]mission_Actors[4]Task_Stay_In_Range = True
Objectives[14]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[4]Task_Scenario = NONE
Objectives[14]mission_Actors[5]Survive_Number = 0
Objectives[14]mission_Actors[5]Failed_Text = 
Objectives[14]mission_Actors[5]Remove_After = 0
Objectives[14]mission_Actors[5]positionX = 460.8315
Objectives[14]mission_Actors[5]positionY = 5940.449
Objectives[14]mission_Actors[5]positionZ = -158.2726
Objectives[14]mission_Actors[5]Heading = 280
Objectives[14]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[5]Relationship_Group = Enemy1
Objectives[14]mission_Actors[5]AddBlip = True
Objectives[14]mission_Actors[5]ShowCone = False
Objectives[14]mission_Actors[5]Invincible = False
Objectives[14]mission_Actors[5]SetHealth = 100
Objectives[14]mission_Actors[5]DieFromHeadShot = True
Objectives[14]mission_Actors[5]CanExitVehicle = True
Objectives[14]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[5]AlwaysFight = True
Objectives[14]mission_Actors[5]Seeing_Range = 30
Objectives[14]mission_Actors[5]Hearing_Range = 30
Objectives[14]mission_Actors[5]CombatMovement = Offensive
Objectives[14]mission_Actors[5]weapon = CombatPistol
Objectives[14]mission_Actors[5]Variation = Random
Objectives[14]mission_Actors[5]Task = 0
Objectives[14]mission_Actors[5]Task_Guard_Range = 5
Objectives[14]mission_Actors[5]Task_Stay_In_Range = True
Objectives[14]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[5]Task_Scenario = NONE
Objectives[14]mission_Actors[6]Survive_Number = 0
Objectives[14]mission_Actors[6]Failed_Text = 
Objectives[14]mission_Actors[6]Remove_After = 0
Objectives[14]mission_Actors[6]positionX = 450.2605
Objectives[14]mission_Actors[6]positionY = 5932.618
Objectives[14]mission_Actors[6]positionZ = -158.2726
Objectives[14]mission_Actors[6]Heading = 295
Objectives[14]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[6]Relationship_Group = Enemy1
Objectives[14]mission_Actors[6]AddBlip = True
Objectives[14]mission_Actors[6]ShowCone = False
Objectives[14]mission_Actors[6]Invincible = False
Objectives[14]mission_Actors[6]SetHealth = 100
Objectives[14]mission_Actors[6]DieFromHeadShot = True
Objectives[14]mission_Actors[6]CanExitVehicle = True
Objectives[14]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[6]AlwaysFight = True
Objectives[14]mission_Actors[6]Seeing_Range = 30
Objectives[14]mission_Actors[6]Hearing_Range = 30
Objectives[14]mission_Actors[6]CombatMovement = Offensive
Objectives[14]mission_Actors[6]weapon = CombatPistol
Objectives[14]mission_Actors[6]Variation = Random
Objectives[14]mission_Actors[6]Task = 0
Objectives[14]mission_Actors[6]Task_Guard_Range = 5
Objectives[14]mission_Actors[6]Task_Stay_In_Range = True
Objectives[14]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[6]Task_Scenario = NONE
Objectives[14]mission_Actors[7]Survive_Number = 0
Objectives[14]mission_Actors[7]Failed_Text = 
Objectives[14]mission_Actors[7]Remove_After = 0
Objectives[14]mission_Actors[7]positionX = 443.6209
Objectives[14]mission_Actors[7]positionY = 5909.473
Objectives[14]mission_Actors[7]positionZ = -158.2673
Objectives[14]mission_Actors[7]Heading = 345.0014
Objectives[14]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[7]Relationship_Group = Enemy1
Objectives[14]mission_Actors[7]AddBlip = True
Objectives[14]mission_Actors[7]ShowCone = False
Objectives[14]mission_Actors[7]Invincible = False
Objectives[14]mission_Actors[7]SetHealth = 100
Objectives[14]mission_Actors[7]DieFromHeadShot = True
Objectives[14]mission_Actors[7]CanExitVehicle = True
Objectives[14]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[7]AlwaysFight = True
Objectives[14]mission_Actors[7]Seeing_Range = 30
Objectives[14]mission_Actors[7]Hearing_Range = 30
Objectives[14]mission_Actors[7]CombatMovement = Offensive
Objectives[14]mission_Actors[7]weapon = CombatPistol
Objectives[14]mission_Actors[7]Variation = Random
Objectives[14]mission_Actors[7]Task = 0
Objectives[14]mission_Actors[7]Task_Guard_Range = 5
Objectives[14]mission_Actors[7]Task_Stay_In_Range = True
Objectives[14]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[7]Task_Scenario = NONE
Objectives[14]mission_Actors[8]Survive_Number = 0
Objectives[14]mission_Actors[8]Failed_Text = 
Objectives[14]mission_Actors[8]Remove_After = 0
Objectives[14]mission_Actors[8]positionX = 436.4435
Objectives[14]mission_Actors[8]positionY = 5894.168
Objectives[14]mission_Actors[8]positionZ = -158.1608
Objectives[14]mission_Actors[8]Heading = 345
Objectives[14]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[8]Relationship_Group = Enemy1
Objectives[14]mission_Actors[8]AddBlip = True
Objectives[14]mission_Actors[8]ShowCone = False
Objectives[14]mission_Actors[8]Invincible = False
Objectives[14]mission_Actors[8]SetHealth = 100
Objectives[14]mission_Actors[8]DieFromHeadShot = True
Objectives[14]mission_Actors[8]CanExitVehicle = True
Objectives[14]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[8]AlwaysFight = True
Objectives[14]mission_Actors[8]Seeing_Range = 30
Objectives[14]mission_Actors[8]Hearing_Range = 30
Objectives[14]mission_Actors[8]CombatMovement = Offensive
Objectives[14]mission_Actors[8]weapon = CombatPistol
Objectives[14]mission_Actors[8]Variation = Random
Objectives[14]mission_Actors[8]Task = 0
Objectives[14]mission_Actors[8]Task_Guard_Range = 5
Objectives[14]mission_Actors[8]Task_Stay_In_Range = True
Objectives[14]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[8]Task_Scenario = NONE
Objectives[14]mission_Actors[9]Survive_Number = 0
Objectives[14]mission_Actors[9]Failed_Text = 
Objectives[14]mission_Actors[9]Remove_After = 0
Objectives[14]mission_Actors[9]positionX = 422.4859
Objectives[14]mission_Actors[9]positionY = 5900.144
Objectives[14]mission_Actors[9]positionZ = -158.1469
Objectives[14]mission_Actors[9]Heading = 280.0061
Objectives[14]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[9]Relationship_Group = Enemy1
Objectives[14]mission_Actors[9]AddBlip = True
Objectives[14]mission_Actors[9]ShowCone = False
Objectives[14]mission_Actors[9]Invincible = False
Objectives[14]mission_Actors[9]SetHealth = 100
Objectives[14]mission_Actors[9]DieFromHeadShot = True
Objectives[14]mission_Actors[9]CanExitVehicle = True
Objectives[14]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[9]AlwaysFight = True
Objectives[14]mission_Actors[9]Seeing_Range = 30
Objectives[14]mission_Actors[9]Hearing_Range = 30
Objectives[14]mission_Actors[9]CombatMovement = Offensive
Objectives[14]mission_Actors[9]weapon = CombatPistol
Objectives[14]mission_Actors[9]Variation = Random
Objectives[14]mission_Actors[9]Task = 0
Objectives[14]mission_Actors[9]Task_Guard_Range = 5
Objectives[14]mission_Actors[9]Task_Stay_In_Range = True
Objectives[14]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[9]Task_Scenario = NONE
Objectives[14]mission_Actors[10]Survive_Number = 0
Objectives[14]mission_Actors[10]Failed_Text = 
Objectives[14]mission_Actors[10]Remove_After = 0
Objectives[14]mission_Actors[10]positionX = 415.6726
Objectives[14]mission_Actors[10]positionY = 5905.298
Objectives[14]mission_Actors[10]positionZ = -158.1405
Objectives[14]mission_Actors[10]Heading = 215
Objectives[14]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[10]Relationship_Group = Enemy1
Objectives[14]mission_Actors[10]AddBlip = True
Objectives[14]mission_Actors[10]ShowCone = False
Objectives[14]mission_Actors[10]Invincible = False
Objectives[14]mission_Actors[10]SetHealth = 100
Objectives[14]mission_Actors[10]DieFromHeadShot = True
Objectives[14]mission_Actors[10]CanExitVehicle = True
Objectives[14]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[10]AlwaysFight = True
Objectives[14]mission_Actors[10]Seeing_Range = 30
Objectives[14]mission_Actors[10]Hearing_Range = 30
Objectives[14]mission_Actors[10]CombatMovement = Offensive
Objectives[14]mission_Actors[10]weapon = CombatPistol
Objectives[14]mission_Actors[10]Variation = Random
Objectives[14]mission_Actors[10]Task = 0
Objectives[14]mission_Actors[10]Task_Guard_Range = 5
Objectives[14]mission_Actors[10]Task_Stay_In_Range = True
Objectives[14]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[10]Task_Scenario = NONE
Objectives[14]mission_Actors[11]Survive_Number = 0
Objectives[14]mission_Actors[11]Failed_Text = 
Objectives[14]mission_Actors[11]Remove_After = 0
Objectives[14]mission_Actors[11]positionX = 411.2258
Objectives[14]mission_Actors[11]positionY = 5910.57
Objectives[14]mission_Actors[11]positionZ = -158.1299
Objectives[14]mission_Actors[11]Heading = 215
Objectives[14]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[11]Relationship_Group = Enemy1
Objectives[14]mission_Actors[11]AddBlip = True
Objectives[14]mission_Actors[11]ShowCone = False
Objectives[14]mission_Actors[11]Invincible = False
Objectives[14]mission_Actors[11]SetHealth = 100
Objectives[14]mission_Actors[11]DieFromHeadShot = True
Objectives[14]mission_Actors[11]CanExitVehicle = True
Objectives[14]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[11]AlwaysFight = True
Objectives[14]mission_Actors[11]Seeing_Range = 30
Objectives[14]mission_Actors[11]Hearing_Range = 30
Objectives[14]mission_Actors[11]CombatMovement = Offensive
Objectives[14]mission_Actors[11]weapon = CombatPistol
Objectives[14]mission_Actors[11]Variation = Random
Objectives[14]mission_Actors[11]Task = 0
Objectives[14]mission_Actors[11]Task_Guard_Range = 5
Objectives[14]mission_Actors[11]Task_Stay_In_Range = True
Objectives[14]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[11]Task_Scenario = NONE
Objectives[14]mission_Actors[12]Survive_Number = 0
Objectives[14]mission_Actors[12]Failed_Text = 
Objectives[14]mission_Actors[12]Remove_After = 0
Objectives[14]mission_Actors[12]positionX = 394.6781
Objectives[14]mission_Actors[12]positionY = 5914.836
Objectives[14]mission_Actors[12]positionZ = -158.1405
Objectives[14]mission_Actors[12]Heading = 240
Objectives[14]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[12]Relationship_Group = Enemy1
Objectives[14]mission_Actors[12]AddBlip = True
Objectives[14]mission_Actors[12]ShowCone = False
Objectives[14]mission_Actors[12]Invincible = False
Objectives[14]mission_Actors[12]SetHealth = 100
Objectives[14]mission_Actors[12]DieFromHeadShot = True
Objectives[14]mission_Actors[12]CanExitVehicle = True
Objectives[14]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[12]AlwaysFight = True
Objectives[14]mission_Actors[12]Seeing_Range = 30
Objectives[14]mission_Actors[12]Hearing_Range = 30
Objectives[14]mission_Actors[12]CombatMovement = Offensive
Objectives[14]mission_Actors[12]weapon = CombatPistol
Objectives[14]mission_Actors[12]Variation = Random
Objectives[14]mission_Actors[12]Task = 0
Objectives[14]mission_Actors[12]Task_Guard_Range = 5
Objectives[14]mission_Actors[12]Task_Stay_In_Range = True
Objectives[14]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[12]Task_Scenario = NONE
Objectives[14]mission_Actors[13]Survive_Number = 0
Objectives[14]mission_Actors[13]Failed_Text = 
Objectives[14]mission_Actors[13]Remove_After = 0
Objectives[14]mission_Actors[13]positionX = 380.4705
Objectives[14]mission_Actors[13]positionY = 5917.677
Objectives[14]mission_Actors[13]positionZ = -158.1405
Objectives[14]mission_Actors[13]Heading = 240
Objectives[14]mission_Actors[13]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[13]Relationship_Group = Enemy1
Objectives[14]mission_Actors[13]AddBlip = True
Objectives[14]mission_Actors[13]ShowCone = False
Objectives[14]mission_Actors[13]Invincible = False
Objectives[14]mission_Actors[13]SetHealth = 100
Objectives[14]mission_Actors[13]DieFromHeadShot = True
Objectives[14]mission_Actors[13]CanExitVehicle = True
Objectives[14]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[13]AlwaysFight = True
Objectives[14]mission_Actors[13]Seeing_Range = 30
Objectives[14]mission_Actors[13]Hearing_Range = 30
Objectives[14]mission_Actors[13]CombatMovement = Offensive
Objectives[14]mission_Actors[13]weapon = CombatPistol
Objectives[14]mission_Actors[13]Variation = Random
Objectives[14]mission_Actors[13]Task = 0
Objectives[14]mission_Actors[13]Task_Guard_Range = 5
Objectives[14]mission_Actors[13]Task_Stay_In_Range = True
Objectives[14]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[13]Task_Scenario = NONE
Objectives[14]mission_Actors[14]Survive_Number = 0
Objectives[14]mission_Actors[14]Failed_Text = 
Objectives[14]mission_Actors[14]Remove_After = 0
Objectives[14]mission_Actors[14]positionX = 365.1511
Objectives[14]mission_Actors[14]positionY = 5920.803
Objectives[14]mission_Actors[14]positionZ = -158.146
Objectives[14]mission_Actors[14]Heading = 270
Objectives[14]mission_Actors[14]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[14]Relationship_Group = Enemy1
Objectives[14]mission_Actors[14]AddBlip = True
Objectives[14]mission_Actors[14]ShowCone = False
Objectives[14]mission_Actors[14]Invincible = False
Objectives[14]mission_Actors[14]SetHealth = 100
Objectives[14]mission_Actors[14]DieFromHeadShot = True
Objectives[14]mission_Actors[14]CanExitVehicle = True
Objectives[14]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[14]AlwaysFight = True
Objectives[14]mission_Actors[14]Seeing_Range = 30
Objectives[14]mission_Actors[14]Hearing_Range = 30
Objectives[14]mission_Actors[14]CombatMovement = Offensive
Objectives[14]mission_Actors[14]weapon = CombatPistol
Objectives[14]mission_Actors[14]Variation = Random
Objectives[14]mission_Actors[14]Task = 0
Objectives[14]mission_Actors[14]Task_Guard_Range = 5
Objectives[14]mission_Actors[14]Task_Stay_In_Range = True
Objectives[14]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[14]Task_Scenario = NONE
Objectives[14]mission_Actors[15]Survive_Number = 0
Objectives[14]mission_Actors[15]Failed_Text = 
Objectives[14]mission_Actors[15]Remove_After = 0
Objectives[14]mission_Actors[15]positionX = 362.5266
Objectives[14]mission_Actors[15]positionY = 5918.993
Objectives[14]mission_Actors[15]positionZ = -158.1088
Objectives[14]mission_Actors[15]Heading = 270
Objectives[14]mission_Actors[15]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[15]Relationship_Group = Enemy1
Objectives[14]mission_Actors[15]AddBlip = True
Objectives[14]mission_Actors[15]ShowCone = False
Objectives[14]mission_Actors[15]Invincible = False
Objectives[14]mission_Actors[15]SetHealth = 100
Objectives[14]mission_Actors[15]DieFromHeadShot = True
Objectives[14]mission_Actors[15]CanExitVehicle = True
Objectives[14]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[15]AlwaysFight = True
Objectives[14]mission_Actors[15]Seeing_Range = 30
Objectives[14]mission_Actors[15]Hearing_Range = 30
Objectives[14]mission_Actors[15]CombatMovement = Offensive
Objectives[14]mission_Actors[15]weapon = CombatPistol
Objectives[14]mission_Actors[15]Variation = Random
Objectives[14]mission_Actors[15]Task = 0
Objectives[14]mission_Actors[15]Task_Guard_Range = 5
Objectives[14]mission_Actors[15]Task_Stay_In_Range = True
Objectives[14]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[15]Task_Scenario = NONE
Objectives[14]mission_Actors[16]Survive_Number = 0
Objectives[14]mission_Actors[16]Failed_Text = 
Objectives[14]mission_Actors[16]Remove_After = 0
Objectives[14]mission_Actors[16]positionX = 348.5162
Objectives[14]mission_Actors[16]positionY = 5917.413
Objectives[14]mission_Actors[16]positionZ = -158.1346
Objectives[14]mission_Actors[16]Heading = 270
Objectives[14]mission_Actors[16]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[16]Relationship_Group = Enemy1
Objectives[14]mission_Actors[16]AddBlip = True
Objectives[14]mission_Actors[16]ShowCone = False
Objectives[14]mission_Actors[16]Invincible = False
Objectives[14]mission_Actors[16]SetHealth = 100
Objectives[14]mission_Actors[16]DieFromHeadShot = True
Objectives[14]mission_Actors[16]CanExitVehicle = True
Objectives[14]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[16]AlwaysFight = True
Objectives[14]mission_Actors[16]Seeing_Range = 30
Objectives[14]mission_Actors[16]Hearing_Range = 30
Objectives[14]mission_Actors[16]CombatMovement = Offensive
Objectives[14]mission_Actors[16]weapon = CombatPistol
Objectives[14]mission_Actors[16]Variation = Random
Objectives[14]mission_Actors[16]Task = 0
Objectives[14]mission_Actors[16]Task_Guard_Range = 5
Objectives[14]mission_Actors[16]Task_Stay_In_Range = True
Objectives[14]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[16]Task_Scenario = NONE
Objectives[14]mission_Actors[17]Survive_Number = 0
Objectives[14]mission_Actors[17]Failed_Text = 
Objectives[14]mission_Actors[17]Remove_After = 0
Objectives[14]mission_Actors[17]positionX = 329.5233
Objectives[14]mission_Actors[17]positionY = 5912.619
Objectives[14]mission_Actors[17]positionZ = -158.3091
Objectives[14]mission_Actors[17]Heading = 270
Objectives[14]mission_Actors[17]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[17]Relationship_Group = Enemy1
Objectives[14]mission_Actors[17]AddBlip = True
Objectives[14]mission_Actors[17]ShowCone = False
Objectives[14]mission_Actors[17]Invincible = False
Objectives[14]mission_Actors[17]SetHealth = 100
Objectives[14]mission_Actors[17]DieFromHeadShot = True
Objectives[14]mission_Actors[17]CanExitVehicle = True
Objectives[14]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[17]AlwaysFight = True
Objectives[14]mission_Actors[17]Seeing_Range = 30
Objectives[14]mission_Actors[17]Hearing_Range = 30
Objectives[14]mission_Actors[17]CombatMovement = Offensive
Objectives[14]mission_Actors[17]weapon = CombatPistol
Objectives[14]mission_Actors[17]Variation = Random
Objectives[14]mission_Actors[17]Task = 0
Objectives[14]mission_Actors[17]Task_Guard_Range = 5
Objectives[14]mission_Actors[17]Task_Stay_In_Range = True
Objectives[14]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[17]Task_Scenario = NONE
Objectives[14]mission_Actors[18]Survive_Number = 0
Objectives[14]mission_Actors[18]Failed_Text = 
Objectives[14]mission_Actors[18]Remove_After = 0
Objectives[14]mission_Actors[18]positionX = 325.8748
Objectives[14]mission_Actors[18]positionY = 5916.235
Objectives[14]mission_Actors[18]positionZ = -158.2775
Objectives[14]mission_Actors[18]Heading = 270
Objectives[14]mission_Actors[18]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[18]Relationship_Group = Enemy1
Objectives[14]mission_Actors[18]AddBlip = True
Objectives[14]mission_Actors[18]ShowCone = False
Objectives[14]mission_Actors[18]Invincible = False
Objectives[14]mission_Actors[18]SetHealth = 100
Objectives[14]mission_Actors[18]DieFromHeadShot = True
Objectives[14]mission_Actors[18]CanExitVehicle = True
Objectives[14]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[18]AlwaysFight = True
Objectives[14]mission_Actors[18]Seeing_Range = 30
Objectives[14]mission_Actors[18]Hearing_Range = 30
Objectives[14]mission_Actors[18]CombatMovement = Offensive
Objectives[14]mission_Actors[18]weapon = CombatPistol
Objectives[14]mission_Actors[18]Variation = Random
Objectives[14]mission_Actors[18]Task = 0
Objectives[14]mission_Actors[18]Task_Guard_Range = 5
Objectives[14]mission_Actors[18]Task_Stay_In_Range = True
Objectives[14]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[18]Task_Scenario = NONE
Objectives[14]mission_Actors[19]Survive_Number = 0
Objectives[14]mission_Actors[19]Failed_Text = 
Objectives[14]mission_Actors[19]Remove_After = 0
Objectives[14]mission_Actors[19]positionX = 313.7617
Objectives[14]mission_Actors[19]positionY = 5912.655
Objectives[14]mission_Actors[19]positionZ = -158.1738
Objectives[14]mission_Actors[19]Heading = 270
Objectives[14]mission_Actors[19]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[19]Relationship_Group = Enemy1
Objectives[14]mission_Actors[19]AddBlip = True
Objectives[14]mission_Actors[19]ShowCone = False
Objectives[14]mission_Actors[19]Invincible = False
Objectives[14]mission_Actors[19]SetHealth = 100
Objectives[14]mission_Actors[19]DieFromHeadShot = True
Objectives[14]mission_Actors[19]CanExitVehicle = True
Objectives[14]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[19]AlwaysFight = True
Objectives[14]mission_Actors[19]Seeing_Range = 30
Objectives[14]mission_Actors[19]Hearing_Range = 30
Objectives[14]mission_Actors[19]CombatMovement = Offensive
Objectives[14]mission_Actors[19]weapon = CombatPistol
Objectives[14]mission_Actors[19]Variation = Random
Objectives[14]mission_Actors[19]Task = 0
Objectives[14]mission_Actors[19]Task_Guard_Range = 5
Objectives[14]mission_Actors[19]Task_Stay_In_Range = True
Objectives[14]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[19]Task_Scenario = NONE
Objectives[14]mission_Actors[20]Survive_Number = 0
Objectives[14]mission_Actors[20]Failed_Text = 
Objectives[14]mission_Actors[20]Remove_After = 0
Objectives[14]mission_Actors[20]positionX = 308.3344
Objectives[14]mission_Actors[20]positionY = 5911.558
Objectives[14]mission_Actors[20]positionZ = -158.1568
Objectives[14]mission_Actors[20]Heading = 270
Objectives[14]mission_Actors[20]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[20]Relationship_Group = Enemy1
Objectives[14]mission_Actors[20]AddBlip = True
Objectives[14]mission_Actors[20]ShowCone = False
Objectives[14]mission_Actors[20]Invincible = False
Objectives[14]mission_Actors[20]SetHealth = 100
Objectives[14]mission_Actors[20]DieFromHeadShot = True
Objectives[14]mission_Actors[20]CanExitVehicle = True
Objectives[14]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[20]AlwaysFight = True
Objectives[14]mission_Actors[20]Seeing_Range = 30
Objectives[14]mission_Actors[20]Hearing_Range = 30
Objectives[14]mission_Actors[20]CombatMovement = Offensive
Objectives[14]mission_Actors[20]weapon = CombatPistol
Objectives[14]mission_Actors[20]Variation = Random
Objectives[14]mission_Actors[20]Task = 0
Objectives[14]mission_Actors[20]Task_Guard_Range = 5
Objectives[14]mission_Actors[20]Task_Stay_In_Range = True
Objectives[14]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[20]Task_Scenario = NONE
Objectives[14]mission_Actors[21]Survive_Number = 0
Objectives[14]mission_Actors[21]Failed_Text = 
Objectives[14]mission_Actors[21]Remove_After = 0
Objectives[14]mission_Actors[21]positionX = 353.2462
Objectives[14]mission_Actors[21]positionY = 5942.271
Objectives[14]mission_Actors[21]positionZ = -158.2718
Objectives[14]mission_Actors[21]Heading = 290
Objectives[14]mission_Actors[21]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[21]Relationship_Group = Enemy1
Objectives[14]mission_Actors[21]AddBlip = True
Objectives[14]mission_Actors[21]ShowCone = False
Objectives[14]mission_Actors[21]Invincible = False
Objectives[14]mission_Actors[21]SetHealth = 100
Objectives[14]mission_Actors[21]DieFromHeadShot = True
Objectives[14]mission_Actors[21]CanExitVehicle = True
Objectives[14]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[21]AlwaysFight = True
Objectives[14]mission_Actors[21]Seeing_Range = 30
Objectives[14]mission_Actors[21]Hearing_Range = 30
Objectives[14]mission_Actors[21]CombatMovement = Offensive
Objectives[14]mission_Actors[21]weapon = CombatPistol
Objectives[14]mission_Actors[21]Variation = Random
Objectives[14]mission_Actors[21]Task = 0
Objectives[14]mission_Actors[21]Task_Guard_Range = 5
Objectives[14]mission_Actors[21]Task_Stay_In_Range = True
Objectives[14]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[21]Task_Scenario = NONE
Objectives[14]mission_Actors[22]Survive_Number = 0
Objectives[14]mission_Actors[22]Failed_Text = 
Objectives[14]mission_Actors[22]Remove_After = 0
Objectives[14]mission_Actors[22]positionX = 354.0671
Objectives[14]mission_Actors[22]positionY = 5947.166
Objectives[14]mission_Actors[22]positionZ = -158.2718
Objectives[14]mission_Actors[22]Heading = 270
Objectives[14]mission_Actors[22]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[22]Relationship_Group = Enemy1
Objectives[14]mission_Actors[22]AddBlip = True
Objectives[14]mission_Actors[22]ShowCone = False
Objectives[14]mission_Actors[22]Invincible = False
Objectives[14]mission_Actors[22]SetHealth = 100
Objectives[14]mission_Actors[22]DieFromHeadShot = True
Objectives[14]mission_Actors[22]CanExitVehicle = True
Objectives[14]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[22]AlwaysFight = True
Objectives[14]mission_Actors[22]Seeing_Range = 30
Objectives[14]mission_Actors[22]Hearing_Range = 30
Objectives[14]mission_Actors[22]CombatMovement = Offensive
Objectives[14]mission_Actors[22]weapon = CombatPistol
Objectives[14]mission_Actors[22]Variation = Random
Objectives[14]mission_Actors[22]Task = 0
Objectives[14]mission_Actors[22]Task_Guard_Range = 5
Objectives[14]mission_Actors[22]Task_Stay_In_Range = True
Objectives[14]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[22]Task_Scenario = NONE
Objectives[14]mission_Actors[23]Survive_Number = 0
Objectives[14]mission_Actors[23]Failed_Text = 
Objectives[14]mission_Actors[23]Remove_After = 0
Objectives[14]mission_Actors[23]positionX = 358.7477
Objectives[14]mission_Actors[23]positionY = 5946.843
Objectives[14]mission_Actors[23]positionZ = -158.2718
Objectives[14]mission_Actors[23]Heading = 270
Objectives[14]mission_Actors[23]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[23]Relationship_Group = Enemy1
Objectives[14]mission_Actors[23]AddBlip = True
Objectives[14]mission_Actors[23]ShowCone = False
Objectives[14]mission_Actors[23]Invincible = False
Objectives[14]mission_Actors[23]SetHealth = 100
Objectives[14]mission_Actors[23]DieFromHeadShot = True
Objectives[14]mission_Actors[23]CanExitVehicle = True
Objectives[14]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[23]AlwaysFight = True
Objectives[14]mission_Actors[23]Seeing_Range = 30
Objectives[14]mission_Actors[23]Hearing_Range = 30
Objectives[14]mission_Actors[23]CombatMovement = Offensive
Objectives[14]mission_Actors[23]weapon = CombatPistol
Objectives[14]mission_Actors[23]Variation = Random
Objectives[14]mission_Actors[23]Task = 0
Objectives[14]mission_Actors[23]Task_Guard_Range = 5
Objectives[14]mission_Actors[23]Task_Stay_In_Range = True
Objectives[14]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[23]Task_Scenario = NONE
Objectives[14]mission_Actors[24]Survive_Number = 0
Objectives[14]mission_Actors[24]Failed_Text = 
Objectives[14]mission_Actors[24]Remove_After = 0
Objectives[14]mission_Actors[24]positionX = 359.9111
Objectives[14]mission_Actors[24]positionY = 5939.155
Objectives[14]mission_Actors[24]positionZ = -158.2718
Objectives[14]mission_Actors[24]Heading = 300
Objectives[14]mission_Actors[24]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[24]Relationship_Group = Enemy1
Objectives[14]mission_Actors[24]AddBlip = True
Objectives[14]mission_Actors[24]ShowCone = False
Objectives[14]mission_Actors[24]Invincible = False
Objectives[14]mission_Actors[24]SetHealth = 100
Objectives[14]mission_Actors[24]DieFromHeadShot = True
Objectives[14]mission_Actors[24]CanExitVehicle = True
Objectives[14]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[24]AlwaysFight = True
Objectives[14]mission_Actors[24]Seeing_Range = 30
Objectives[14]mission_Actors[24]Hearing_Range = 30
Objectives[14]mission_Actors[24]CombatMovement = Offensive
Objectives[14]mission_Actors[24]weapon = CombatPistol
Objectives[14]mission_Actors[24]Variation = Random
Objectives[14]mission_Actors[24]Task = 0
Objectives[14]mission_Actors[24]Task_Guard_Range = 5
Objectives[14]mission_Actors[24]Task_Stay_In_Range = True
Objectives[14]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[24]Task_Scenario = NONE
Objectives[14]mission_Actors[25]Survive_Number = 0
Objectives[14]mission_Actors[25]Failed_Text = 
Objectives[14]mission_Actors[25]Remove_After = 0
Objectives[14]mission_Actors[25]positionX = 369.601
Objectives[14]mission_Actors[25]positionY = 5937.717
Objectives[14]mission_Actors[25]positionZ = -158.2718
Objectives[14]mission_Actors[25]Heading = 300
Objectives[14]mission_Actors[25]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[25]Relationship_Group = Enemy1
Objectives[14]mission_Actors[25]AddBlip = True
Objectives[14]mission_Actors[25]ShowCone = False
Objectives[14]mission_Actors[25]Invincible = False
Objectives[14]mission_Actors[25]SetHealth = 100
Objectives[14]mission_Actors[25]DieFromHeadShot = True
Objectives[14]mission_Actors[25]CanExitVehicle = True
Objectives[14]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[25]AlwaysFight = True
Objectives[14]mission_Actors[25]Seeing_Range = 30
Objectives[14]mission_Actors[25]Hearing_Range = 30
Objectives[14]mission_Actors[25]CombatMovement = Offensive
Objectives[14]mission_Actors[25]weapon = CombatPistol
Objectives[14]mission_Actors[25]Variation = Random
Objectives[14]mission_Actors[25]Task = 0
Objectives[14]mission_Actors[25]Task_Guard_Range = 5
Objectives[14]mission_Actors[25]Task_Stay_In_Range = True
Objectives[14]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[25]Task_Scenario = NONE
Objectives[14]mission_Actors[26]Survive_Number = 0
Objectives[14]mission_Actors[26]Failed_Text = 
Objectives[14]mission_Actors[26]Remove_After = 0
Objectives[14]mission_Actors[26]positionX = 376.5683
Objectives[14]mission_Actors[26]positionY = 5949.288
Objectives[14]mission_Actors[26]positionZ = -158.2718
Objectives[14]mission_Actors[26]Heading = 245
Objectives[14]mission_Actors[26]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[26]Relationship_Group = Enemy1
Objectives[14]mission_Actors[26]AddBlip = True
Objectives[14]mission_Actors[26]ShowCone = False
Objectives[14]mission_Actors[26]Invincible = False
Objectives[14]mission_Actors[26]SetHealth = 100
Objectives[14]mission_Actors[26]DieFromHeadShot = True
Objectives[14]mission_Actors[26]CanExitVehicle = True
Objectives[14]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[26]AlwaysFight = True
Objectives[14]mission_Actors[26]Seeing_Range = 30
Objectives[14]mission_Actors[26]Hearing_Range = 30
Objectives[14]mission_Actors[26]CombatMovement = Offensive
Objectives[14]mission_Actors[26]weapon = CombatPistol
Objectives[14]mission_Actors[26]Variation = Random
Objectives[14]mission_Actors[26]Task = 0
Objectives[14]mission_Actors[26]Task_Guard_Range = 5
Objectives[14]mission_Actors[26]Task_Stay_In_Range = True
Objectives[14]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[26]Task_Scenario = NONE
Objectives[14]mission_Actors[27]Survive_Number = 0
Objectives[14]mission_Actors[27]Failed_Text = 
Objectives[14]mission_Actors[27]Remove_After = 0
Objectives[14]mission_Actors[27]positionX = 392.3698
Objectives[14]mission_Actors[27]positionY = 5944.278
Objectives[14]mission_Actors[27]positionZ = -158.2719
Objectives[14]mission_Actors[27]Heading = 300
Objectives[14]mission_Actors[27]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[27]Relationship_Group = Enemy1
Objectives[14]mission_Actors[27]AddBlip = True
Objectives[14]mission_Actors[27]ShowCone = False
Objectives[14]mission_Actors[27]Invincible = False
Objectives[14]mission_Actors[27]SetHealth = 100
Objectives[14]mission_Actors[27]DieFromHeadShot = True
Objectives[14]mission_Actors[27]CanExitVehicle = True
Objectives[14]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[27]AlwaysFight = True
Objectives[14]mission_Actors[27]Seeing_Range = 30
Objectives[14]mission_Actors[27]Hearing_Range = 30
Objectives[14]mission_Actors[27]CombatMovement = Offensive
Objectives[14]mission_Actors[27]weapon = CombatPistol
Objectives[14]mission_Actors[27]Variation = Random
Objectives[14]mission_Actors[27]Task = 0
Objectives[14]mission_Actors[27]Task_Guard_Range = 5
Objectives[14]mission_Actors[27]Task_Stay_In_Range = True
Objectives[14]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[27]Task_Scenario = NONE
Objectives[14]mission_Actors[28]Survive_Number = 0
Objectives[14]mission_Actors[28]Failed_Text = 
Objectives[14]mission_Actors[28]Remove_After = 0
Objectives[14]mission_Actors[28]positionX = 405.8627
Objectives[14]mission_Actors[28]positionY = 5950.974
Objectives[14]mission_Actors[28]positionZ = -158.2719
Objectives[14]mission_Actors[28]Heading = 245
Objectives[14]mission_Actors[28]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[28]Relationship_Group = Enemy1
Objectives[14]mission_Actors[28]AddBlip = True
Objectives[14]mission_Actors[28]ShowCone = False
Objectives[14]mission_Actors[28]Invincible = False
Objectives[14]mission_Actors[28]SetHealth = 100
Objectives[14]mission_Actors[28]DieFromHeadShot = True
Objectives[14]mission_Actors[28]CanExitVehicle = True
Objectives[14]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[28]AlwaysFight = True
Objectives[14]mission_Actors[28]Seeing_Range = 30
Objectives[14]mission_Actors[28]Hearing_Range = 30
Objectives[14]mission_Actors[28]CombatMovement = Offensive
Objectives[14]mission_Actors[28]weapon = CombatPistol
Objectives[14]mission_Actors[28]Variation = Random
Objectives[14]mission_Actors[28]Task = 0
Objectives[14]mission_Actors[28]Task_Guard_Range = 5
Objectives[14]mission_Actors[28]Task_Stay_In_Range = True
Objectives[14]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[28]Task_Scenario = NONE
Objectives[14]mission_Actors[29]Survive_Number = 0
Objectives[14]mission_Actors[29]Failed_Text = 
Objectives[14]mission_Actors[29]Remove_After = 0
Objectives[14]mission_Actors[29]positionX = 410.7125
Objectives[14]mission_Actors[29]positionY = 5941.404
Objectives[14]mission_Actors[29]positionZ = -158.2719
Objectives[14]mission_Actors[29]Heading = 280
Objectives[14]mission_Actors[29]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[29]Relationship_Group = Enemy1
Objectives[14]mission_Actors[29]AddBlip = True
Objectives[14]mission_Actors[29]ShowCone = False
Objectives[14]mission_Actors[29]Invincible = False
Objectives[14]mission_Actors[29]SetHealth = 100
Objectives[14]mission_Actors[29]DieFromHeadShot = True
Objectives[14]mission_Actors[29]CanExitVehicle = True
Objectives[14]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[29]AlwaysFight = True
Objectives[14]mission_Actors[29]Seeing_Range = 30
Objectives[14]mission_Actors[29]Hearing_Range = 30
Objectives[14]mission_Actors[29]CombatMovement = Offensive
Objectives[14]mission_Actors[29]weapon = CombatPistol
Objectives[14]mission_Actors[29]Variation = Random
Objectives[14]mission_Actors[29]Task = 0
Objectives[14]mission_Actors[29]Task_Guard_Range = 5
Objectives[14]mission_Actors[29]Task_Stay_In_Range = True
Objectives[14]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[29]Task_Scenario = NONE
Objectives[14]mission_Actors[30]Survive_Number = 0
Objectives[14]mission_Actors[30]Failed_Text = 
Objectives[14]mission_Actors[30]Remove_After = 0
Objectives[14]mission_Actors[30]positionX = 429.4685
Objectives[14]mission_Actors[30]positionY = 5948.553
Objectives[14]mission_Actors[30]positionZ = -158.2719
Objectives[14]mission_Actors[30]Heading = 0
Objectives[14]mission_Actors[30]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[30]Relationship_Group = Enemy1
Objectives[14]mission_Actors[30]AddBlip = True
Objectives[14]mission_Actors[30]ShowCone = False
Objectives[14]mission_Actors[30]Invincible = False
Objectives[14]mission_Actors[30]SetHealth = 100
Objectives[14]mission_Actors[30]DieFromHeadShot = True
Objectives[14]mission_Actors[30]CanExitVehicle = True
Objectives[14]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[30]AlwaysFight = True
Objectives[14]mission_Actors[30]Seeing_Range = 30
Objectives[14]mission_Actors[30]Hearing_Range = 30
Objectives[14]mission_Actors[30]CombatMovement = Offensive
Objectives[14]mission_Actors[30]weapon = CombatPistol
Objectives[14]mission_Actors[30]Variation = Random
Objectives[14]mission_Actors[30]Task = 0
Objectives[14]mission_Actors[30]Task_Guard_Range = 5
Objectives[14]mission_Actors[30]Task_Stay_In_Range = True
Objectives[14]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[30]Task_Scenario = NONE
Objectives[14]mission_Actors[31]Survive_Number = 0
Objectives[14]mission_Actors[31]Failed_Text = 
Objectives[14]mission_Actors[31]Remove_After = 0
Objectives[14]mission_Actors[31]positionX = 439.6424
Objectives[14]mission_Actors[31]positionY = 5954.394
Objectives[14]mission_Actors[31]positionZ = -158.2631
Objectives[14]mission_Actors[31]Heading = 275
Objectives[14]mission_Actors[31]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[31]Relationship_Group = Enemy1
Objectives[14]mission_Actors[31]AddBlip = True
Objectives[14]mission_Actors[31]ShowCone = False
Objectives[14]mission_Actors[31]Invincible = False
Objectives[14]mission_Actors[31]SetHealth = 100
Objectives[14]mission_Actors[31]DieFromHeadShot = True
Objectives[14]mission_Actors[31]CanExitVehicle = True
Objectives[14]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[31]AlwaysFight = True
Objectives[14]mission_Actors[31]Seeing_Range = 30
Objectives[14]mission_Actors[31]Hearing_Range = 30
Objectives[14]mission_Actors[31]CombatMovement = Offensive
Objectives[14]mission_Actors[31]weapon = CombatPistol
Objectives[14]mission_Actors[31]Variation = Random
Objectives[14]mission_Actors[31]Task = 0
Objectives[14]mission_Actors[31]Task_Guard_Range = 5
Objectives[14]mission_Actors[31]Task_Stay_In_Range = True
Objectives[14]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[31]Task_Scenario = NONE
Objectives[14]mission_Actors[32]Survive_Number = 0
Objectives[14]mission_Actors[32]Failed_Text = 
Objectives[14]mission_Actors[32]Remove_After = 0
Objectives[14]mission_Actors[32]positionX = 439.4445
Objectives[14]mission_Actors[32]positionY = 5951.22
Objectives[14]mission_Actors[32]positionZ = -158.2675
Objectives[14]mission_Actors[32]Heading = 275
Objectives[14]mission_Actors[32]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[32]Relationship_Group = Enemy1
Objectives[14]mission_Actors[32]AddBlip = True
Objectives[14]mission_Actors[32]ShowCone = False
Objectives[14]mission_Actors[32]Invincible = False
Objectives[14]mission_Actors[32]SetHealth = 100
Objectives[14]mission_Actors[32]DieFromHeadShot = True
Objectives[14]mission_Actors[32]CanExitVehicle = True
Objectives[14]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[32]AlwaysFight = True
Objectives[14]mission_Actors[32]Seeing_Range = 30
Objectives[14]mission_Actors[32]Hearing_Range = 30
Objectives[14]mission_Actors[32]CombatMovement = Offensive
Objectives[14]mission_Actors[32]weapon = CombatPistol
Objectives[14]mission_Actors[32]Variation = Random
Objectives[14]mission_Actors[32]Task = 0
Objectives[14]mission_Actors[32]Task_Guard_Range = 5
Objectives[14]mission_Actors[32]Task_Stay_In_Range = True
Objectives[14]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[32]Task_Scenario = NONE
Objectives[14]mission_Actors[33]Survive_Number = 0
Objectives[14]mission_Actors[33]Failed_Text = 
Objectives[14]mission_Actors[33]Remove_After = 0
Objectives[14]mission_Actors[33]positionX = 435.128
Objectives[14]mission_Actors[33]positionY = 5953.042
Objectives[14]mission_Actors[33]positionZ = -158.2719
Objectives[14]mission_Actors[33]Heading = 275
Objectives[14]mission_Actors[33]String_Name = u_m_y_juggernaut_01
Objectives[14]mission_Actors[33]Relationship_Group = Enemy1
Objectives[14]mission_Actors[33]AddBlip = True
Objectives[14]mission_Actors[33]ShowCone = False
Objectives[14]mission_Actors[33]Invincible = False
Objectives[14]mission_Actors[33]SetHealth = 5000
Objectives[14]mission_Actors[33]DieFromHeadShot = True
Objectives[14]mission_Actors[33]CanExitVehicle = True
Objectives[14]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[33]AlwaysFight = True
Objectives[14]mission_Actors[33]Seeing_Range = 30
Objectives[14]mission_Actors[33]Hearing_Range = 30
Objectives[14]mission_Actors[33]CombatMovement = Offensive
Objectives[14]mission_Actors[33]weapon = CompactEMPLauncher
Objectives[14]mission_Actors[33]Variation = Default
Objectives[14]mission_Actors[33]Task = 0
Objectives[14]mission_Actors[33]Task_Guard_Range = 5
Objectives[14]mission_Actors[33]Task_Stay_In_Range = True
Objectives[14]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[33]Task_Scenario = NONE
Objectives[14]mission_Actors[34]Survive_Number = 0
Objectives[14]mission_Actors[34]Failed_Text = 
Objectives[14]mission_Actors[34]Remove_After = 0
Objectives[14]mission_Actors[34]positionX = 340.8496
Objectives[14]mission_Actors[34]positionY = 5947.976
Objectives[14]mission_Actors[34]positionZ = -158.2718
Objectives[14]mission_Actors[34]Heading = 250.1822
Objectives[14]mission_Actors[34]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[34]Relationship_Group = Enemy1
Objectives[14]mission_Actors[34]AddBlip = True
Objectives[14]mission_Actors[34]ShowCone = False
Objectives[14]mission_Actors[34]Invincible = False
Objectives[14]mission_Actors[34]SetHealth = 100
Objectives[14]mission_Actors[34]DieFromHeadShot = True
Objectives[14]mission_Actors[34]CanExitVehicle = True
Objectives[14]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[34]AlwaysFight = True
Objectives[14]mission_Actors[34]Seeing_Range = 30
Objectives[14]mission_Actors[34]Hearing_Range = 30
Objectives[14]mission_Actors[34]CombatMovement = Offensive
Objectives[14]mission_Actors[34]weapon = CombatPistol
Objectives[14]mission_Actors[34]Variation = Random
Objectives[14]mission_Actors[34]Task = 0
Objectives[14]mission_Actors[34]Task_Guard_Range = 5
Objectives[14]mission_Actors[34]Task_Stay_In_Range = True
Objectives[14]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[34]Task_Scenario = NONE
Objectives[14]mission_Actors[35]Survive_Number = 0
Objectives[14]mission_Actors[35]Failed_Text = 
Objectives[14]mission_Actors[35]Remove_After = 0
Objectives[14]mission_Actors[35]positionX = 336.1501
Objectives[14]mission_Actors[35]positionY = 5948.773
Objectives[14]mission_Actors[35]positionZ = -158.2718
Objectives[14]mission_Actors[35]Heading = 250.1822
Objectives[14]mission_Actors[35]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[35]Relationship_Group = Enemy1
Objectives[14]mission_Actors[35]AddBlip = True
Objectives[14]mission_Actors[35]ShowCone = False
Objectives[14]mission_Actors[35]Invincible = False
Objectives[14]mission_Actors[35]SetHealth = 100
Objectives[14]mission_Actors[35]DieFromHeadShot = True
Objectives[14]mission_Actors[35]CanExitVehicle = True
Objectives[14]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[35]AlwaysFight = True
Objectives[14]mission_Actors[35]Seeing_Range = 30
Objectives[14]mission_Actors[35]Hearing_Range = 30
Objectives[14]mission_Actors[35]CombatMovement = Offensive
Objectives[14]mission_Actors[35]weapon = CombatPistol
Objectives[14]mission_Actors[35]Variation = Random
Objectives[14]mission_Actors[35]Task = 0
Objectives[14]mission_Actors[35]Task_Guard_Range = 5
Objectives[14]mission_Actors[35]Task_Stay_In_Range = True
Objectives[14]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[35]Task_Scenario = NONE
Objectives[14]mission_Actors[36]Survive_Number = 0
Objectives[14]mission_Actors[36]Failed_Text = 
Objectives[14]mission_Actors[36]Remove_After = 0
Objectives[14]mission_Actors[36]positionX = 323.8731
Objectives[14]mission_Actors[36]positionY = 5946.562
Objectives[14]mission_Actors[36]positionZ = -158.2718
Objectives[14]mission_Actors[36]Heading = 250.1822
Objectives[14]mission_Actors[36]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[36]Relationship_Group = Enemy1
Objectives[14]mission_Actors[36]AddBlip = True
Objectives[14]mission_Actors[36]ShowCone = False
Objectives[14]mission_Actors[36]Invincible = False
Objectives[14]mission_Actors[36]SetHealth = 100
Objectives[14]mission_Actors[36]DieFromHeadShot = True
Objectives[14]mission_Actors[36]CanExitVehicle = True
Objectives[14]mission_Actors[36]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[36]AlwaysFight = True
Objectives[14]mission_Actors[36]Seeing_Range = 30
Objectives[14]mission_Actors[36]Hearing_Range = 30
Objectives[14]mission_Actors[36]CombatMovement = Offensive
Objectives[14]mission_Actors[36]weapon = CombatPistol
Objectives[14]mission_Actors[36]Variation = Random
Objectives[14]mission_Actors[36]Task = 0
Objectives[14]mission_Actors[36]Task_Guard_Range = 5
Objectives[14]mission_Actors[36]Task_Stay_In_Range = True
Objectives[14]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[36]Task_Scenario = NONE
Objectives[14]mission_Actors[37]Survive_Number = 0
Objectives[14]mission_Actors[37]Failed_Text = 
Objectives[14]mission_Actors[37]Remove_After = 0
Objectives[14]mission_Actors[37]positionX = 319.2508
Objectives[14]mission_Actors[37]positionY = 5940.37
Objectives[14]mission_Actors[37]positionZ = -158.2718
Objectives[14]mission_Actors[37]Heading = 285.1821
Objectives[14]mission_Actors[37]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[37]Relationship_Group = Enemy1
Objectives[14]mission_Actors[37]AddBlip = True
Objectives[14]mission_Actors[37]ShowCone = False
Objectives[14]mission_Actors[37]Invincible = False
Objectives[14]mission_Actors[37]SetHealth = 100
Objectives[14]mission_Actors[37]DieFromHeadShot = True
Objectives[14]mission_Actors[37]CanExitVehicle = True
Objectives[14]mission_Actors[37]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[37]AlwaysFight = True
Objectives[14]mission_Actors[37]Seeing_Range = 30
Objectives[14]mission_Actors[37]Hearing_Range = 30
Objectives[14]mission_Actors[37]CombatMovement = Offensive
Objectives[14]mission_Actors[37]weapon = CombatPistol
Objectives[14]mission_Actors[37]Variation = Random
Objectives[14]mission_Actors[37]Task = 0
Objectives[14]mission_Actors[37]Task_Guard_Range = 5
Objectives[14]mission_Actors[37]Task_Stay_In_Range = True
Objectives[14]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[37]Task_Scenario = NONE
Objectives[14]mission_Actors[38]Survive_Number = 0
Objectives[14]mission_Actors[38]Failed_Text = 
Objectives[14]mission_Actors[38]Remove_After = 0
Objectives[14]mission_Actors[38]positionX = 322.9489
Objectives[14]mission_Actors[38]positionY = 5929.53
Objectives[14]mission_Actors[38]positionZ = -158.2718
Objectives[14]mission_Actors[38]Heading = 330.1821
Objectives[14]mission_Actors[38]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[38]Relationship_Group = Enemy1
Objectives[14]mission_Actors[38]AddBlip = True
Objectives[14]mission_Actors[38]ShowCone = False
Objectives[14]mission_Actors[38]Invincible = False
Objectives[14]mission_Actors[38]SetHealth = 100
Objectives[14]mission_Actors[38]DieFromHeadShot = True
Objectives[14]mission_Actors[38]CanExitVehicle = True
Objectives[14]mission_Actors[38]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[38]AlwaysFight = True
Objectives[14]mission_Actors[38]Seeing_Range = 30
Objectives[14]mission_Actors[38]Hearing_Range = 30
Objectives[14]mission_Actors[38]CombatMovement = Offensive
Objectives[14]mission_Actors[38]weapon = CombatPistol
Objectives[14]mission_Actors[38]Variation = Random
Objectives[14]mission_Actors[38]Task = 0
Objectives[14]mission_Actors[38]Task_Guard_Range = 5
Objectives[14]mission_Actors[38]Task_Stay_In_Range = True
Objectives[14]mission_Actors[38]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[38]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[38]Task_Scenario = NONE
Objectives[14]mission_Actors[39]Survive_Number = 0
Objectives[14]mission_Actors[39]Failed_Text = 
Objectives[14]mission_Actors[39]Remove_After = 0
Objectives[14]mission_Actors[39]positionX = 316.1838
Objectives[14]mission_Actors[39]positionY = 5981.415
Objectives[14]mission_Actors[39]positionZ = -158.4
Objectives[14]mission_Actors[39]Heading = 170.1821
Objectives[14]mission_Actors[39]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[39]Relationship_Group = Enemy1
Objectives[14]mission_Actors[39]AddBlip = True
Objectives[14]mission_Actors[39]ShowCone = False
Objectives[14]mission_Actors[39]Invincible = False
Objectives[14]mission_Actors[39]SetHealth = 100
Objectives[14]mission_Actors[39]DieFromHeadShot = True
Objectives[14]mission_Actors[39]CanExitVehicle = True
Objectives[14]mission_Actors[39]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[39]AlwaysFight = True
Objectives[14]mission_Actors[39]Seeing_Range = 30
Objectives[14]mission_Actors[39]Hearing_Range = 30
Objectives[14]mission_Actors[39]CombatMovement = Offensive
Objectives[14]mission_Actors[39]weapon = CombatPistol
Objectives[14]mission_Actors[39]Variation = Random
Objectives[14]mission_Actors[39]Task = 0
Objectives[14]mission_Actors[39]Task_Guard_Range = 5
Objectives[14]mission_Actors[39]Task_Stay_In_Range = True
Objectives[14]mission_Actors[39]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[39]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[39]Task_Scenario = NONE
Objectives[14]mission_Actors[40]Survive_Number = 0
Objectives[14]mission_Actors[40]Failed_Text = 
Objectives[14]mission_Actors[40]Remove_After = 0
Objectives[14]mission_Actors[40]positionX = 316.1617
Objectives[14]mission_Actors[40]positionY = 5989.825
Objectives[14]mission_Actors[40]positionZ = -158.3739
Objectives[14]mission_Actors[40]Heading = 170.1821
Objectives[14]mission_Actors[40]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[40]Relationship_Group = Enemy1
Objectives[14]mission_Actors[40]AddBlip = True
Objectives[14]mission_Actors[40]ShowCone = False
Objectives[14]mission_Actors[40]Invincible = False
Objectives[14]mission_Actors[40]SetHealth = 100
Objectives[14]mission_Actors[40]DieFromHeadShot = True
Objectives[14]mission_Actors[40]CanExitVehicle = True
Objectives[14]mission_Actors[40]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[40]AlwaysFight = True
Objectives[14]mission_Actors[40]Seeing_Range = 30
Objectives[14]mission_Actors[40]Hearing_Range = 30
Objectives[14]mission_Actors[40]CombatMovement = Offensive
Objectives[14]mission_Actors[40]weapon = CombatPistol
Objectives[14]mission_Actors[40]Variation = Random
Objectives[14]mission_Actors[40]Task = 0
Objectives[14]mission_Actors[40]Task_Guard_Range = 5
Objectives[14]mission_Actors[40]Task_Stay_In_Range = True
Objectives[14]mission_Actors[40]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[40]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[40]Task_Scenario = NONE
Objectives[14]mission_Actors[41]Survive_Number = 0
Objectives[14]mission_Actors[41]Failed_Text = 
Objectives[14]mission_Actors[41]Remove_After = 0
Objectives[14]mission_Actors[41]positionX = 317.544
Objectives[14]mission_Actors[41]positionY = 6003.811
Objectives[14]mission_Actors[41]positionZ = -158.859
Objectives[14]mission_Actors[41]Heading = 205.1821
Objectives[14]mission_Actors[41]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[41]Relationship_Group = Enemy1
Objectives[14]mission_Actors[41]AddBlip = True
Objectives[14]mission_Actors[41]ShowCone = False
Objectives[14]mission_Actors[41]Invincible = False
Objectives[14]mission_Actors[41]SetHealth = 100
Objectives[14]mission_Actors[41]DieFromHeadShot = True
Objectives[14]mission_Actors[41]CanExitVehicle = True
Objectives[14]mission_Actors[41]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[41]AlwaysFight = True
Objectives[14]mission_Actors[41]Seeing_Range = 30
Objectives[14]mission_Actors[41]Hearing_Range = 30
Objectives[14]mission_Actors[41]CombatMovement = Offensive
Objectives[14]mission_Actors[41]weapon = CombatPistol
Objectives[14]mission_Actors[41]Variation = Random
Objectives[14]mission_Actors[41]Task = 0
Objectives[14]mission_Actors[41]Task_Guard_Range = 5
Objectives[14]mission_Actors[41]Task_Stay_In_Range = True
Objectives[14]mission_Actors[41]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[41]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[41]Task_Scenario = NONE
Objectives[14]mission_Actors[42]Survive_Number = 0
Objectives[14]mission_Actors[42]Failed_Text = 
Objectives[14]mission_Actors[42]Remove_After = 0
Objectives[14]mission_Actors[42]positionX = 311.4562
Objectives[14]mission_Actors[42]positionY = 6014.142
Objectives[14]mission_Actors[42]positionZ = -158.9708
Objectives[14]mission_Actors[42]Heading = 205.1821
Objectives[14]mission_Actors[42]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[42]Relationship_Group = Enemy1
Objectives[14]mission_Actors[42]AddBlip = True
Objectives[14]mission_Actors[42]ShowCone = False
Objectives[14]mission_Actors[42]Invincible = False
Objectives[14]mission_Actors[42]SetHealth = 100
Objectives[14]mission_Actors[42]DieFromHeadShot = True
Objectives[14]mission_Actors[42]CanExitVehicle = True
Objectives[14]mission_Actors[42]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[42]AlwaysFight = True
Objectives[14]mission_Actors[42]Seeing_Range = 30
Objectives[14]mission_Actors[42]Hearing_Range = 30
Objectives[14]mission_Actors[42]CombatMovement = Offensive
Objectives[14]mission_Actors[42]weapon = CombatPistol
Objectives[14]mission_Actors[42]Variation = Random
Objectives[14]mission_Actors[42]Task = 0
Objectives[14]mission_Actors[42]Task_Guard_Range = 5
Objectives[14]mission_Actors[42]Task_Stay_In_Range = True
Objectives[14]mission_Actors[42]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[42]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[42]Task_Scenario = NONE
Objectives[14]mission_Actors[43]Survive_Number = 0
Objectives[14]mission_Actors[43]Failed_Text = 
Objectives[14]mission_Actors[43]Remove_After = 0
Objectives[14]mission_Actors[43]positionX = 302.4971
Objectives[14]mission_Actors[43]positionY = 6020.141
Objectives[14]mission_Actors[43]positionZ = -159.0256
Objectives[14]mission_Actors[43]Heading = 205.1821
Objectives[14]mission_Actors[43]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[43]Relationship_Group = Enemy1
Objectives[14]mission_Actors[43]AddBlip = True
Objectives[14]mission_Actors[43]ShowCone = False
Objectives[14]mission_Actors[43]Invincible = False
Objectives[14]mission_Actors[43]SetHealth = 100
Objectives[14]mission_Actors[43]DieFromHeadShot = True
Objectives[14]mission_Actors[43]CanExitVehicle = True
Objectives[14]mission_Actors[43]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[43]AlwaysFight = True
Objectives[14]mission_Actors[43]Seeing_Range = 30
Objectives[14]mission_Actors[43]Hearing_Range = 30
Objectives[14]mission_Actors[43]CombatMovement = Offensive
Objectives[14]mission_Actors[43]weapon = CombatPistol
Objectives[14]mission_Actors[43]Variation = Random
Objectives[14]mission_Actors[43]Task = 0
Objectives[14]mission_Actors[43]Task_Guard_Range = 5
Objectives[14]mission_Actors[43]Task_Stay_In_Range = True
Objectives[14]mission_Actors[43]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[43]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[43]Task_Scenario = NONE
Objectives[14]mission_Actors[44]Survive_Number = 0
Objectives[14]mission_Actors[44]Failed_Text = 
Objectives[14]mission_Actors[44]Remove_After = 0
Objectives[14]mission_Actors[44]positionX = 300.1044
Objectives[14]mission_Actors[44]positionY = 6024.769
Objectives[14]mission_Actors[44]positionZ = -159.0571
Objectives[14]mission_Actors[44]Heading = 230.1821
Objectives[14]mission_Actors[44]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[44]Relationship_Group = Enemy1
Objectives[14]mission_Actors[44]AddBlip = True
Objectives[14]mission_Actors[44]ShowCone = False
Objectives[14]mission_Actors[44]Invincible = False
Objectives[14]mission_Actors[44]SetHealth = 100
Objectives[14]mission_Actors[44]DieFromHeadShot = True
Objectives[14]mission_Actors[44]CanExitVehicle = True
Objectives[14]mission_Actors[44]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[44]AlwaysFight = True
Objectives[14]mission_Actors[44]Seeing_Range = 30
Objectives[14]mission_Actors[44]Hearing_Range = 30
Objectives[14]mission_Actors[44]CombatMovement = Offensive
Objectives[14]mission_Actors[44]weapon = CombatPistol
Objectives[14]mission_Actors[44]Variation = Random
Objectives[14]mission_Actors[44]Task = 0
Objectives[14]mission_Actors[44]Task_Guard_Range = 5
Objectives[14]mission_Actors[44]Task_Stay_In_Range = True
Objectives[14]mission_Actors[44]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[44]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[44]Task_Scenario = NONE
Objectives[14]mission_Actors[45]Survive_Number = 0
Objectives[14]mission_Actors[45]Failed_Text = 
Objectives[14]mission_Actors[45]Remove_After = 0
Objectives[14]mission_Actors[45]positionX = 283.5327
Objectives[14]mission_Actors[45]positionY = 6026.341
Objectives[14]mission_Actors[45]positionZ = -159.1485
Objectives[14]mission_Actors[45]Heading = 230.1954
Objectives[14]mission_Actors[45]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[45]Relationship_Group = Enemy1
Objectives[14]mission_Actors[45]AddBlip = True
Objectives[14]mission_Actors[45]ShowCone = False
Objectives[14]mission_Actors[45]Invincible = False
Objectives[14]mission_Actors[45]SetHealth = 100
Objectives[14]mission_Actors[45]DieFromHeadShot = True
Objectives[14]mission_Actors[45]CanExitVehicle = True
Objectives[14]mission_Actors[45]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[45]AlwaysFight = True
Objectives[14]mission_Actors[45]Seeing_Range = 30
Objectives[14]mission_Actors[45]Hearing_Range = 30
Objectives[14]mission_Actors[45]CombatMovement = Offensive
Objectives[14]mission_Actors[45]weapon = CombatPistol
Objectives[14]mission_Actors[45]Variation = Random
Objectives[14]mission_Actors[45]Task = 0
Objectives[14]mission_Actors[45]Task_Guard_Range = 5
Objectives[14]mission_Actors[45]Task_Stay_In_Range = True
Objectives[14]mission_Actors[45]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[45]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[45]Task_Scenario = NONE
Objectives[14]mission_Actors[46]Survive_Number = 0
Objectives[14]mission_Actors[46]Failed_Text = 
Objectives[14]mission_Actors[46]Remove_After = 0
Objectives[14]mission_Actors[46]positionX = 280.7292
Objectives[14]mission_Actors[46]positionY = 6029.423
Objectives[14]mission_Actors[46]positionZ = -159.1892
Objectives[14]mission_Actors[46]Heading = 290.1821
Objectives[14]mission_Actors[46]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[46]Relationship_Group = Enemy1
Objectives[14]mission_Actors[46]AddBlip = True
Objectives[14]mission_Actors[46]ShowCone = False
Objectives[14]mission_Actors[46]Invincible = False
Objectives[14]mission_Actors[46]SetHealth = 100
Objectives[14]mission_Actors[46]DieFromHeadShot = True
Objectives[14]mission_Actors[46]CanExitVehicle = True
Objectives[14]mission_Actors[46]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[46]AlwaysFight = True
Objectives[14]mission_Actors[46]Seeing_Range = 30
Objectives[14]mission_Actors[46]Hearing_Range = 30
Objectives[14]mission_Actors[46]CombatMovement = Offensive
Objectives[14]mission_Actors[46]weapon = CombatPistol
Objectives[14]mission_Actors[46]Variation = Random
Objectives[14]mission_Actors[46]Task = 0
Objectives[14]mission_Actors[46]Task_Guard_Range = 5
Objectives[14]mission_Actors[46]Task_Stay_In_Range = True
Objectives[14]mission_Actors[46]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[46]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[46]Task_Scenario = NONE
Objectives[14]mission_Actors[47]Survive_Number = 0
Objectives[14]mission_Actors[47]Failed_Text = 
Objectives[14]mission_Actors[47]Remove_After = 0
Objectives[14]mission_Actors[47]positionX = 268.1577
Objectives[14]mission_Actors[47]positionY = 6026.37
Objectives[14]mission_Actors[47]positionZ = -159.3188
Objectives[14]mission_Actors[47]Heading = 260.1821
Objectives[14]mission_Actors[47]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[47]Relationship_Group = Enemy1
Objectives[14]mission_Actors[47]AddBlip = True
Objectives[14]mission_Actors[47]ShowCone = False
Objectives[14]mission_Actors[47]Invincible = False
Objectives[14]mission_Actors[47]SetHealth = 100
Objectives[14]mission_Actors[47]DieFromHeadShot = True
Objectives[14]mission_Actors[47]CanExitVehicle = True
Objectives[14]mission_Actors[47]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[47]AlwaysFight = True
Objectives[14]mission_Actors[47]Seeing_Range = 30
Objectives[14]mission_Actors[47]Hearing_Range = 30
Objectives[14]mission_Actors[47]CombatMovement = Offensive
Objectives[14]mission_Actors[47]weapon = CombatPistol
Objectives[14]mission_Actors[47]Variation = Random
Objectives[14]mission_Actors[47]Task = 0
Objectives[14]mission_Actors[47]Task_Guard_Range = 5
Objectives[14]mission_Actors[47]Task_Stay_In_Range = True
Objectives[14]mission_Actors[47]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[47]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[47]Task_Scenario = NONE
Objectives[14]mission_Actors[48]Survive_Number = 0
Objectives[14]mission_Actors[48]Failed_Text = 
Objectives[14]mission_Actors[48]Remove_After = 0
Objectives[14]mission_Actors[48]positionX = 268.1167
Objectives[14]mission_Actors[48]positionY = 6024.738
Objectives[14]mission_Actors[48]positionZ = -159.3141
Objectives[14]mission_Actors[48]Heading = 260.1821
Objectives[14]mission_Actors[48]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[48]Relationship_Group = Enemy1
Objectives[14]mission_Actors[48]AddBlip = True
Objectives[14]mission_Actors[48]ShowCone = False
Objectives[14]mission_Actors[48]Invincible = False
Objectives[14]mission_Actors[48]SetHealth = 100
Objectives[14]mission_Actors[48]DieFromHeadShot = True
Objectives[14]mission_Actors[48]CanExitVehicle = True
Objectives[14]mission_Actors[48]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[48]AlwaysFight = True
Objectives[14]mission_Actors[48]Seeing_Range = 30
Objectives[14]mission_Actors[48]Hearing_Range = 30
Objectives[14]mission_Actors[48]CombatMovement = Offensive
Objectives[14]mission_Actors[48]weapon = CombatPistol
Objectives[14]mission_Actors[48]Variation = Random
Objectives[14]mission_Actors[48]Task = 0
Objectives[14]mission_Actors[48]Task_Guard_Range = 5
Objectives[14]mission_Actors[48]Task_Stay_In_Range = True
Objectives[14]mission_Actors[48]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[48]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[48]Task_Scenario = NONE
Objectives[14]mission_Actors[49]Survive_Number = 0
Objectives[14]mission_Actors[49]Failed_Text = 
Objectives[14]mission_Actors[49]Remove_After = 0
Objectives[14]mission_Actors[49]positionX = 265.874
Objectives[14]mission_Actors[49]positionY = 6022.877
Objectives[14]mission_Actors[49]positionZ = -159.333
Objectives[14]mission_Actors[49]Heading = 260.1821
Objectives[14]mission_Actors[49]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[49]Relationship_Group = Enemy1
Objectives[14]mission_Actors[49]AddBlip = True
Objectives[14]mission_Actors[49]ShowCone = False
Objectives[14]mission_Actors[49]Invincible = False
Objectives[14]mission_Actors[49]SetHealth = 100
Objectives[14]mission_Actors[49]DieFromHeadShot = True
Objectives[14]mission_Actors[49]CanExitVehicle = True
Objectives[14]mission_Actors[49]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[49]AlwaysFight = True
Objectives[14]mission_Actors[49]Seeing_Range = 30
Objectives[14]mission_Actors[49]Hearing_Range = 30
Objectives[14]mission_Actors[49]CombatMovement = Offensive
Objectives[14]mission_Actors[49]weapon = CombatPistol
Objectives[14]mission_Actors[49]Variation = Random
Objectives[14]mission_Actors[49]Task = 0
Objectives[14]mission_Actors[49]Task_Guard_Range = 5
Objectives[14]mission_Actors[49]Task_Stay_In_Range = True
Objectives[14]mission_Actors[49]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[49]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[49]Task_Scenario = NONE
Objectives[14]mission_Actors[50]Survive_Number = 0
Objectives[14]mission_Actors[50]Failed_Text = 
Objectives[14]mission_Actors[50]Remove_After = 0
Objectives[14]mission_Actors[50]positionX = 253.8782
Objectives[14]mission_Actors[50]positionY = 5966.214
Objectives[14]mission_Actors[50]positionZ = -159.4484
Objectives[14]mission_Actors[50]Heading = 200.1821
Objectives[14]mission_Actors[50]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[50]Relationship_Group = Enemy1
Objectives[14]mission_Actors[50]AddBlip = True
Objectives[14]mission_Actors[50]ShowCone = False
Objectives[14]mission_Actors[50]Invincible = False
Objectives[14]mission_Actors[50]SetHealth = 100
Objectives[14]mission_Actors[50]DieFromHeadShot = True
Objectives[14]mission_Actors[50]CanExitVehicle = True
Objectives[14]mission_Actors[50]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[50]AlwaysFight = True
Objectives[14]mission_Actors[50]Seeing_Range = 30
Objectives[14]mission_Actors[50]Hearing_Range = 30
Objectives[14]mission_Actors[50]CombatMovement = Offensive
Objectives[14]mission_Actors[50]weapon = CombatPistol
Objectives[14]mission_Actors[50]Variation = Random
Objectives[14]mission_Actors[50]Task = 0
Objectives[14]mission_Actors[50]Task_Guard_Range = 5
Objectives[14]mission_Actors[50]Task_Stay_In_Range = True
Objectives[14]mission_Actors[50]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[50]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[50]Task_Scenario = NONE
Objectives[14]mission_Actors[51]Survive_Number = 0
Objectives[14]mission_Actors[51]Failed_Text = 
Objectives[14]mission_Actors[51]Remove_After = 0
Objectives[14]mission_Actors[51]positionX = 253.0353
Objectives[14]mission_Actors[51]positionY = 5974.27
Objectives[14]mission_Actors[51]positionZ = -159.4289
Objectives[14]mission_Actors[51]Heading = 200.1821
Objectives[14]mission_Actors[51]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[51]Relationship_Group = Enemy1
Objectives[14]mission_Actors[51]AddBlip = True
Objectives[14]mission_Actors[51]ShowCone = False
Objectives[14]mission_Actors[51]Invincible = False
Objectives[14]mission_Actors[51]SetHealth = 100
Objectives[14]mission_Actors[51]DieFromHeadShot = True
Objectives[14]mission_Actors[51]CanExitVehicle = True
Objectives[14]mission_Actors[51]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[51]AlwaysFight = True
Objectives[14]mission_Actors[51]Seeing_Range = 30
Objectives[14]mission_Actors[51]Hearing_Range = 30
Objectives[14]mission_Actors[51]CombatMovement = Offensive
Objectives[14]mission_Actors[51]weapon = CombatPistol
Objectives[14]mission_Actors[51]Variation = Random
Objectives[14]mission_Actors[51]Task = 0
Objectives[14]mission_Actors[51]Task_Guard_Range = 5
Objectives[14]mission_Actors[51]Task_Stay_In_Range = True
Objectives[14]mission_Actors[51]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[51]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[51]Task_Scenario = NONE
Objectives[14]mission_Actors[52]Survive_Number = 0
Objectives[14]mission_Actors[52]Failed_Text = 
Objectives[14]mission_Actors[52]Remove_After = 0
Objectives[14]mission_Actors[52]positionX = 252.0988
Objectives[14]mission_Actors[52]positionY = 5983.221
Objectives[14]mission_Actors[52]positionZ = -159.4175
Objectives[14]mission_Actors[52]Heading = 200.1821
Objectives[14]mission_Actors[52]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[52]Relationship_Group = Enemy1
Objectives[14]mission_Actors[52]AddBlip = True
Objectives[14]mission_Actors[52]ShowCone = False
Objectives[14]mission_Actors[52]Invincible = False
Objectives[14]mission_Actors[52]SetHealth = 100
Objectives[14]mission_Actors[52]DieFromHeadShot = True
Objectives[14]mission_Actors[52]CanExitVehicle = True
Objectives[14]mission_Actors[52]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[52]AlwaysFight = True
Objectives[14]mission_Actors[52]Seeing_Range = 30
Objectives[14]mission_Actors[52]Hearing_Range = 30
Objectives[14]mission_Actors[52]CombatMovement = Offensive
Objectives[14]mission_Actors[52]weapon = CombatPistol
Objectives[14]mission_Actors[52]Variation = Random
Objectives[14]mission_Actors[52]Task = 0
Objectives[14]mission_Actors[52]Task_Guard_Range = 5
Objectives[14]mission_Actors[52]Task_Stay_In_Range = True
Objectives[14]mission_Actors[52]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[52]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[52]Task_Scenario = NONE
Objectives[14]mission_Actors[53]Survive_Number = 0
Objectives[14]mission_Actors[53]Failed_Text = 
Objectives[14]mission_Actors[53]Remove_After = 0
Objectives[14]mission_Actors[53]positionX = 250.9436
Objectives[14]mission_Actors[53]positionY = 5994.261
Objectives[14]mission_Actors[53]positionZ = -159.4214
Objectives[14]mission_Actors[53]Heading = 200.1821
Objectives[14]mission_Actors[53]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[53]Relationship_Group = Enemy1
Objectives[14]mission_Actors[53]AddBlip = True
Objectives[14]mission_Actors[53]ShowCone = False
Objectives[14]mission_Actors[53]Invincible = False
Objectives[14]mission_Actors[53]SetHealth = 100
Objectives[14]mission_Actors[53]DieFromHeadShot = True
Objectives[14]mission_Actors[53]CanExitVehicle = True
Objectives[14]mission_Actors[53]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[53]AlwaysFight = True
Objectives[14]mission_Actors[53]Seeing_Range = 30
Objectives[14]mission_Actors[53]Hearing_Range = 30
Objectives[14]mission_Actors[53]CombatMovement = Offensive
Objectives[14]mission_Actors[53]weapon = CombatPistol
Objectives[14]mission_Actors[53]Variation = Random
Objectives[14]mission_Actors[53]Task = 0
Objectives[14]mission_Actors[53]Task_Guard_Range = 5
Objectives[14]mission_Actors[53]Task_Stay_In_Range = True
Objectives[14]mission_Actors[53]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[53]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[53]Task_Scenario = NONE
Objectives[14]mission_Actors[54]Survive_Number = 0
Objectives[14]mission_Actors[54]Failed_Text = 
Objectives[14]mission_Actors[54]Remove_After = 0
Objectives[14]mission_Actors[54]positionX = 249.9133
Objectives[14]mission_Actors[54]positionY = 6004.107
Objectives[14]mission_Actors[54]positionZ = -159.425
Objectives[14]mission_Actors[54]Heading = 200.1821
Objectives[14]mission_Actors[54]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[54]Relationship_Group = Enemy1
Objectives[14]mission_Actors[54]AddBlip = True
Objectives[14]mission_Actors[54]ShowCone = False
Objectives[14]mission_Actors[54]Invincible = False
Objectives[14]mission_Actors[54]SetHealth = 100
Objectives[14]mission_Actors[54]DieFromHeadShot = True
Objectives[14]mission_Actors[54]CanExitVehicle = True
Objectives[14]mission_Actors[54]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[54]AlwaysFight = True
Objectives[14]mission_Actors[54]Seeing_Range = 30
Objectives[14]mission_Actors[54]Hearing_Range = 30
Objectives[14]mission_Actors[54]CombatMovement = Offensive
Objectives[14]mission_Actors[54]weapon = CombatPistol
Objectives[14]mission_Actors[54]Variation = Random
Objectives[14]mission_Actors[54]Task = 0
Objectives[14]mission_Actors[54]Task_Guard_Range = 5
Objectives[14]mission_Actors[54]Task_Stay_In_Range = True
Objectives[14]mission_Actors[54]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[54]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[54]Task_Scenario = NONE
Objectives[14]mission_Actors[55]Survive_Number = 0
Objectives[14]mission_Actors[55]Failed_Text = 
Objectives[14]mission_Actors[55]Remove_After = 0
Objectives[14]mission_Actors[55]positionX = 242.2258
Objectives[14]mission_Actors[55]positionY = 6003.838
Objectives[14]mission_Actors[55]positionZ = -159.4295
Objectives[14]mission_Actors[55]Heading = 200.1821
Objectives[14]mission_Actors[55]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[55]Relationship_Group = Enemy1
Objectives[14]mission_Actors[55]AddBlip = True
Objectives[14]mission_Actors[55]ShowCone = False
Objectives[14]mission_Actors[55]Invincible = False
Objectives[14]mission_Actors[55]SetHealth = 100
Objectives[14]mission_Actors[55]DieFromHeadShot = True
Objectives[14]mission_Actors[55]CanExitVehicle = True
Objectives[14]mission_Actors[55]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[55]AlwaysFight = True
Objectives[14]mission_Actors[55]Seeing_Range = 30
Objectives[14]mission_Actors[55]Hearing_Range = 30
Objectives[14]mission_Actors[55]CombatMovement = Offensive
Objectives[14]mission_Actors[55]weapon = CombatPistol
Objectives[14]mission_Actors[55]Variation = Random
Objectives[14]mission_Actors[55]Task = 0
Objectives[14]mission_Actors[55]Task_Guard_Range = 5
Objectives[14]mission_Actors[55]Task_Stay_In_Range = True
Objectives[14]mission_Actors[55]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[55]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[55]Task_Scenario = NONE
Objectives[14]mission_Actors[56]Survive_Number = 0
Objectives[14]mission_Actors[56]Failed_Text = 
Objectives[14]mission_Actors[56]Remove_After = 0
Objectives[14]mission_Actors[56]positionX = 242.9311
Objectives[14]mission_Actors[56]positionY = 5977.508
Objectives[14]mission_Actors[56]positionZ = -159.4195
Objectives[14]mission_Actors[56]Heading = 200.1821
Objectives[14]mission_Actors[56]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[56]Relationship_Group = Enemy1
Objectives[14]mission_Actors[56]AddBlip = True
Objectives[14]mission_Actors[56]ShowCone = False
Objectives[14]mission_Actors[56]Invincible = False
Objectives[14]mission_Actors[56]SetHealth = 100
Objectives[14]mission_Actors[56]DieFromHeadShot = True
Objectives[14]mission_Actors[56]CanExitVehicle = True
Objectives[14]mission_Actors[56]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[56]AlwaysFight = True
Objectives[14]mission_Actors[56]Seeing_Range = 30
Objectives[14]mission_Actors[56]Hearing_Range = 30
Objectives[14]mission_Actors[56]CombatMovement = Offensive
Objectives[14]mission_Actors[56]weapon = CombatPistol
Objectives[14]mission_Actors[56]Variation = Random
Objectives[14]mission_Actors[56]Task = 0
Objectives[14]mission_Actors[56]Task_Guard_Range = 5
Objectives[14]mission_Actors[56]Task_Stay_In_Range = True
Objectives[14]mission_Actors[56]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[56]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[56]Task_Scenario = NONE
Objectives[14]mission_Actors[57]Survive_Number = 0
Objectives[14]mission_Actors[57]Failed_Text = 
Objectives[14]mission_Actors[57]Remove_After = 0
Objectives[14]mission_Actors[57]positionX = 244.0677
Objectives[14]mission_Actors[57]positionY = 5968.39
Objectives[14]mission_Actors[57]positionZ = -159.4425
Objectives[14]mission_Actors[57]Heading = 200.1821
Objectives[14]mission_Actors[57]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[57]Relationship_Group = Enemy1
Objectives[14]mission_Actors[57]AddBlip = True
Objectives[14]mission_Actors[57]ShowCone = False
Objectives[14]mission_Actors[57]Invincible = False
Objectives[14]mission_Actors[57]SetHealth = 100
Objectives[14]mission_Actors[57]DieFromHeadShot = True
Objectives[14]mission_Actors[57]CanExitVehicle = True
Objectives[14]mission_Actors[57]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[57]AlwaysFight = True
Objectives[14]mission_Actors[57]Seeing_Range = 30
Objectives[14]mission_Actors[57]Hearing_Range = 30
Objectives[14]mission_Actors[57]CombatMovement = Offensive
Objectives[14]mission_Actors[57]weapon = CombatPistol
Objectives[14]mission_Actors[57]Variation = Random
Objectives[14]mission_Actors[57]Task = 0
Objectives[14]mission_Actors[57]Task_Guard_Range = 5
Objectives[14]mission_Actors[57]Task_Stay_In_Range = True
Objectives[14]mission_Actors[57]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[57]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[57]Task_Scenario = NONE
Objectives[14]mission_Actors[58]Survive_Number = 0
Objectives[14]mission_Actors[58]Failed_Text = 
Objectives[14]mission_Actors[58]Remove_After = 0
Objectives[14]mission_Actors[58]positionX = 245.966
Objectives[14]mission_Actors[58]positionY = 6014.208
Objectives[14]mission_Actors[58]positionZ = -156.3172
Objectives[14]mission_Actors[58]Heading = 200.1821
Objectives[14]mission_Actors[58]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[58]Relationship_Group = Enemy1
Objectives[14]mission_Actors[58]AddBlip = True
Objectives[14]mission_Actors[58]ShowCone = False
Objectives[14]mission_Actors[58]Invincible = False
Objectives[14]mission_Actors[58]SetHealth = 100
Objectives[14]mission_Actors[58]DieFromHeadShot = True
Objectives[14]mission_Actors[58]CanExitVehicle = True
Objectives[14]mission_Actors[58]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[58]AlwaysFight = True
Objectives[14]mission_Actors[58]Seeing_Range = 30
Objectives[14]mission_Actors[58]Hearing_Range = 30
Objectives[14]mission_Actors[58]CombatMovement = Offensive
Objectives[14]mission_Actors[58]weapon = CombatPistol
Objectives[14]mission_Actors[58]Variation = Random
Objectives[14]mission_Actors[58]Task = 0
Objectives[14]mission_Actors[58]Task_Guard_Range = 5
Objectives[14]mission_Actors[58]Task_Stay_In_Range = True
Objectives[14]mission_Actors[58]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[58]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[58]Task_Scenario = NONE
Objectives[14]mission_Actors[59]Survive_Number = 0
Objectives[14]mission_Actors[59]Failed_Text = 
Objectives[14]mission_Actors[59]Remove_After = 0
Objectives[14]mission_Actors[59]positionX = 247.0301
Objectives[14]mission_Actors[59]positionY = 6001.891
Objectives[14]mission_Actors[59]positionZ = -156.3188
Objectives[14]mission_Actors[59]Heading = 200.1821
Objectives[14]mission_Actors[59]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[59]Relationship_Group = Enemy1
Objectives[14]mission_Actors[59]AddBlip = True
Objectives[14]mission_Actors[59]ShowCone = False
Objectives[14]mission_Actors[59]Invincible = False
Objectives[14]mission_Actors[59]SetHealth = 100
Objectives[14]mission_Actors[59]DieFromHeadShot = True
Objectives[14]mission_Actors[59]CanExitVehicle = True
Objectives[14]mission_Actors[59]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[59]AlwaysFight = True
Objectives[14]mission_Actors[59]Seeing_Range = 30
Objectives[14]mission_Actors[59]Hearing_Range = 30
Objectives[14]mission_Actors[59]CombatMovement = Offensive
Objectives[14]mission_Actors[59]weapon = CombatPistol
Objectives[14]mission_Actors[59]Variation = Random
Objectives[14]mission_Actors[59]Task = 0
Objectives[14]mission_Actors[59]Task_Guard_Range = 5
Objectives[14]mission_Actors[59]Task_Stay_In_Range = True
Objectives[14]mission_Actors[59]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[59]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[59]Task_Scenario = NONE
Objectives[14]mission_Actors[60]Survive_Number = 0
Objectives[14]mission_Actors[60]Failed_Text = 
Objectives[14]mission_Actors[60]Remove_After = 0
Objectives[14]mission_Actors[60]positionX = 249.7922
Objectives[14]mission_Actors[60]positionY = 5970.858
Objectives[14]mission_Actors[60]positionZ = -156.3228
Objectives[14]mission_Actors[60]Heading = 200.1821
Objectives[14]mission_Actors[60]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[60]Relationship_Group = Enemy1
Objectives[14]mission_Actors[60]AddBlip = True
Objectives[14]mission_Actors[60]ShowCone = False
Objectives[14]mission_Actors[60]Invincible = False
Objectives[14]mission_Actors[60]SetHealth = 100
Objectives[14]mission_Actors[60]DieFromHeadShot = True
Objectives[14]mission_Actors[60]CanExitVehicle = True
Objectives[14]mission_Actors[60]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[60]AlwaysFight = True
Objectives[14]mission_Actors[60]Seeing_Range = 30
Objectives[14]mission_Actors[60]Hearing_Range = 30
Objectives[14]mission_Actors[60]CombatMovement = Offensive
Objectives[14]mission_Actors[60]weapon = CombatPistol
Objectives[14]mission_Actors[60]Variation = Random
Objectives[14]mission_Actors[60]Task = 0
Objectives[14]mission_Actors[60]Task_Guard_Range = 5
Objectives[14]mission_Actors[60]Task_Stay_In_Range = True
Objectives[14]mission_Actors[60]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[60]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[60]Task_Scenario = NONE
Objectives[14]mission_Actors[61]Survive_Number = 0
Objectives[14]mission_Actors[61]Failed_Text = 
Objectives[14]mission_Actors[61]Remove_After = 0
Objectives[14]mission_Actors[61]positionX = 251.7797
Objectives[14]mission_Actors[61]positionY = 5947.11
Objectives[14]mission_Actors[61]positionZ = -159.5079
Objectives[14]mission_Actors[61]Heading = 200.1821
Objectives[14]mission_Actors[61]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[61]Relationship_Group = Enemy1
Objectives[14]mission_Actors[61]AddBlip = True
Objectives[14]mission_Actors[61]ShowCone = False
Objectives[14]mission_Actors[61]Invincible = False
Objectives[14]mission_Actors[61]SetHealth = 100
Objectives[14]mission_Actors[61]DieFromHeadShot = True
Objectives[14]mission_Actors[61]CanExitVehicle = True
Objectives[14]mission_Actors[61]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[61]AlwaysFight = True
Objectives[14]mission_Actors[61]Seeing_Range = 30
Objectives[14]mission_Actors[61]Hearing_Range = 30
Objectives[14]mission_Actors[61]CombatMovement = Offensive
Objectives[14]mission_Actors[61]weapon = CombatPistol
Objectives[14]mission_Actors[61]Variation = Random
Objectives[14]mission_Actors[61]Task = 0
Objectives[14]mission_Actors[61]Task_Guard_Range = 5
Objectives[14]mission_Actors[61]Task_Stay_In_Range = True
Objectives[14]mission_Actors[61]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[61]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[61]Task_Scenario = NONE
Objectives[14]mission_Actors[62]Survive_Number = 0
Objectives[14]mission_Actors[62]Failed_Text = 
Objectives[14]mission_Actors[62]Remove_After = 0
Objectives[14]mission_Actors[62]positionX = 252.1042
Objectives[14]mission_Actors[62]positionY = 5941.864
Objectives[14]mission_Actors[62]positionZ = -159.5213
Objectives[14]mission_Actors[62]Heading = 200.1821
Objectives[14]mission_Actors[62]String_Name = mp_m_avongoon
Objectives[14]mission_Actors[62]Relationship_Group = Enemy1
Objectives[14]mission_Actors[62]AddBlip = True
Objectives[14]mission_Actors[62]ShowCone = False
Objectives[14]mission_Actors[62]Invincible = False
Objectives[14]mission_Actors[62]SetHealth = 100
Objectives[14]mission_Actors[62]DieFromHeadShot = True
Objectives[14]mission_Actors[62]CanExitVehicle = True
Objectives[14]mission_Actors[62]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[62]AlwaysFight = True
Objectives[14]mission_Actors[62]Seeing_Range = 30
Objectives[14]mission_Actors[62]Hearing_Range = 30
Objectives[14]mission_Actors[62]CombatMovement = Offensive
Objectives[14]mission_Actors[62]weapon = CombatPistol
Objectives[14]mission_Actors[62]Variation = Random
Objectives[14]mission_Actors[62]Task = 0
Objectives[14]mission_Actors[62]Task_Guard_Range = 5
Objectives[14]mission_Actors[62]Task_Stay_In_Range = True
Objectives[14]mission_Actors[62]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[62]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[62]Task_Scenario = NONE
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 2
Objectives[14]ObjectiveMessages[0]positionX = 546.3214
Objectives[14]ObjectiveMessages[0]positionY = 5928.998
Objectives[14]ObjectiveMessages[0]positionZ = -159.0816
Objectives[14]ObjectiveMessages[0]Message = So You Are Here Now. My Boss Has Told Me That I Should Kill You. Many Times.
Objectives[14]ObjectiveMessages[0]Contact = CHAR_BLOCKED
Objectives[14]ObjectiveMessages[0]Sender = C L I F F F O R D
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = Purple
Objectives[14]ObjectiveMessages[0]PlayFromStart = False
Objectives[14]ObjectiveMessages[0]Delay = True
Objectives[14]ObjectiveMessages[0]DelayTime = 5
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = False
Objectives[14]ObjectiveMessages[0]TypeTextMesage = True
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[1]positionX = 527.4127
Objectives[14]ObjectiveMessages[1]positionY = 5904.739
Objectives[14]ObjectiveMessages[1]positionZ = -159.082
Objectives[14]ObjectiveMessages[1]Message = And It Looks Like Now You Are Raiding Us. But You Will Not Stop Our Plan.
Objectives[14]ObjectiveMessages[1]Contact = CHAR_BLOCKED
Objectives[14]ObjectiveMessages[1]Sender = C L I F F F O R D
Objectives[14]ObjectiveMessages[1]Subject = 
Objectives[14]ObjectiveMessages[1]MessageColor = Purple
Objectives[14]ObjectiveMessages[1]PlayFromStart = False
Objectives[14]ObjectiveMessages[1]Delay = True
Objectives[14]ObjectiveMessages[1]DelayTime = 9
Objectives[14]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[1]TypeSubtitle = False
Objectives[14]ObjectiveMessages[1]TypeTextMesage = True
Objectives[14]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[15]Text = Destroy the Vans containing ~p~Cliffford Drives
Objectives[15]Type = Destroy_Vehicle
Objectives[15]positionX = 351.4375
Objectives[15]positionY = 5943.423
Objectives[15]positionZ = -159.2718
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 1
Objectives[15]ObjectiveMessages[0]positionX = 240.5116
Objectives[15]ObjectiveMessages[0]positionY = 6018.208
Objectives[15]ObjectiveMessages[0]positionZ = -160.4309
Objectives[15]ObjectiveMessages[0]Message = Destroy these drives, don't leave anything! We can't let Cliffford survive the attack
Objectives[15]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[15]ObjectiveMessages[0]Sender = Lester
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = Yellow
Objectives[15]ObjectiveMessages[0]PlayFromStart = False
Objectives[15]ObjectiveMessages[0]Delay = True
Objectives[15]ObjectiveMessages[0]DelayTime = 5
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = False
Objectives[15]ObjectiveMessages[0]TypeTextMesage = True
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[16]Text = 
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 0
Objectives[16]ColorG = 0
Objectives[16]ColorB = 255
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 255
Objectives[16]IconColorA = 0
Objectives[16]positionX = 259.1579
Objectives[16]positionY = 6130.854
Objectives[16]positionZ = -160.4222
Objectives[16]Heading = 175.1821
Objectives[16]Diameter = 2
Objectives[16]minimum_hight = 1
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 50
Objectives[16]PlaySound = True
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 5
Objectives[16]ObjectiveMessages[0]positionX = 243.5909
Objectives[16]ObjectiveMessages[0]positionY = 5992.005
Objectives[16]ObjectiveMessages[0]positionZ = -160.4277
Objectives[16]ObjectiveMessages[0]Message = Drives are gone, now you gotta make your way through the base and disable the Nuclear Missile
Objectives[16]ObjectiveMessages[0]Contact = CHAR_LJT
Objectives[16]ObjectiveMessages[0]Sender = ULP
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = Orange
Objectives[16]ObjectiveMessages[0]PlayFromStart = False
Objectives[16]ObjectiveMessages[0]Delay = True
Objectives[16]ObjectiveMessages[0]DelayTime = 3
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 256.3014
Objectives[16]ObjectiveMessages[1]positionY = 6099.04
Objectives[16]ObjectiveMessages[1]positionZ = -160.4272
Objectives[16]ObjectiveMessages[1]Message = So We Are Doing This That Way. Good. I Can Activate The Missile In A Moment.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_BLOCKED
Objectives[16]ObjectiveMessages[1]Sender = C L I F F F O R D
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = Purple
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 10
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = False
Objectives[16]ObjectiveMessages[1]TypeTextMesage = True
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = 258.634
Objectives[16]ObjectiveMessages[2]positionY = 6112.84
Objectives[16]ObjectiveMessages[2]positionZ = -160.4195
Objectives[16]ObjectiveMessages[2]Message = Activating The Missile. Doomsday Is Upon Us. Prepare For Annhilation
Objectives[16]ObjectiveMessages[2]Contact = CHAR_BLOCKED
Objectives[16]ObjectiveMessages[2]Sender = C L I F F F O R D
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = Purple
Objectives[16]ObjectiveMessages[2]PlayFromStart = False
Objectives[16]ObjectiveMessages[2]Delay = True
Objectives[16]ObjectiveMessages[2]DelayTime = 15
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = False
Objectives[16]ObjectiveMessages[2]TypeTextMesage = True
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[3]positionX = 258.9052
Objectives[16]ObjectiveMessages[3]positionY = 6122.655
Objectives[16]ObjectiveMessages[3]positionZ = -160.4222
Objectives[16]ObjectiveMessages[3]Message = Final Checks Complete. Prepare For The End. Missile. Loading. UP.
Objectives[16]ObjectiveMessages[3]Contact = CHAR_BLOCKED
Objectives[16]ObjectiveMessages[3]Sender = C L I F F F O R D
Objectives[16]ObjectiveMessages[3]Subject = 
Objectives[16]ObjectiveMessages[3]MessageColor = Purple
Objectives[16]ObjectiveMessages[3]PlayFromStart = False
Objectives[16]ObjectiveMessages[3]Delay = True
Objectives[16]ObjectiveMessages[3]DelayTime = 20
Objectives[16]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[3]TypeSubtitle = False
Objectives[16]ObjectiveMessages[3]TypeTextMesage = True
Objectives[16]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[4]positionX = 260.1721
Objectives[16]ObjectiveMessages[4]positionY = 6105.94
Objectives[16]ObjectiveMessages[4]positionZ = -160.4215
Objectives[16]ObjectiveMessages[4]Message = Go to the ~b~Lab Access
Objectives[16]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[4]Sender = 
Objectives[16]ObjectiveMessages[4]Subject = 
Objectives[16]ObjectiveMessages[4]MessageColor = White
Objectives[16]ObjectiveMessages[4]PlayFromStart = True
Objectives[16]ObjectiveMessages[4]Delay = False
Objectives[16]ObjectiveMessages[4]DelayTime = 0
Objectives[16]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[4]TypeSubtitle = True
Objectives[16]ObjectiveMessages[4]TypeTextMesage = False
Objectives[16]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[4]PhoneMessageDisplayTime = 59

Objectives[17]Text = Enter the ~b~Lab
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 1
Objectives[17]ColorR = 0
Objectives[17]ColorG = 0
Objectives[17]ColorB = 255
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 255
Objectives[17]IconColorA = 0
Objectives[17]positionX = 259.0156
Objectives[17]positionY = 6147.799
Objectives[17]positionZ = -162.0223
Objectives[17]Heading = 175.1821
Objectives[17]Diameter = 2
Objectives[17]minimum_hight = 1
Objectives[17]maximum_hight = 10
Objectives[17]TriggerDistance = 15
Objectives[17]PlaySound = True
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 4
Objectives[17]mission_Actors[0]Survive_Number = 0
Objectives[17]mission_Actors[0]Failed_Text = 
Objectives[17]mission_Actors[0]Remove_After = 0
Objectives[17]mission_Actors[0]positionX = 257.6105
Objectives[17]mission_Actors[0]positionY = 6158.72
Objectives[17]mission_Actors[0]positionZ = -161.0223
Objectives[17]mission_Actors[0]Heading = 180.1351
Objectives[17]mission_Actors[0]String_Name = u_m_y_juggernaut_01
Objectives[17]mission_Actors[0]Relationship_Group = Enemy1
Objectives[17]mission_Actors[0]AddBlip = True
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincible = False
Objectives[17]mission_Actors[0]SetHealth = 5000
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[0]AlwaysFight = True
Objectives[17]mission_Actors[0]Seeing_Range = 30
Objectives[17]mission_Actors[0]Hearing_Range = 30
Objectives[17]mission_Actors[0]CombatMovement = Offensive
Objectives[17]mission_Actors[0]weapon = UpNAtomizer
Objectives[17]mission_Actors[0]Variation = Default
Objectives[17]mission_Actors[0]Task = 0
Objectives[17]mission_Actors[0]Task_Guard_Range = 5
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = NONE
Objectives[17]mission_Actors[1]Survive_Number = 0
Objectives[17]mission_Actors[1]Failed_Text = 
Objectives[17]mission_Actors[1]Remove_After = 0
Objectives[17]mission_Actors[1]positionX = 257.2434
Objectives[17]mission_Actors[1]positionY = 6126.39
Objectives[17]mission_Actors[1]positionZ = -159.4222
Objectives[17]mission_Actors[1]Heading = 180.0001
Objectives[17]mission_Actors[1]String_Name = u_m_y_juggernaut_01
Objectives[17]mission_Actors[1]Relationship_Group = Enemy1
Objectives[17]mission_Actors[1]AddBlip = True
Objectives[17]mission_Actors[1]ShowCone = False
Objectives[17]mission_Actors[1]Invincible = False
Objectives[17]mission_Actors[1]SetHealth = 5000
Objectives[17]mission_Actors[1]DieFromHeadShot = True
Objectives[17]mission_Actors[1]CanExitVehicle = True
Objectives[17]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[1]AlwaysFight = True
Objectives[17]mission_Actors[1]Seeing_Range = 30
Objectives[17]mission_Actors[1]Hearing_Range = 30
Objectives[17]mission_Actors[1]CombatMovement = Offensive
Objectives[17]mission_Actors[1]weapon = CompactEMPLauncher
Objectives[17]mission_Actors[1]Variation = Default
Objectives[17]mission_Actors[1]Task = 0
Objectives[17]mission_Actors[1]Task_Guard_Range = 5
Objectives[17]mission_Actors[1]Task_Stay_In_Range = True
Objectives[17]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[1]Task_Scenario = NONE
Objectives[17]mission_Actors[2]Survive_Number = 0
Objectives[17]mission_Actors[2]Failed_Text = 
Objectives[17]mission_Actors[2]Remove_After = 0
Objectives[17]mission_Actors[2]positionX = 258.155
Objectives[17]mission_Actors[2]positionY = 6125.546
Objectives[17]mission_Actors[2]positionZ = -159.4222
Objectives[17]mission_Actors[2]Heading = 180.0001
Objectives[17]mission_Actors[2]String_Name = u_m_y_juggernaut_01
Objectives[17]mission_Actors[2]Relationship_Group = Enemy1
Objectives[17]mission_Actors[2]AddBlip = True
Objectives[17]mission_Actors[2]ShowCone = False
Objectives[17]mission_Actors[2]Invincible = False
Objectives[17]mission_Actors[2]SetHealth = 5000
Objectives[17]mission_Actors[2]DieFromHeadShot = True
Objectives[17]mission_Actors[2]CanExitVehicle = True
Objectives[17]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[2]AlwaysFight = True
Objectives[17]mission_Actors[2]Seeing_Range = 30
Objectives[17]mission_Actors[2]Hearing_Range = 30
Objectives[17]mission_Actors[2]CombatMovement = Offensive
Objectives[17]mission_Actors[2]weapon = Railgun
Objectives[17]mission_Actors[2]Variation = Default
Objectives[17]mission_Actors[2]Task = 0
Objectives[17]mission_Actors[2]Task_Guard_Range = 5
Objectives[17]mission_Actors[2]Task_Stay_In_Range = True
Objectives[17]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[2]Task_Scenario = NONE
Objectives[17]mission_Actors[3]Survive_Number = 0
Objectives[17]mission_Actors[3]Failed_Text = 
Objectives[17]mission_Actors[3]Remove_After = 0
Objectives[17]mission_Actors[3]positionX = 259.4621
Objectives[17]mission_Actors[3]positionY = 6126.171
Objectives[17]mission_Actors[3]positionZ = -159.4222
Objectives[17]mission_Actors[3]Heading = 180.0001
Objectives[17]mission_Actors[3]String_Name = u_m_y_juggernaut_01
Objectives[17]mission_Actors[3]Relationship_Group = Enemy1
Objectives[17]mission_Actors[3]AddBlip = True
Objectives[17]mission_Actors[3]ShowCone = False
Objectives[17]mission_Actors[3]Invincible = False
Objectives[17]mission_Actors[3]SetHealth = 5000
Objectives[17]mission_Actors[3]DieFromHeadShot = True
Objectives[17]mission_Actors[3]CanExitVehicle = True
Objectives[17]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[3]AlwaysFight = True
Objectives[17]mission_Actors[3]Seeing_Range = 30
Objectives[17]mission_Actors[3]Hearing_Range = 30
Objectives[17]mission_Actors[3]CombatMovement = Offensive
Objectives[17]mission_Actors[3]weapon = CompactEMPLauncher
Objectives[17]mission_Actors[3]Variation = Default
Objectives[17]mission_Actors[3]Task = 0
Objectives[17]mission_Actors[3]Task_Guard_Range = 5
Objectives[17]mission_Actors[3]Task_Stay_In_Range = True
Objectives[17]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[3]Task_Scenario = NONE
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 1
Objectives[17]ObjectiveMessages[0]positionX = 257.8106
Objectives[17]ObjectiveMessages[0]positionY = 6106.676
Objectives[17]ObjectiveMessages[0]positionZ = -160.4167
Objectives[17]ObjectiveMessages[0]Message = Juggernauts at the entrance!
Objectives[17]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[17]ObjectiveMessages[0]Sender = Lester
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = Yellow
Objectives[17]ObjectiveMessages[0]PlayFromStart = False
Objectives[17]ObjectiveMessages[0]Delay = True
Objectives[17]ObjectiveMessages[0]DelayTime = 1
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = False
Objectives[17]ObjectiveMessages[0]TypeTextMesage = True
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[18]Text = 
Objectives[18]Type = Timeout_Objective
Objectives[18]positionX = 255.2271
Objectives[18]positionY = 6178.416
Objectives[18]positionZ = -162.0223
Objectives[18]Timeout_Min = 0
Objectives[18]Timeout_Sec = 5
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 1
Objectives[18]ObjectiveMessages[0]positionX = 257.0628
Objectives[18]ObjectiveMessages[0]positionY = 6179.9
Objectives[18]ObjectiveMessages[0]positionZ = -162.0223
Objectives[18]ObjectiveMessages[0]Message = Missile launch protocol activated... 20 Minutes to missile launch.
Objectives[18]ObjectiveMessages[0]Contact = CHAR_BLANK_ENTRY
Objectives[18]ObjectiveMessages[0]Sender = Cliffford's Operator
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = Red
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = False
Objectives[18]ObjectiveMessages[0]TypeTextMesage = True
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[19]FailedText = Missile Was Launched
Objectives[19]Type = Timed_Section
Objectives[19]positionX = 257.5492
Objectives[19]positionY = 6155.747
Objectives[19]positionZ = -162.0223
Objectives[19]Timed_Section_Start_Timed_Section = True
Objectives[19]Timed_Section_Add_Time = False
Objectives[19]Timed_Section_Show_Time = True
Objectives[19]Timed_Section_Subtract_Time = False
Objectives[19]Timed_Section_End_Timed_Section = False
Objectives[19]Timed_Section_Min = 20
Objectives[19]Timed_Section_Sec = 0
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Random_Spawn_Objective
Objectives[20]positionX = 256.2851
Objectives[20]positionY = 6161.891
Objectives[20]positionZ = -162.0224
Objectives[20]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[20]Random_Actors_Vehicle_Model_Name = blista
Objectives[20]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[20]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[20]Random_Actors_Weapon_Model_Name = CombatPistol
Objectives[20]Random_Actors_Passenger = True
Objectives[20]Random_Actors_Fill_With_Occupants = True
Objectives[20]Random_Actors_Max_Count = 7
Objectives[20]Random_Actors_Max_ReSpawn = 19
Objectives[20]Random_Actors_Spawn_End = False
Objectives[20]Random_Actors_Spawn_Actors_Only = True
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Mission_Settings_Objective
Objectives[21]positionX = -856.3425
Objectives[21]positionY = 155.7402
Objectives[21]positionZ = 63.42996
Objectives[21]MissionSettings_TimesOfDay = Current
Objectives[21]MissionSettings_Weather = Current
Objectives[21]MissionSettings_WantedLevel = Current
Objectives[21]MissionSettings_SetWantedLevelNow = Current
Objectives[21]MissionSettings_StartNightvision = False
Objectives[21]MissionSettings_StopNightvision = False
Objectives[21]MissionSettings_StartSeethrough = False
Objectives[21]MissionSettings_StopSeethrough = False
Objectives[21]MissionSettings_StartMusic = True
Objectives[21]MissionSettings_StopMusic = False
Objectives[21]MissionSettings_Music = MP_MC_ACTION_HFIN
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = 
Objectives[22]positionX = 455.1737
Objectives[22]positionY = -670.2743
Objectives[22]positionZ = 26.96169
Objectives[22]SetPlayerActor_Use_Player = True
Objectives[22]SetPlayerActor_Player_Controllable = True
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[22]SetPlayerActor_Use_Actor = False
Objectives[22]SetPlayerActor_RelationshipGroup_Change = False
Objectives[22]SetPlayerActor_RelationshipGroup = Neutral
Objectives[22]SetPlayerActor_Invincible_Change = True
Objectives[22]SetPlayerActor_Invincible = True
Objectives[22]SetPlayerActor_NewTask = False
Objectives[22]Int_Task = 0
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 1
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = 36.19633
Objectives[23]positionY = -1125.997
Objectives[23]positionZ = 28.323
Objectives[23]SetPlayerActor_Use_Player = True
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[23]SetPlayerActor_Use_Actor = False
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = True
Objectives[23]SetPlayerActor_Invincible = True
Objectives[23]SetPlayerActor_NewTask = False
Objectives[23]Int_Task = 0
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Hack_Objective
Objectives[24]Text = Hack The First ~p~Server
Objectives[24]positionX = 220.1881
Objectives[24]positionY = 6188.896
Objectives[24]positionZ = -155.4153
Objectives[24]Hack_Anim = Keypad
Objectives[24]Hack_Both = True
Objectives[24]Hack_Prop_PositionX = 220.1881
Objectives[24]Hack_Prop_PositionY = 6188.896
Objectives[24]Hack_Prop_PositionZ = -155.4153
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 6
Objectives[24]ObjectiveMessages[0]positionX = 216.8658
Objectives[24]ObjectiveMessages[0]positionY = 6188.399
Objectives[24]ObjectiveMessages[0]positionZ = -155.4153
Objectives[24]ObjectiveMessages[0]Message = I need you to stay calm, I know how to disable the missile!
Objectives[24]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[24]ObjectiveMessages[0]Sender = Lester
Objectives[24]ObjectiveMessages[0]Subject = 
Objectives[24]ObjectiveMessages[0]MessageColor = Yellow
Objectives[24]ObjectiveMessages[0]PlayFromStart = False
Objectives[24]ObjectiveMessages[0]Delay = True
Objectives[24]ObjectiveMessages[0]DelayTime = 3
Objectives[24]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[0]TypeSubtitle = False
Objectives[24]ObjectiveMessages[0]TypeTextMesage = True
Objectives[24]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[1]positionX = 210.989
Objectives[24]ObjectiveMessages[1]positionY = 6155.343
Objectives[24]ObjectiveMessages[1]positionZ = -155.4223
Objectives[24]ObjectiveMessages[1]Message = So you need to connect to the server IP and enter the password.
Objectives[24]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[24]ObjectiveMessages[1]Sender = Lester
Objectives[24]ObjectiveMessages[1]Subject = 
Objectives[24]ObjectiveMessages[1]MessageColor = Yellow
Objectives[24]ObjectiveMessages[1]PlayFromStart = False
Objectives[24]ObjectiveMessages[1]Delay = True
Objectives[24]ObjectiveMessages[1]DelayTime = 9
Objectives[24]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[1]TypeSubtitle = False
Objectives[24]ObjectiveMessages[1]TypeTextMesage = True
Objectives[24]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[2]positionX = 256.3458
Objectives[24]ObjectiveMessages[2]positionY = 6132.543
Objectives[24]ObjectiveMessages[2]positionZ = -155.4225
Objectives[24]ObjectiveMessages[2]Message = There are 4 servers around the Lab. If you hack them before the missile is launched...
Objectives[24]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[24]ObjectiveMessages[2]Sender = Lester
Objectives[24]ObjectiveMessages[2]Subject = 
Objectives[24]ObjectiveMessages[2]MessageColor = Yellow
Objectives[24]ObjectiveMessages[2]PlayFromStart = False
Objectives[24]ObjectiveMessages[2]Delay = True
Objectives[24]ObjectiveMessages[2]DelayTime = 15
Objectives[24]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[2]TypeSubtitle = False
Objectives[24]ObjectiveMessages[2]TypeTextMesage = True
Objectives[24]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[3]positionX = 265.1593
Objectives[24]ObjectiveMessages[3]positionY = 6141.471
Objectives[24]ObjectiveMessages[3]positionZ = -155.4225
Objectives[24]ObjectiveMessages[3]Message = Then we won't get burned by a mushroom cloud and the nuclear genocide wont happen!
Objectives[24]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[24]ObjectiveMessages[3]Sender = Lester
Objectives[24]ObjectiveMessages[3]Subject = 
Objectives[24]ObjectiveMessages[3]MessageColor = Yellow
Objectives[24]ObjectiveMessages[3]PlayFromStart = False
Objectives[24]ObjectiveMessages[3]Delay = True
Objectives[24]ObjectiveMessages[3]DelayTime = 17
Objectives[24]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[3]TypeSubtitle = False
Objectives[24]ObjectiveMessages[3]TypeTextMesage = True
Objectives[24]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[4]positionX = 267.3283
Objectives[24]ObjectiveMessages[4]positionY = 6192.749
Objectives[24]ObjectiveMessages[4]positionZ = -155.4223
Objectives[24]ObjectiveMessages[4]Message = But if the time runs out before you hack the servers... Whatever, just do it!
Objectives[24]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[24]ObjectiveMessages[4]Sender = Lester
Objectives[24]ObjectiveMessages[4]Subject = 
Objectives[24]ObjectiveMessages[4]MessageColor = Yellow
Objectives[24]ObjectiveMessages[4]PlayFromStart = False
Objectives[24]ObjectiveMessages[4]Delay = True
Objectives[24]ObjectiveMessages[4]DelayTime = 23
Objectives[24]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[4]TypeSubtitle = False
Objectives[24]ObjectiveMessages[4]TypeTextMesage = True
Objectives[24]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[5]positionX = 210.5465
Objectives[24]ObjectiveMessages[5]positionY = 6177.078
Objectives[24]ObjectiveMessages[5]positionZ = -155.4223
Objectives[24]ObjectiveMessages[5]Message = Michael, you hack the servers. The rest of you defend!
Objectives[24]ObjectiveMessages[5]Contact = CHAR_LESTER
Objectives[24]ObjectiveMessages[5]Sender = Lester
Objectives[24]ObjectiveMessages[5]Subject = 
Objectives[24]ObjectiveMessages[5]MessageColor = Yellow
Objectives[24]ObjectiveMessages[5]PlayFromStart = False
Objectives[24]ObjectiveMessages[5]Delay = True
Objectives[24]ObjectiveMessages[5]DelayTime = 27
Objectives[24]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[5]TypeSubtitle = False
Objectives[24]ObjectiveMessages[5]TypeTextMesage = True
Objectives[24]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[25]Type = Hack_Objective
Objectives[25]Text = Hack the Second ~p~Server
Objectives[25]positionX = 275.373
Objectives[25]positionY = 6133.451
Objectives[25]positionZ = -155.4153
Objectives[25]Hack_Anim = Keypad
Objectives[25]Hack_Both = True
Objectives[25]Hack_Prop_PositionX = 275.373
Objectives[25]Hack_Prop_PositionY = 6133.451
Objectives[25]Hack_Prop_PositionZ = -155.4153
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 2
Objectives[25]ObjectiveMessages[0]positionX = 270.1307
Objectives[25]ObjectiveMessages[0]positionY = 6135.351
Objectives[25]ObjectiveMessages[0]positionZ = -155.4153
Objectives[25]ObjectiveMessages[0]Message = Not bad... 3 more to go!
Objectives[25]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[25]ObjectiveMessages[0]Sender = Lester
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = Yellow
Objectives[25]ObjectiveMessages[0]PlayFromStart = False
Objectives[25]ObjectiveMessages[0]Delay = True
Objectives[25]ObjectiveMessages[0]DelayTime = 3
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = False
Objectives[25]ObjectiveMessages[0]TypeTextMesage = True
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[1]positionX = 222.0068
Objectives[25]ObjectiveMessages[1]positionY = 6133.598
Objectives[25]ObjectiveMessages[1]positionZ = -155.4226
Objectives[25]ObjectiveMessages[1]Message = I don't know what you are doing, but if I was you, I'd give up already
Objectives[25]ObjectiveMessages[1]Contact = CHAR_BLANK_ENTRY
Objectives[25]ObjectiveMessages[1]Sender = Cliffford's Operator
Objectives[25]ObjectiveMessages[1]Subject = 
Objectives[25]ObjectiveMessages[1]MessageColor = Red
Objectives[25]ObjectiveMessages[1]PlayFromStart = False
Objectives[25]ObjectiveMessages[1]Delay = True
Objectives[25]ObjectiveMessages[1]DelayTime = 7
Objectives[25]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[1]TypeSubtitle = False
Objectives[25]ObjectiveMessages[1]TypeTextMesage = True
Objectives[25]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[26]Type = Hack_Objective
Objectives[26]Text = Hack The Third ~p~Server
Objectives[26]positionX = 269.9561
Objectives[26]positionY = 6191.675
Objectives[26]positionZ = -155.4153
Objectives[26]Hack_Anim = Keypad
Objectives[26]Hack_Both = True
Objectives[26]Hack_Prop_PositionX = 269.9561
Objectives[26]Hack_Prop_PositionY = 6191.675
Objectives[26]Hack_Prop_PositionZ = -155.4153
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 3
Objectives[26]ObjectiveMessages[0]positionX = 277.3259
Objectives[26]ObjectiveMessages[0]positionY = 6182.387
Objectives[26]ObjectiveMessages[0]positionZ = -155.4225
Objectives[26]ObjectiveMessages[0]Message = Look, the missile is going to launch. You aren't stopping us, the humanity will be wiped out!
Objectives[26]ObjectiveMessages[0]Contact = CHAR_BLANK_ENTRY
Objectives[26]ObjectiveMessages[0]Sender = Cliffford's Operator
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = Red
Objectives[26]ObjectiveMessages[0]PlayFromStart = False
Objectives[26]ObjectiveMessages[0]Delay = True
Objectives[26]ObjectiveMessages[0]DelayTime = 5
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = False
Objectives[26]ObjectiveMessages[0]TypeTextMesage = True
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[1]positionX = 212.1504
Objectives[26]ObjectiveMessages[1]positionY = 6161.141
Objectives[26]ObjectiveMessages[1]positionZ = -155.4223
Objectives[26]ObjectiveMessages[1]Message = How Are You Even Alive. Anyone Else Would Be Dead By Now.
Objectives[26]ObjectiveMessages[1]Contact = CHAR_BLOCKED
Objectives[26]ObjectiveMessages[1]Sender = C L I F F F O R D
Objectives[26]ObjectiveMessages[1]Subject = 
Objectives[26]ObjectiveMessages[1]MessageColor = Purple
Objectives[26]ObjectiveMessages[1]PlayFromStart = False
Objectives[26]ObjectiveMessages[1]Delay = True
Objectives[26]ObjectiveMessages[1]DelayTime = 12
Objectives[26]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[1]TypeSubtitle = False
Objectives[26]ObjectiveMessages[1]TypeTextMesage = True
Objectives[26]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[2]positionX = 277.6109
Objectives[26]ObjectiveMessages[2]positionY = 6152.538
Objectives[26]ObjectiveMessages[2]positionZ = -155.4223
Objectives[26]ObjectiveMessages[2]Message = That robot really needs to shut the heck up
Objectives[26]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[26]ObjectiveMessages[2]Sender = Lester
Objectives[26]ObjectiveMessages[2]Subject = 
Objectives[26]ObjectiveMessages[2]MessageColor = Yellow
Objectives[26]ObjectiveMessages[2]PlayFromStart = False
Objectives[26]ObjectiveMessages[2]Delay = True
Objectives[26]ObjectiveMessages[2]DelayTime = 17
Objectives[26]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[2]TypeSubtitle = False
Objectives[26]ObjectiveMessages[2]TypeTextMesage = True
Objectives[26]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[27]Type = Hack_Objective
Objectives[27]Text = Hack the Last ~p~Server
Objectives[27]positionX = 215.9615
Objectives[27]positionY = 6138.785
Objectives[27]positionZ = -155.4153
Objectives[27]Hack_Anim = Keypad
Objectives[27]Hack_Both = True
Objectives[27]Hack_Prop_PositionX = 215.9615
Objectives[27]Hack_Prop_PositionY = 6138.785
Objectives[27]Hack_Prop_PositionZ = -155.4153
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 4
Objectives[27]ObjectiveMessages[0]positionX = 215.2548
Objectives[27]ObjectiveMessages[0]positionY = 6193.384
Objectives[27]ObjectiveMessages[0]positionZ = -155.4153
Objectives[27]ObjectiveMessages[0]Message = One more server, and we can finally calm down before taking down Cliffford forever
Objectives[27]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[27]ObjectiveMessages[0]Sender = Lester
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = Yellow
Objectives[27]ObjectiveMessages[0]PlayFromStart = False
Objectives[27]ObjectiveMessages[0]Delay = True
Objectives[27]ObjectiveMessages[0]DelayTime = 3
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = False
Objectives[27]ObjectiveMessages[0]TypeTextMesage = True
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[1]positionX = 226.5007
Objectives[27]ObjectiveMessages[1]positionY = 6131.45
Objectives[27]ObjectiveMessages[1]positionZ = -155.4224
Objectives[27]ObjectiveMessages[1]Message = Since the operator is right in this Silo, he won't have any choice but try to escape
Objectives[27]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[27]ObjectiveMessages[1]Sender = Lester
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = Yellow
Objectives[27]ObjectiveMessages[1]PlayFromStart = False
Objectives[27]ObjectiveMessages[1]Delay = True
Objectives[27]ObjectiveMessages[1]DelayTime = 9
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[1]TypeSubtitle = False
Objectives[27]ObjectiveMessages[1]TypeTextMesage = True
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[2]positionX = 277.6638
Objectives[27]ObjectiveMessages[2]positionY = 6175.328
Objectives[27]ObjectiveMessages[2]positionZ = -155.4223
Objectives[27]ObjectiveMessages[2]Message = And then you will hunt him down! I will be able to give you his GPS
Objectives[27]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[27]ObjectiveMessages[2]Sender = Lester
Objectives[27]ObjectiveMessages[2]Subject = 
Objectives[27]ObjectiveMessages[2]MessageColor = Yellow
Objectives[27]ObjectiveMessages[2]PlayFromStart = False
Objectives[27]ObjectiveMessages[2]Delay = True
Objectives[27]ObjectiveMessages[2]DelayTime = 15
Objectives[27]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[2]TypeSubtitle = False
Objectives[27]ObjectiveMessages[2]TypeTextMesage = True
Objectives[27]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[3]positionX = 235.2785
Objectives[27]ObjectiveMessages[3]positionY = 6195.261
Objectives[27]ObjectiveMessages[3]positionZ = -155.4225
Objectives[27]ObjectiveMessages[3]Message = I WON'T LOSE
Objectives[27]ObjectiveMessages[3]Contact = CHAR_BLANK_ENTRY
Objectives[27]ObjectiveMessages[3]Sender = Cliffford's Operator
Objectives[27]ObjectiveMessages[3]Subject = 
Objectives[27]ObjectiveMessages[3]MessageColor = Red
Objectives[27]ObjectiveMessages[3]PlayFromStart = False
Objectives[27]ObjectiveMessages[3]Delay = True
Objectives[27]ObjectiveMessages[3]DelayTime = 17
Objectives[27]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[3]TypeSubtitle = False
Objectives[27]ObjectiveMessages[3]TypeTextMesage = True
Objectives[27]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[28]Type = Set_Player_Actor_Objective
Objectives[28]Text = 
Objectives[28]positionX = 67.1679
Objectives[28]positionY = -1070.284
Objectives[28]positionZ = 28.42706
Objectives[28]SetPlayerActor_Use_Player = True
Objectives[28]SetPlayerActor_Player_Controllable = True
Objectives[28]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[28]SetPlayerActor_Use_Actor = False
Objectives[28]SetPlayerActor_RelationshipGroup_Change = False
Objectives[28]SetPlayerActor_RelationshipGroup = Neutral
Objectives[28]SetPlayerActor_Invincible_Change = True
Objectives[28]SetPlayerActor_Invincible = False
Objectives[28]SetPlayerActor_NewTask = False
Objectives[28]Int_Task = 0
Objectives[28]Task_Repeat = False
Objectives[28]Task_Timeout = False
Objectives[28]Task_Guard_Range = 10
Objectives[28]Task_Stay_In_Range = True
Objectives[28]Task_Wander_Range = 10
Objectives[28]Task_Scenario = NONE
Objectives[28]Task_TalkingAnimation = mic_chatter
Objectives[28]Task_Time = 1
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]FailedText = 
Objectives[29]Type = Timed_Section
Objectives[29]positionX = 243.3734
Objectives[29]positionY = 6133.042
Objectives[29]positionZ = -155.4223
Objectives[29]Timed_Section_Start_Timed_Section = False
Objectives[29]Timed_Section_Add_Time = False
Objectives[29]Timed_Section_Show_Time = True
Objectives[29]Timed_Section_Subtract_Time = False
Objectives[29]Timed_Section_End_Timed_Section = True
Objectives[29]Timed_Section_Min = 0
Objectives[29]Timed_Section_Sec = 0
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 4
Objectives[29]ObjectiveMessages[0]positionX = 278.2863
Objectives[29]ObjectiveMessages[0]positionY = 6135.033
Objectives[29]ObjectiveMessages[0]positionZ = -155.4153
Objectives[29]ObjectiveMessages[0]Message = What Happened.
Objectives[29]ObjectiveMessages[0]Contact = CHAR_BLOCKED
Objectives[29]ObjectiveMessages[0]Sender = C L I F F F O R D
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = Purple
Objectives[29]ObjectiveMessages[0]PlayFromStart = False
Objectives[29]ObjectiveMessages[0]Delay = True
Objectives[29]ObjectiveMessages[0]DelayTime = 3
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = False
Objectives[29]ObjectiveMessages[0]TypeTextMesage = True
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[1]positionX = 274.1402
Objectives[29]ObjectiveMessages[1]positionY = 6188.469
Objectives[29]ObjectiveMessages[1]positionZ = -155.4153
Objectives[29]ObjectiveMessages[1]Message = Hardware override!!! The launch is disabled...
Objectives[29]ObjectiveMessages[1]Contact = CHAR_BLANK_ENTRY
Objectives[29]ObjectiveMessages[1]Sender = Cliffford's Operator
Objectives[29]ObjectiveMessages[1]Subject = 
Objectives[29]ObjectiveMessages[1]MessageColor = Red
Objectives[29]ObjectiveMessages[1]PlayFromStart = False
Objectives[29]ObjectiveMessages[1]Delay = True
Objectives[29]ObjectiveMessages[1]DelayTime = 7
Objectives[29]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[1]TypeSubtitle = False
Objectives[29]ObjectiveMessages[1]TypeTextMesage = True
Objectives[29]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[2]positionX = 211.2257
Objectives[29]ObjectiveMessages[2]positionY = 6184.9
Objectives[29]ObjectiveMessages[2]positionZ = -155.4221
Objectives[29]ObjectiveMessages[2]Message = The Launch Is Only Delayed. After A Couple Hours. I Could Run It Again.
Objectives[29]ObjectiveMessages[2]Contact = CHAR_BLOCKED
Objectives[29]ObjectiveMessages[2]Sender = C L I F F F O R D
Objectives[29]ObjectiveMessages[2]Subject = 
Objectives[29]ObjectiveMessages[2]MessageColor = Purple
Objectives[29]ObjectiveMessages[2]PlayFromStart = False
Objectives[29]ObjectiveMessages[2]Delay = True
Objectives[29]ObjectiveMessages[2]DelayTime = 12
Objectives[29]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[2]TypeSubtitle = False
Objectives[29]ObjectiveMessages[2]TypeTextMesage = True
Objectives[29]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[3]positionX = 261.6321
Objectives[29]ObjectiveMessages[3]positionY = 6133.828
Objectives[29]ObjectiveMessages[3]positionZ = -155.4226
Objectives[29]ObjectiveMessages[3]Message = How scary... In a couple of hours you won't be alive! Go after the Opeartor!!!
Objectives[29]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[29]ObjectiveMessages[3]Sender = Lester
Objectives[29]ObjectiveMessages[3]Subject = 
Objectives[29]ObjectiveMessages[3]MessageColor = Yellow
Objectives[29]ObjectiveMessages[3]PlayFromStart = False
Objectives[29]ObjectiveMessages[3]Delay = True
Objectives[29]ObjectiveMessages[3]DelayTime = 17
Objectives[29]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[3]TypeSubtitle = False
Objectives[29]ObjectiveMessages[3]TypeTextMesage = True
Objectives[29]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[30]Type = Random_Spawn_Objective
Objectives[30]positionX = 277.3472
Objectives[30]positionY = 6152.171
Objectives[30]positionZ = -155.4223
Objectives[30]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[30]Random_Actors_Vehicle_Model_Name = blista
Objectives[30]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[30]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[30]Random_Actors_Weapon_Model_Name = Pistol
Objectives[30]Random_Actors_Passenger = True
Objectives[30]Random_Actors_Fill_With_Occupants = True
Objectives[30]Random_Actors_Max_Count = 3
Objectives[30]Random_Actors_Max_ReSpawn = 3
Objectives[30]Random_Actors_Spawn_End = True
Objectives[30]Random_Actors_Spawn_Actors_Only = False
Objectives[30]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[30]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[30]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[30]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Mission_Settings_Objective
Objectives[31]positionX = -861.3441
Objectives[31]positionY = 131.3144
Objectives[31]positionZ = 57.99581
Objectives[31]MissionSettings_TimesOfDay = Current
Objectives[31]MissionSettings_Weather = Current
Objectives[31]MissionSettings_WantedLevel = Current
Objectives[31]MissionSettings_SetWantedLevelNow = Current
Objectives[31]MissionSettings_StartNightvision = False
Objectives[31]MissionSettings_StopNightvision = False
Objectives[31]MissionSettings_StartSeethrough = False
Objectives[31]MissionSettings_StopSeethrough = False
Objectives[31]MissionSettings_StartMusic = True
Objectives[31]MissionSettings_StopMusic = False
Objectives[31]MissionSettings_Music = MP_MC_CMH_ADV_SILENT
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = 
Objectives[32]Type = Timeout_Objective
Objectives[32]positionX = 259.0211
Objectives[32]positionY = 6195.72
Objectives[32]positionZ = -155.4225
Objectives[32]Timeout_Min = 0
Objectives[32]Timeout_Sec = 19
Objectives[32]mission_ActorsCount = 26
Objectives[32]mission_Actors[0]Survive_Number = 0
Objectives[32]mission_Actors[0]Failed_Text = 
Objectives[32]mission_Actors[0]Remove_After = 0
Objectives[32]mission_Actors[0]positionX = 260.3132
Objectives[32]mission_Actors[0]positionY = 6214.073
Objectives[32]mission_Actors[0]positionZ = -159.4223
Objectives[32]mission_Actors[0]Heading = 185.1821
Objectives[32]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[0]Relationship_Group = Enemy1
Objectives[32]mission_Actors[0]AddBlip = True
Objectives[32]mission_Actors[0]ShowCone = False
Objectives[32]mission_Actors[0]Invincible = False
Objectives[32]mission_Actors[0]SetHealth = 100
Objectives[32]mission_Actors[0]DieFromHeadShot = True
Objectives[32]mission_Actors[0]CanExitVehicle = True
Objectives[32]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[0]AlwaysFight = True
Objectives[32]mission_Actors[0]Seeing_Range = 30
Objectives[32]mission_Actors[0]Hearing_Range = 30
Objectives[32]mission_Actors[0]CombatMovement = Offensive
Objectives[32]mission_Actors[0]weapon = CombatPistol
Objectives[32]mission_Actors[0]Variation = Random
Objectives[32]mission_Actors[0]Task = 0
Objectives[32]mission_Actors[0]Task_Guard_Range = 5
Objectives[32]mission_Actors[0]Task_Stay_In_Range = True
Objectives[32]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[0]Task_Scenario = NONE
Objectives[32]mission_Actors[1]Survive_Number = 0
Objectives[32]mission_Actors[1]Failed_Text = 
Objectives[32]mission_Actors[1]Remove_After = 0
Objectives[32]mission_Actors[1]positionX = 255.6954
Objectives[32]mission_Actors[1]positionY = 6213.832
Objectives[32]mission_Actors[1]positionZ = -159.4223
Objectives[32]mission_Actors[1]Heading = 185.1821
Objectives[32]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[1]Relationship_Group = Enemy1
Objectives[32]mission_Actors[1]AddBlip = True
Objectives[32]mission_Actors[1]ShowCone = False
Objectives[32]mission_Actors[1]Invincible = False
Objectives[32]mission_Actors[1]SetHealth = 100
Objectives[32]mission_Actors[1]DieFromHeadShot = True
Objectives[32]mission_Actors[1]CanExitVehicle = True
Objectives[32]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[1]AlwaysFight = True
Objectives[32]mission_Actors[1]Seeing_Range = 30
Objectives[32]mission_Actors[1]Hearing_Range = 30
Objectives[32]mission_Actors[1]CombatMovement = Offensive
Objectives[32]mission_Actors[1]weapon = CombatPistol
Objectives[32]mission_Actors[1]Variation = Random
Objectives[32]mission_Actors[1]Task = 0
Objectives[32]mission_Actors[1]Task_Guard_Range = 5
Objectives[32]mission_Actors[1]Task_Stay_In_Range = True
Objectives[32]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[1]Task_Scenario = NONE
Objectives[32]mission_Actors[2]Survive_Number = 0
Objectives[32]mission_Actors[2]Failed_Text = 
Objectives[32]mission_Actors[2]Remove_After = 0
Objectives[32]mission_Actors[2]positionX = 258.777
Objectives[32]mission_Actors[2]positionY = 6222.356
Objectives[32]mission_Actors[2]positionZ = -159.4225
Objectives[32]mission_Actors[2]Heading = 185.1821
Objectives[32]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[2]Relationship_Group = Enemy1
Objectives[32]mission_Actors[2]AddBlip = True
Objectives[32]mission_Actors[2]ShowCone = False
Objectives[32]mission_Actors[2]Invincible = False
Objectives[32]mission_Actors[2]SetHealth = 100
Objectives[32]mission_Actors[2]DieFromHeadShot = True
Objectives[32]mission_Actors[2]CanExitVehicle = True
Objectives[32]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[2]AlwaysFight = True
Objectives[32]mission_Actors[2]Seeing_Range = 30
Objectives[32]mission_Actors[2]Hearing_Range = 30
Objectives[32]mission_Actors[2]CombatMovement = Offensive
Objectives[32]mission_Actors[2]weapon = CombatPistol
Objectives[32]mission_Actors[2]Variation = Random
Objectives[32]mission_Actors[2]Task = 0
Objectives[32]mission_Actors[2]Task_Guard_Range = 5
Objectives[32]mission_Actors[2]Task_Stay_In_Range = True
Objectives[32]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[2]Task_Scenario = NONE
Objectives[32]mission_Actors[3]Survive_Number = 0
Objectives[32]mission_Actors[3]Failed_Text = 
Objectives[32]mission_Actors[3]Remove_After = 0
Objectives[32]mission_Actors[3]positionX = 257.4675
Objectives[32]mission_Actors[3]positionY = 6230.897
Objectives[32]mission_Actors[3]positionZ = -160.0225
Objectives[32]mission_Actors[3]Heading = 185.1821
Objectives[32]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[3]Relationship_Group = Enemy1
Objectives[32]mission_Actors[3]AddBlip = True
Objectives[32]mission_Actors[3]ShowCone = False
Objectives[32]mission_Actors[3]Invincible = False
Objectives[32]mission_Actors[3]SetHealth = 100
Objectives[32]mission_Actors[3]DieFromHeadShot = True
Objectives[32]mission_Actors[3]CanExitVehicle = True
Objectives[32]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[3]AlwaysFight = True
Objectives[32]mission_Actors[3]Seeing_Range = 30
Objectives[32]mission_Actors[3]Hearing_Range = 30
Objectives[32]mission_Actors[3]CombatMovement = Offensive
Objectives[32]mission_Actors[3]weapon = CombatPistol
Objectives[32]mission_Actors[3]Variation = Random
Objectives[32]mission_Actors[3]Task = 0
Objectives[32]mission_Actors[3]Task_Guard_Range = 5
Objectives[32]mission_Actors[3]Task_Stay_In_Range = True
Objectives[32]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[3]Task_Scenario = NONE
Objectives[32]mission_Actors[4]Survive_Number = 0
Objectives[32]mission_Actors[4]Failed_Text = 
Objectives[32]mission_Actors[4]Remove_After = 0
Objectives[32]mission_Actors[4]positionX = 265.1633
Objectives[32]mission_Actors[4]positionY = 6237.144
Objectives[32]mission_Actors[4]positionZ = -160.0225
Objectives[32]mission_Actors[4]Heading = 170.1821
Objectives[32]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[4]Relationship_Group = Enemy1
Objectives[32]mission_Actors[4]AddBlip = True
Objectives[32]mission_Actors[4]ShowCone = False
Objectives[32]mission_Actors[4]Invincible = False
Objectives[32]mission_Actors[4]SetHealth = 100
Objectives[32]mission_Actors[4]DieFromHeadShot = True
Objectives[32]mission_Actors[4]CanExitVehicle = True
Objectives[32]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[4]AlwaysFight = True
Objectives[32]mission_Actors[4]Seeing_Range = 30
Objectives[32]mission_Actors[4]Hearing_Range = 30
Objectives[32]mission_Actors[4]CombatMovement = Offensive
Objectives[32]mission_Actors[4]weapon = CombatPistol
Objectives[32]mission_Actors[4]Variation = Random
Objectives[32]mission_Actors[4]Task = 0
Objectives[32]mission_Actors[4]Task_Guard_Range = 5
Objectives[32]mission_Actors[4]Task_Stay_In_Range = True
Objectives[32]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[4]Task_Scenario = NONE
Objectives[32]mission_Actors[5]Survive_Number = 0
Objectives[32]mission_Actors[5]Failed_Text = 
Objectives[32]mission_Actors[5]Remove_After = 0
Objectives[32]mission_Actors[5]positionX = 251.3503
Objectives[32]mission_Actors[5]positionY = 6246.868
Objectives[32]mission_Actors[5]positionZ = -160.0225
Objectives[32]mission_Actors[5]Heading = 210.1821
Objectives[32]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[5]Relationship_Group = Enemy1
Objectives[32]mission_Actors[5]AddBlip = True
Objectives[32]mission_Actors[5]ShowCone = False
Objectives[32]mission_Actors[5]Invincible = False
Objectives[32]mission_Actors[5]SetHealth = 100
Objectives[32]mission_Actors[5]DieFromHeadShot = True
Objectives[32]mission_Actors[5]CanExitVehicle = True
Objectives[32]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[5]AlwaysFight = True
Objectives[32]mission_Actors[5]Seeing_Range = 30
Objectives[32]mission_Actors[5]Hearing_Range = 30
Objectives[32]mission_Actors[5]CombatMovement = Offensive
Objectives[32]mission_Actors[5]weapon = CombatPistol
Objectives[32]mission_Actors[5]Variation = Random
Objectives[32]mission_Actors[5]Task = 0
Objectives[32]mission_Actors[5]Task_Guard_Range = 5
Objectives[32]mission_Actors[5]Task_Stay_In_Range = True
Objectives[32]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[5]Task_Scenario = NONE
Objectives[32]mission_Actors[6]Survive_Number = 0
Objectives[32]mission_Actors[6]Failed_Text = 
Objectives[32]mission_Actors[6]Remove_After = 0
Objectives[32]mission_Actors[6]positionX = 257.5107
Objectives[32]mission_Actors[6]positionY = 6256.816
Objectives[32]mission_Actors[6]positionZ = -160.0225
Objectives[32]mission_Actors[6]Heading = 175.1821
Objectives[32]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[6]Relationship_Group = Enemy1
Objectives[32]mission_Actors[6]AddBlip = True
Objectives[32]mission_Actors[6]ShowCone = False
Objectives[32]mission_Actors[6]Invincible = False
Objectives[32]mission_Actors[6]SetHealth = 100
Objectives[32]mission_Actors[6]DieFromHeadShot = True
Objectives[32]mission_Actors[6]CanExitVehicle = True
Objectives[32]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[6]AlwaysFight = True
Objectives[32]mission_Actors[6]Seeing_Range = 30
Objectives[32]mission_Actors[6]Hearing_Range = 30
Objectives[32]mission_Actors[6]CombatMovement = Offensive
Objectives[32]mission_Actors[6]weapon = CombatPistol
Objectives[32]mission_Actors[6]Variation = Random
Objectives[32]mission_Actors[6]Task = 0
Objectives[32]mission_Actors[6]Task_Guard_Range = 5
Objectives[32]mission_Actors[6]Task_Stay_In_Range = True
Objectives[32]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[6]Task_Scenario = NONE
Objectives[32]mission_Actors[7]Survive_Number = 0
Objectives[32]mission_Actors[7]Failed_Text = 
Objectives[32]mission_Actors[7]Remove_After = 0
Objectives[32]mission_Actors[7]positionX = 273.8625
Objectives[32]mission_Actors[7]positionY = 6257.712
Objectives[32]mission_Actors[7]positionZ = -160.2225
Objectives[32]mission_Actors[7]Heading = 105.1821
Objectives[32]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[7]Relationship_Group = Enemy1
Objectives[32]mission_Actors[7]AddBlip = True
Objectives[32]mission_Actors[7]ShowCone = False
Objectives[32]mission_Actors[7]Invincible = False
Objectives[32]mission_Actors[7]SetHealth = 100
Objectives[32]mission_Actors[7]DieFromHeadShot = True
Objectives[32]mission_Actors[7]CanExitVehicle = True
Objectives[32]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[7]AlwaysFight = True
Objectives[32]mission_Actors[7]Seeing_Range = 30
Objectives[32]mission_Actors[7]Hearing_Range = 30
Objectives[32]mission_Actors[7]CombatMovement = Offensive
Objectives[32]mission_Actors[7]weapon = CombatPistol
Objectives[32]mission_Actors[7]Variation = Random
Objectives[32]mission_Actors[7]Task = 0
Objectives[32]mission_Actors[7]Task_Guard_Range = 5
Objectives[32]mission_Actors[7]Task_Stay_In_Range = True
Objectives[32]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[7]Task_Scenario = NONE
Objectives[32]mission_Actors[8]Survive_Number = 0
Objectives[32]mission_Actors[8]Failed_Text = 
Objectives[32]mission_Actors[8]Remove_After = 0
Objectives[32]mission_Actors[8]positionX = 294.5307
Objectives[32]mission_Actors[8]positionY = 6258.723
Objectives[32]mission_Actors[8]positionZ = -160.023
Objectives[32]mission_Actors[8]Heading = 85.18208
Objectives[32]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[8]Relationship_Group = Enemy1
Objectives[32]mission_Actors[8]AddBlip = True
Objectives[32]mission_Actors[8]ShowCone = False
Objectives[32]mission_Actors[8]Invincible = False
Objectives[32]mission_Actors[8]SetHealth = 100
Objectives[32]mission_Actors[8]DieFromHeadShot = True
Objectives[32]mission_Actors[8]CanExitVehicle = True
Objectives[32]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[8]AlwaysFight = True
Objectives[32]mission_Actors[8]Seeing_Range = 30
Objectives[32]mission_Actors[8]Hearing_Range = 30
Objectives[32]mission_Actors[8]CombatMovement = Offensive
Objectives[32]mission_Actors[8]weapon = CombatPistol
Objectives[32]mission_Actors[8]Variation = Random
Objectives[32]mission_Actors[8]Task = 0
Objectives[32]mission_Actors[8]Task_Guard_Range = 5
Objectives[32]mission_Actors[8]Task_Stay_In_Range = True
Objectives[32]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[8]Task_Scenario = NONE
Objectives[32]mission_Actors[9]Survive_Number = 0
Objectives[32]mission_Actors[9]Failed_Text = 
Objectives[32]mission_Actors[9]Remove_After = 0
Objectives[32]mission_Actors[9]positionX = 303.3498
Objectives[32]mission_Actors[9]positionY = 6258.481
Objectives[32]mission_Actors[9]positionZ = -160.2225
Objectives[32]mission_Actors[9]Heading = 85.18208
Objectives[32]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[9]Relationship_Group = Enemy1
Objectives[32]mission_Actors[9]AddBlip = True
Objectives[32]mission_Actors[9]ShowCone = False
Objectives[32]mission_Actors[9]Invincible = False
Objectives[32]mission_Actors[9]SetHealth = 100
Objectives[32]mission_Actors[9]DieFromHeadShot = True
Objectives[32]mission_Actors[9]CanExitVehicle = True
Objectives[32]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[9]AlwaysFight = True
Objectives[32]mission_Actors[9]Seeing_Range = 30
Objectives[32]mission_Actors[9]Hearing_Range = 30
Objectives[32]mission_Actors[9]CombatMovement = Offensive
Objectives[32]mission_Actors[9]weapon = CombatPistol
Objectives[32]mission_Actors[9]Variation = Random
Objectives[32]mission_Actors[9]Task = 0
Objectives[32]mission_Actors[9]Task_Guard_Range = 5
Objectives[32]mission_Actors[9]Task_Stay_In_Range = True
Objectives[32]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[9]Task_Scenario = NONE
Objectives[32]mission_Actors[10]Survive_Number = 0
Objectives[32]mission_Actors[10]Failed_Text = 
Objectives[32]mission_Actors[10]Remove_After = 0
Objectives[32]mission_Actors[10]positionX = 305.6816
Objectives[32]mission_Actors[10]positionY = 6271.124
Objectives[32]mission_Actors[10]positionZ = -160.023
Objectives[32]mission_Actors[10]Heading = 180.182
Objectives[32]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[10]Relationship_Group = Enemy1
Objectives[32]mission_Actors[10]AddBlip = True
Objectives[32]mission_Actors[10]ShowCone = False
Objectives[32]mission_Actors[10]Invincible = False
Objectives[32]mission_Actors[10]SetHealth = 100
Objectives[32]mission_Actors[10]DieFromHeadShot = True
Objectives[32]mission_Actors[10]CanExitVehicle = True
Objectives[32]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[10]AlwaysFight = True
Objectives[32]mission_Actors[10]Seeing_Range = 30
Objectives[32]mission_Actors[10]Hearing_Range = 30
Objectives[32]mission_Actors[10]CombatMovement = Offensive
Objectives[32]mission_Actors[10]weapon = CombatPistol
Objectives[32]mission_Actors[10]Variation = Random
Objectives[32]mission_Actors[10]Task = 0
Objectives[32]mission_Actors[10]Task_Guard_Range = 5
Objectives[32]mission_Actors[10]Task_Stay_In_Range = True
Objectives[32]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[10]Task_Scenario = NONE
Objectives[32]mission_Actors[11]Survive_Number = 0
Objectives[32]mission_Actors[11]Failed_Text = 
Objectives[32]mission_Actors[11]Remove_After = 0
Objectives[32]mission_Actors[11]positionX = 304.9338
Objectives[32]mission_Actors[11]positionY = 6283.155
Objectives[32]mission_Actors[11]positionZ = -160.023
Objectives[32]mission_Actors[11]Heading = 180.1813
Objectives[32]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[11]Relationship_Group = Enemy1
Objectives[32]mission_Actors[11]AddBlip = True
Objectives[32]mission_Actors[11]ShowCone = False
Objectives[32]mission_Actors[11]Invincible = False
Objectives[32]mission_Actors[11]SetHealth = 100
Objectives[32]mission_Actors[11]DieFromHeadShot = True
Objectives[32]mission_Actors[11]CanExitVehicle = True
Objectives[32]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[11]AlwaysFight = True
Objectives[32]mission_Actors[11]Seeing_Range = 30
Objectives[32]mission_Actors[11]Hearing_Range = 30
Objectives[32]mission_Actors[11]CombatMovement = Offensive
Objectives[32]mission_Actors[11]weapon = CombatPistol
Objectives[32]mission_Actors[11]Variation = Random
Objectives[32]mission_Actors[11]Task = 0
Objectives[32]mission_Actors[11]Task_Guard_Range = 5
Objectives[32]mission_Actors[11]Task_Stay_In_Range = True
Objectives[32]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[11]Task_Scenario = NONE
Objectives[32]mission_Actors[12]Survive_Number = 0
Objectives[32]mission_Actors[12]Failed_Text = 
Objectives[32]mission_Actors[12]Remove_After = 0
Objectives[32]mission_Actors[12]positionX = 303.2605
Objectives[32]mission_Actors[12]positionY = 6293.001
Objectives[32]mission_Actors[12]positionZ = -160.1472
Objectives[32]mission_Actors[12]Heading = 200.182
Objectives[32]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[12]Relationship_Group = Enemy1
Objectives[32]mission_Actors[12]AddBlip = True
Objectives[32]mission_Actors[12]ShowCone = False
Objectives[32]mission_Actors[12]Invincible = False
Objectives[32]mission_Actors[12]SetHealth = 100
Objectives[32]mission_Actors[12]DieFromHeadShot = True
Objectives[32]mission_Actors[12]CanExitVehicle = True
Objectives[32]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[12]AlwaysFight = True
Objectives[32]mission_Actors[12]Seeing_Range = 30
Objectives[32]mission_Actors[12]Hearing_Range = 30
Objectives[32]mission_Actors[12]CombatMovement = Offensive
Objectives[32]mission_Actors[12]weapon = CombatPistol
Objectives[32]mission_Actors[12]Variation = Random
Objectives[32]mission_Actors[12]Task = 0
Objectives[32]mission_Actors[12]Task_Guard_Range = 5
Objectives[32]mission_Actors[12]Task_Stay_In_Range = True
Objectives[32]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[12]Task_Scenario = NONE
Objectives[32]mission_Actors[13]Survive_Number = 0
Objectives[32]mission_Actors[13]Failed_Text = 
Objectives[32]mission_Actors[13]Remove_After = 0
Objectives[32]mission_Actors[13]positionX = 308.4708
Objectives[32]mission_Actors[13]positionY = 6293.861
Objectives[32]mission_Actors[13]positionZ = -160.1472
Objectives[32]mission_Actors[13]Heading = 180.182
Objectives[32]mission_Actors[13]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[13]Relationship_Group = Enemy1
Objectives[32]mission_Actors[13]AddBlip = True
Objectives[32]mission_Actors[13]ShowCone = False
Objectives[32]mission_Actors[13]Invincible = False
Objectives[32]mission_Actors[13]SetHealth = 100
Objectives[32]mission_Actors[13]DieFromHeadShot = True
Objectives[32]mission_Actors[13]CanExitVehicle = True
Objectives[32]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[13]AlwaysFight = True
Objectives[32]mission_Actors[13]Seeing_Range = 30
Objectives[32]mission_Actors[13]Hearing_Range = 30
Objectives[32]mission_Actors[13]CombatMovement = Offensive
Objectives[32]mission_Actors[13]weapon = CombatPistol
Objectives[32]mission_Actors[13]Variation = Random
Objectives[32]mission_Actors[13]Task = 0
Objectives[32]mission_Actors[13]Task_Guard_Range = 5
Objectives[32]mission_Actors[13]Task_Stay_In_Range = True
Objectives[32]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[13]Task_Scenario = NONE
Objectives[32]mission_Actors[14]Survive_Number = 0
Objectives[32]mission_Actors[14]Failed_Text = 
Objectives[32]mission_Actors[14]Remove_After = 0
Objectives[32]mission_Actors[14]positionX = 311.2989
Objectives[32]mission_Actors[14]positionY = 6293.495
Objectives[32]mission_Actors[14]positionZ = -160.1472
Objectives[32]mission_Actors[14]Heading = 120.182
Objectives[32]mission_Actors[14]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[14]Relationship_Group = Enemy1
Objectives[32]mission_Actors[14]AddBlip = True
Objectives[32]mission_Actors[14]ShowCone = False
Objectives[32]mission_Actors[14]Invincible = False
Objectives[32]mission_Actors[14]SetHealth = 100
Objectives[32]mission_Actors[14]DieFromHeadShot = True
Objectives[32]mission_Actors[14]CanExitVehicle = True
Objectives[32]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[14]AlwaysFight = True
Objectives[32]mission_Actors[14]Seeing_Range = 30
Objectives[32]mission_Actors[14]Hearing_Range = 30
Objectives[32]mission_Actors[14]CombatMovement = Offensive
Objectives[32]mission_Actors[14]weapon = CombatPistol
Objectives[32]mission_Actors[14]Variation = Random
Objectives[32]mission_Actors[14]Task = 0
Objectives[32]mission_Actors[14]Task_Guard_Range = 5
Objectives[32]mission_Actors[14]Task_Stay_In_Range = True
Objectives[32]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[14]Task_Scenario = NONE
Objectives[32]mission_Actors[15]Survive_Number = 0
Objectives[32]mission_Actors[15]Failed_Text = 
Objectives[32]mission_Actors[15]Remove_After = 0
Objectives[32]mission_Actors[15]positionX = 304.1768
Objectives[32]mission_Actors[15]positionY = 6300.601
Objectives[32]mission_Actors[15]positionZ = -160.1472
Objectives[32]mission_Actors[15]Heading = 230.1821
Objectives[32]mission_Actors[15]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[15]Relationship_Group = Enemy1
Objectives[32]mission_Actors[15]AddBlip = True
Objectives[32]mission_Actors[15]ShowCone = False
Objectives[32]mission_Actors[15]Invincible = False
Objectives[32]mission_Actors[15]SetHealth = 100
Objectives[32]mission_Actors[15]DieFromHeadShot = True
Objectives[32]mission_Actors[15]CanExitVehicle = True
Objectives[32]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[15]AlwaysFight = True
Objectives[32]mission_Actors[15]Seeing_Range = 30
Objectives[32]mission_Actors[15]Hearing_Range = 30
Objectives[32]mission_Actors[15]CombatMovement = Offensive
Objectives[32]mission_Actors[15]weapon = CombatPistol
Objectives[32]mission_Actors[15]Variation = Random
Objectives[32]mission_Actors[15]Task = 0
Objectives[32]mission_Actors[15]Task_Guard_Range = 5
Objectives[32]mission_Actors[15]Task_Stay_In_Range = True
Objectives[32]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[15]Task_Scenario = NONE
Objectives[32]mission_Actors[16]Survive_Number = 0
Objectives[32]mission_Actors[16]Failed_Text = 
Objectives[32]mission_Actors[16]Remove_After = 0
Objectives[32]mission_Actors[16]positionX = 305.638
Objectives[32]mission_Actors[16]positionY = 6302.2
Objectives[32]mission_Actors[16]positionZ = -160.1472
Objectives[32]mission_Actors[16]Heading = 210.1821
Objectives[32]mission_Actors[16]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[16]Relationship_Group = Enemy1
Objectives[32]mission_Actors[16]AddBlip = True
Objectives[32]mission_Actors[16]ShowCone = False
Objectives[32]mission_Actors[16]Invincible = False
Objectives[32]mission_Actors[16]SetHealth = 100
Objectives[32]mission_Actors[16]DieFromHeadShot = True
Objectives[32]mission_Actors[16]CanExitVehicle = True
Objectives[32]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[16]AlwaysFight = True
Objectives[32]mission_Actors[16]Seeing_Range = 30
Objectives[32]mission_Actors[16]Hearing_Range = 30
Objectives[32]mission_Actors[16]CombatMovement = Offensive
Objectives[32]mission_Actors[16]weapon = CombatPistol
Objectives[32]mission_Actors[16]Variation = Random
Objectives[32]mission_Actors[16]Task = 0
Objectives[32]mission_Actors[16]Task_Guard_Range = 5
Objectives[32]mission_Actors[16]Task_Stay_In_Range = True
Objectives[32]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[16]Task_Scenario = NONE
Objectives[32]mission_Actors[17]Survive_Number = 0
Objectives[32]mission_Actors[17]Failed_Text = 
Objectives[32]mission_Actors[17]Remove_After = 0
Objectives[32]mission_Actors[17]positionX = 324.848
Objectives[32]mission_Actors[17]positionY = 6311.28
Objectives[32]mission_Actors[17]positionZ = -160.0226
Objectives[32]mission_Actors[17]Heading = 121.6126
Objectives[32]mission_Actors[17]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[17]Relationship_Group = Enemy1
Objectives[32]mission_Actors[17]AddBlip = True
Objectives[32]mission_Actors[17]ShowCone = False
Objectives[32]mission_Actors[17]Invincible = False
Objectives[32]mission_Actors[17]SetHealth = 100
Objectives[32]mission_Actors[17]DieFromHeadShot = True
Objectives[32]mission_Actors[17]CanExitVehicle = True
Objectives[32]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[17]AlwaysFight = True
Objectives[32]mission_Actors[17]Seeing_Range = 30
Objectives[32]mission_Actors[17]Hearing_Range = 30
Objectives[32]mission_Actors[17]CombatMovement = Offensive
Objectives[32]mission_Actors[17]weapon = Unarmed
Objectives[32]mission_Actors[17]Variation = Random
Objectives[32]mission_Actors[17]Task = 0
Objectives[32]mission_Actors[17]Task_Guard_Range = 5
Objectives[32]mission_Actors[17]Task_Stay_In_Range = True
Objectives[32]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[17]Task_Scenario = NONE
Objectives[32]mission_Actors[18]Survive_Number = 0
Objectives[32]mission_Actors[18]Failed_Text = 
Objectives[32]mission_Actors[18]Remove_After = 0
Objectives[32]mission_Actors[18]positionX = 331.474
Objectives[32]mission_Actors[18]positionY = 6312.122
Objectives[32]mission_Actors[18]positionZ = -160.0225
Objectives[32]mission_Actors[18]Heading = 100.1821
Objectives[32]mission_Actors[18]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[18]Relationship_Group = Enemy1
Objectives[32]mission_Actors[18]AddBlip = True
Objectives[32]mission_Actors[18]ShowCone = False
Objectives[32]mission_Actors[18]Invincible = False
Objectives[32]mission_Actors[18]SetHealth = 100
Objectives[32]mission_Actors[18]DieFromHeadShot = True
Objectives[32]mission_Actors[18]CanExitVehicle = True
Objectives[32]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[18]AlwaysFight = True
Objectives[32]mission_Actors[18]Seeing_Range = 30
Objectives[32]mission_Actors[18]Hearing_Range = 30
Objectives[32]mission_Actors[18]CombatMovement = Offensive
Objectives[32]mission_Actors[18]weapon = CombatPistol
Objectives[32]mission_Actors[18]Variation = Random
Objectives[32]mission_Actors[18]Task = 0
Objectives[32]mission_Actors[18]Task_Guard_Range = 5
Objectives[32]mission_Actors[18]Task_Stay_In_Range = True
Objectives[32]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[18]Task_Scenario = NONE
Objectives[32]mission_Actors[19]Survive_Number = 0
Objectives[32]mission_Actors[19]Failed_Text = 
Objectives[32]mission_Actors[19]Remove_After = 0
Objectives[32]mission_Actors[19]positionX = 341.8794
Objectives[32]mission_Actors[19]positionY = 6311.048
Objectives[32]mission_Actors[19]positionZ = -160.0226
Objectives[32]mission_Actors[19]Heading = 100.1821
Objectives[32]mission_Actors[19]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[19]Relationship_Group = Enemy1
Objectives[32]mission_Actors[19]AddBlip = True
Objectives[32]mission_Actors[19]ShowCone = False
Objectives[32]mission_Actors[19]Invincible = False
Objectives[32]mission_Actors[19]SetHealth = 100
Objectives[32]mission_Actors[19]DieFromHeadShot = True
Objectives[32]mission_Actors[19]CanExitVehicle = True
Objectives[32]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[19]AlwaysFight = True
Objectives[32]mission_Actors[19]Seeing_Range = 30
Objectives[32]mission_Actors[19]Hearing_Range = 30
Objectives[32]mission_Actors[19]CombatMovement = Offensive
Objectives[32]mission_Actors[19]weapon = CombatPistol
Objectives[32]mission_Actors[19]Variation = Random
Objectives[32]mission_Actors[19]Task = 0
Objectives[32]mission_Actors[19]Task_Guard_Range = 5
Objectives[32]mission_Actors[19]Task_Stay_In_Range = True
Objectives[32]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[19]Task_Scenario = NONE
Objectives[32]mission_Actors[20]Survive_Number = 0
Objectives[32]mission_Actors[20]Failed_Text = 
Objectives[32]mission_Actors[20]Remove_After = 0
Objectives[32]mission_Actors[20]positionX = 349.434
Objectives[32]mission_Actors[20]positionY = 6311.989
Objectives[32]mission_Actors[20]positionZ = -160.2595
Objectives[32]mission_Actors[20]Heading = 110.1821
Objectives[32]mission_Actors[20]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[20]Relationship_Group = Enemy1
Objectives[32]mission_Actors[20]AddBlip = True
Objectives[32]mission_Actors[20]ShowCone = False
Objectives[32]mission_Actors[20]Invincible = False
Objectives[32]mission_Actors[20]SetHealth = 100
Objectives[32]mission_Actors[20]DieFromHeadShot = True
Objectives[32]mission_Actors[20]CanExitVehicle = True
Objectives[32]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[20]AlwaysFight = True
Objectives[32]mission_Actors[20]Seeing_Range = 30
Objectives[32]mission_Actors[20]Hearing_Range = 30
Objectives[32]mission_Actors[20]CombatMovement = Offensive
Objectives[32]mission_Actors[20]weapon = CombatPistol
Objectives[32]mission_Actors[20]Variation = Random
Objectives[32]mission_Actors[20]Task = 0
Objectives[32]mission_Actors[20]Task_Guard_Range = 5
Objectives[32]mission_Actors[20]Task_Stay_In_Range = True
Objectives[32]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[20]Task_Scenario = NONE
Objectives[32]mission_Actors[21]Survive_Number = 0
Objectives[32]mission_Actors[21]Failed_Text = 
Objectives[32]mission_Actors[21]Remove_After = 0
Objectives[32]mission_Actors[21]positionX = 351.2218
Objectives[32]mission_Actors[21]positionY = 6306.933
Objectives[32]mission_Actors[21]positionZ = -160.0495
Objectives[32]mission_Actors[21]Heading = 30.18213
Objectives[32]mission_Actors[21]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[21]Relationship_Group = Enemy1
Objectives[32]mission_Actors[21]AddBlip = True
Objectives[32]mission_Actors[21]ShowCone = False
Objectives[32]mission_Actors[21]Invincible = False
Objectives[32]mission_Actors[21]SetHealth = 100
Objectives[32]mission_Actors[21]DieFromHeadShot = True
Objectives[32]mission_Actors[21]CanExitVehicle = True
Objectives[32]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[21]AlwaysFight = True
Objectives[32]mission_Actors[21]Seeing_Range = 30
Objectives[32]mission_Actors[21]Hearing_Range = 30
Objectives[32]mission_Actors[21]CombatMovement = Offensive
Objectives[32]mission_Actors[21]weapon = CombatPistol
Objectives[32]mission_Actors[21]Variation = Random
Objectives[32]mission_Actors[21]Task = 0
Objectives[32]mission_Actors[21]Task_Guard_Range = 5
Objectives[32]mission_Actors[21]Task_Stay_In_Range = True
Objectives[32]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[21]Task_Scenario = NONE
Objectives[32]mission_Actors[22]Survive_Number = 0
Objectives[32]mission_Actors[22]Failed_Text = 
Objectives[32]mission_Actors[22]Remove_After = 0
Objectives[32]mission_Actors[22]positionX = 361.6737
Objectives[32]mission_Actors[22]positionY = 6307.541
Objectives[32]mission_Actors[22]positionZ = -159.9274
Objectives[32]mission_Actors[22]Heading = 95.18211
Objectives[32]mission_Actors[22]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[22]Relationship_Group = Enemy1
Objectives[32]mission_Actors[22]AddBlip = True
Objectives[32]mission_Actors[22]ShowCone = False
Objectives[32]mission_Actors[22]Invincible = False
Objectives[32]mission_Actors[22]SetHealth = 100
Objectives[32]mission_Actors[22]DieFromHeadShot = True
Objectives[32]mission_Actors[22]CanExitVehicle = True
Objectives[32]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[22]AlwaysFight = True
Objectives[32]mission_Actors[22]Seeing_Range = 30
Objectives[32]mission_Actors[22]Hearing_Range = 30
Objectives[32]mission_Actors[22]CombatMovement = Offensive
Objectives[32]mission_Actors[22]weapon = CombatPistol
Objectives[32]mission_Actors[22]Variation = Random
Objectives[32]mission_Actors[22]Task = 0
Objectives[32]mission_Actors[22]Task_Guard_Range = 5
Objectives[32]mission_Actors[22]Task_Stay_In_Range = True
Objectives[32]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[22]Task_Scenario = NONE
Objectives[32]mission_Actors[23]Survive_Number = 0
Objectives[32]mission_Actors[23]Failed_Text = 
Objectives[32]mission_Actors[23]Remove_After = 0
Objectives[32]mission_Actors[23]positionX = 364.7999
Objectives[32]mission_Actors[23]positionY = 6314.292
Objectives[32]mission_Actors[23]positionZ = -159.9274
Objectives[32]mission_Actors[23]Heading = 135.1821
Objectives[32]mission_Actors[23]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[23]Relationship_Group = Enemy1
Objectives[32]mission_Actors[23]AddBlip = True
Objectives[32]mission_Actors[23]ShowCone = False
Objectives[32]mission_Actors[23]Invincible = False
Objectives[32]mission_Actors[23]SetHealth = 100
Objectives[32]mission_Actors[23]DieFromHeadShot = True
Objectives[32]mission_Actors[23]CanExitVehicle = True
Objectives[32]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[23]AlwaysFight = True
Objectives[32]mission_Actors[23]Seeing_Range = 30
Objectives[32]mission_Actors[23]Hearing_Range = 30
Objectives[32]mission_Actors[23]CombatMovement = Offensive
Objectives[32]mission_Actors[23]weapon = CombatPistol
Objectives[32]mission_Actors[23]Variation = Random
Objectives[32]mission_Actors[23]Task = 0
Objectives[32]mission_Actors[23]Task_Guard_Range = 5
Objectives[32]mission_Actors[23]Task_Stay_In_Range = True
Objectives[32]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[23]Task_Scenario = NONE
Objectives[32]mission_Actors[24]Survive_Number = 0
Objectives[32]mission_Actors[24]Failed_Text = 
Objectives[32]mission_Actors[24]Remove_After = 0
Objectives[32]mission_Actors[24]positionX = 367.3455
Objectives[32]mission_Actors[24]positionY = 6316.537
Objectives[32]mission_Actors[24]positionZ = -159.9274
Objectives[32]mission_Actors[24]Heading = 135.1821
Objectives[32]mission_Actors[24]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[24]Relationship_Group = Enemy1
Objectives[32]mission_Actors[24]AddBlip = True
Objectives[32]mission_Actors[24]ShowCone = False
Objectives[32]mission_Actors[24]Invincible = False
Objectives[32]mission_Actors[24]SetHealth = 100
Objectives[32]mission_Actors[24]DieFromHeadShot = True
Objectives[32]mission_Actors[24]CanExitVehicle = True
Objectives[32]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[24]AlwaysFight = True
Objectives[32]mission_Actors[24]Seeing_Range = 30
Objectives[32]mission_Actors[24]Hearing_Range = 30
Objectives[32]mission_Actors[24]CombatMovement = Offensive
Objectives[32]mission_Actors[24]weapon = CombatPistol
Objectives[32]mission_Actors[24]Variation = Random
Objectives[32]mission_Actors[24]Task = 0
Objectives[32]mission_Actors[24]Task_Guard_Range = 5
Objectives[32]mission_Actors[24]Task_Stay_In_Range = True
Objectives[32]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[24]Task_Scenario = NONE
Objectives[32]mission_Actors[25]Survive_Number = 0
Objectives[32]mission_Actors[25]Failed_Text = 
Objectives[32]mission_Actors[25]Remove_After = 0
Objectives[32]mission_Actors[25]positionX = 371.1386
Objectives[32]mission_Actors[25]positionY = 6318.531
Objectives[32]mission_Actors[25]positionZ = -159.9274
Objectives[32]mission_Actors[25]Heading = 135.1821
Objectives[32]mission_Actors[25]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[25]Relationship_Group = Enemy1
Objectives[32]mission_Actors[25]AddBlip = True
Objectives[32]mission_Actors[25]ShowCone = False
Objectives[32]mission_Actors[25]Invincible = False
Objectives[32]mission_Actors[25]SetHealth = 100
Objectives[32]mission_Actors[25]DieFromHeadShot = True
Objectives[32]mission_Actors[25]CanExitVehicle = True
Objectives[32]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[25]AlwaysFight = True
Objectives[32]mission_Actors[25]Seeing_Range = 30
Objectives[32]mission_Actors[25]Hearing_Range = 30
Objectives[32]mission_Actors[25]CombatMovement = Offensive
Objectives[32]mission_Actors[25]weapon = CombatPistol
Objectives[32]mission_Actors[25]Variation = Random
Objectives[32]mission_Actors[25]Task = 0
Objectives[32]mission_Actors[25]Task_Guard_Range = 5
Objectives[32]mission_Actors[25]Task_Stay_In_Range = True
Objectives[32]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[25]Task_Scenario = NONE
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Mission_Settings_Objective
Objectives[33]positionX = -861.5006
Objectives[33]positionY = 115.02
Objectives[33]positionZ = 54.3776
Objectives[33]MissionSettings_TimesOfDay = Current
Objectives[33]MissionSettings_Weather = Current
Objectives[33]MissionSettings_WantedLevel = Current
Objectives[33]MissionSettings_SetWantedLevelNow = Current
Objectives[33]MissionSettings_StartNightvision = False
Objectives[33]MissionSettings_StopNightvision = False
Objectives[33]MissionSettings_StartSeethrough = False
Objectives[33]MissionSettings_StopSeethrough = False
Objectives[33]MissionSettings_StartMusic = True
Objectives[33]MissionSettings_StopMusic = False
Objectives[33]MissionSettings_Music = CMH_MP_ATTACK
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = Go through the Missile Launcher Chambers and catch the ~r~Cliffford's Operator
Objectives[34]Text2 = 
Objectives[34]Text3 = 
Objectives[34]Failed_Text = 
Objectives[34]Type = Checkpoint
Objectives[34]Checkpoint_Type = 45
Objectives[34]Reserved = 1
Objectives[34]ColorR = 128
Objectives[34]ColorG = 0
Objectives[34]ColorB = 128
Objectives[34]ColorA = 255
Objectives[34]IconColorR = 255
Objectives[34]IconColorG = 255
Objectives[34]IconColorB = 255
Objectives[34]IconColorA = 0
Objectives[34]positionX = 368.5868
Objectives[34]positionY = 6306.342
Objectives[34]positionZ = -161.2531
Objectives[34]Heading = 855.1821
Objectives[34]Diameter = 2
Objectives[34]minimum_hight = 1
Objectives[34]maximum_hight = 10
Objectives[34]TriggerDistance = 15
Objectives[34]PlaySound = False
Objectives[34]LoseWanted = False
Objectives[34]Stop_Vehicle = False
Objectives[34]DeliverVehicleOnly = False
Objectives[34]DeliverTrailor = False
Objectives[34]DeliverTowTruck = False
Objectives[34]DeliverVehicleCargobob = False
Objectives[34]DeliverPropCargobob = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 1
Objectives[34]ObjectiveMessages[0]positionX = 453.9363
Objectives[34]ObjectiveMessages[0]positionY = 5562.939
Objectives[34]ObjectiveMessages[0]positionZ = 779.3232
Objectives[34]ObjectiveMessages[0]Message = Go through the Missile Launch Chambers and catch ~r~Cliffford's Operator
Objectives[34]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[0]Sender = 
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = White
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = True
Objectives[34]ObjectiveMessages[0]TypeTextMesage = False
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 59

Objectives[35]Text = 
Objectives[35]Type = Timeout_Objective
Objectives[35]positionX = 369.7274
Objectives[35]positionY = 6319.151
Objectives[35]positionZ = -160.9274
Objectives[35]Timeout_Min = 0
Objectives[35]Timeout_Sec = 15
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 2
Objectives[35]ObjectiveMessages[0]positionX = 374.7639
Objectives[35]ObjectiveMessages[0]positionY = 6316.31
Objectives[35]ObjectiveMessages[0]positionZ = -160.9274
Objectives[35]ObjectiveMessages[0]Message = You are a bit too late... The idiot escaped through the rooftop of the Silo!
Objectives[35]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[35]ObjectiveMessages[0]Sender = Lester
Objectives[35]ObjectiveMessages[0]Subject = 
Objectives[35]ObjectiveMessages[0]MessageColor = Yellow
Objectives[35]ObjectiveMessages[0]PlayFromStart = False
Objectives[35]ObjectiveMessages[0]Delay = True
Objectives[35]ObjectiveMessages[0]DelayTime = 5
Objectives[35]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[0]TypeSubtitle = False
Objectives[35]ObjectiveMessages[0]TypeTextMesage = True
Objectives[35]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[35]ObjectiveMessages[1]positionX = 375.1211
Objectives[35]ObjectiveMessages[1]positionY = 6299.471
Objectives[35]ObjectiveMessages[1]positionZ = -160.9274
Objectives[35]ObjectiveMessages[1]Message = Wait, are there jetpacks?! Get in one of them and go after the fool! There is a roof exit!
Objectives[35]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[35]ObjectiveMessages[1]Sender = Lester
Objectives[35]ObjectiveMessages[1]Subject = 
Objectives[35]ObjectiveMessages[1]MessageColor = Yellow
Objectives[35]ObjectiveMessages[1]PlayFromStart = False
Objectives[35]ObjectiveMessages[1]Delay = True
Objectives[35]ObjectiveMessages[1]DelayTime = 9
Objectives[35]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[1]TypeSubtitle = False
Objectives[35]ObjectiveMessages[1]TypeTextMesage = True
Objectives[35]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[36]Text = Enter the ~p~Jetpack Room ~w~To escape the Nuclear Silo
Objectives[36]Text2 = 
Objectives[36]Text3 = 
Objectives[36]Failed_Text = 
Objectives[36]Type = Checkpoint
Objectives[36]Checkpoint_Type = 45
Objectives[36]Reserved = 1
Objectives[36]ColorR = 128
Objectives[36]ColorG = 0
Objectives[36]ColorB = 128
Objectives[36]ColorA = 255
Objectives[36]IconColorR = 255
Objectives[36]IconColorG = 255
Objectives[36]IconColorB = 255
Objectives[36]IconColorA = 0
Objectives[36]positionX = 369.4949
Objectives[36]positionY = 6319.684
Objectives[36]positionZ = -160.9274
Objectives[36]Heading = 1335.182
Objectives[36]Diameter = 1
Objectives[36]minimum_hight = 1
Objectives[36]maximum_hight = 10
Objectives[36]TriggerDistance = 0.5
Objectives[36]PlaySound = False
Objectives[36]LoseWanted = False
Objectives[36]Stop_Vehicle = False
Objectives[36]DeliverVehicleOnly = False
Objectives[36]DeliverTrailor = False
Objectives[36]DeliverTowTruck = False
Objectives[36]DeliverVehicleCargobob = False
Objectives[36]DeliverPropCargobob = False
Objectives[36]mission_ActorsCount = 16
Objectives[36]mission_Actors[0]Survive_Number = 0
Objectives[36]mission_Actors[0]Failed_Text = 
Objectives[36]mission_Actors[0]Remove_After = 0
Objectives[36]mission_Actors[0]positionX = -990.4011
Objectives[36]mission_Actors[0]positionY = -2950.751
Objectives[36]mission_Actors[0]positionZ = 13.94507
Objectives[36]mission_Actors[0]Heading = 243.3939
Objectives[36]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[0]Relationship_Group = Enemy2
Objectives[36]mission_Actors[0]AddBlip = True
Objectives[36]mission_Actors[0]ShowCone = False
Objectives[36]mission_Actors[0]Invincible = False
Objectives[36]mission_Actors[0]SetHealth = 100
Objectives[36]mission_Actors[0]DieFromHeadShot = True
Objectives[36]mission_Actors[0]CanExitVehicle = True
Objectives[36]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[0]AlwaysFight = True
Objectives[36]mission_Actors[0]Seeing_Range = 30
Objectives[36]mission_Actors[0]Hearing_Range = 30
Objectives[36]mission_Actors[0]CombatMovement = Offensive
Objectives[36]mission_Actors[0]weapon = CombatPistol
Objectives[36]mission_Actors[0]Variation = Random
Objectives[36]mission_Actors[0]Task = 0
Objectives[36]mission_Actors[0]Task_Guard_Range = 5
Objectives[36]mission_Actors[0]Task_Stay_In_Range = True
Objectives[36]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[0]Task_Scenario = NONE
Objectives[36]mission_Actors[1]Survive_Number = 0
Objectives[36]mission_Actors[1]Failed_Text = 
Objectives[36]mission_Actors[1]Remove_After = 0
Objectives[36]mission_Actors[1]positionX = -1003.224
Objectives[36]mission_Actors[1]positionY = -2971.807
Objectives[36]mission_Actors[1]positionZ = 13.94507
Objectives[36]mission_Actors[1]Heading = 243.3939
Objectives[36]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[1]Relationship_Group = Enemy2
Objectives[36]mission_Actors[1]AddBlip = True
Objectives[36]mission_Actors[1]ShowCone = False
Objectives[36]mission_Actors[1]Invincible = False
Objectives[36]mission_Actors[1]SetHealth = 100
Objectives[36]mission_Actors[1]DieFromHeadShot = True
Objectives[36]mission_Actors[1]CanExitVehicle = True
Objectives[36]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[1]AlwaysFight = True
Objectives[36]mission_Actors[1]Seeing_Range = 30
Objectives[36]mission_Actors[1]Hearing_Range = 30
Objectives[36]mission_Actors[1]CombatMovement = Offensive
Objectives[36]mission_Actors[1]weapon = CombatPistol
Objectives[36]mission_Actors[1]Variation = Random
Objectives[36]mission_Actors[1]Task = 0
Objectives[36]mission_Actors[1]Task_Guard_Range = 5
Objectives[36]mission_Actors[1]Task_Stay_In_Range = True
Objectives[36]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[1]Task_Scenario = NONE
Objectives[36]mission_Actors[2]Survive_Number = 0
Objectives[36]mission_Actors[2]Failed_Text = 
Objectives[36]mission_Actors[2]Remove_After = 0
Objectives[36]mission_Actors[2]positionX = -1018.798
Objectives[36]mission_Actors[2]positionY = -2998.476
Objectives[36]mission_Actors[2]positionZ = 13.94507
Objectives[36]mission_Actors[2]Heading = 243.3939
Objectives[36]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[2]Relationship_Group = Enemy2
Objectives[36]mission_Actors[2]AddBlip = True
Objectives[36]mission_Actors[2]ShowCone = False
Objectives[36]mission_Actors[2]Invincible = False
Objectives[36]mission_Actors[2]SetHealth = 100
Objectives[36]mission_Actors[2]DieFromHeadShot = True
Objectives[36]mission_Actors[2]CanExitVehicle = True
Objectives[36]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[2]AlwaysFight = True
Objectives[36]mission_Actors[2]Seeing_Range = 30
Objectives[36]mission_Actors[2]Hearing_Range = 30
Objectives[36]mission_Actors[2]CombatMovement = Offensive
Objectives[36]mission_Actors[2]weapon = CombatPistol
Objectives[36]mission_Actors[2]Variation = Random
Objectives[36]mission_Actors[2]Task = 0
Objectives[36]mission_Actors[2]Task_Guard_Range = 5
Objectives[36]mission_Actors[2]Task_Stay_In_Range = True
Objectives[36]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[2]Task_Scenario = NONE
Objectives[36]mission_Actors[3]Survive_Number = 0
Objectives[36]mission_Actors[3]Failed_Text = 
Objectives[36]mission_Actors[3]Remove_After = 0
Objectives[36]mission_Actors[3]positionX = -979.3047
Objectives[36]mission_Actors[3]positionY = -2973.165
Objectives[36]mission_Actors[3]positionZ = 13.94507
Objectives[36]mission_Actors[3]Heading = 243.3939
Objectives[36]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[3]Relationship_Group = Enemy2
Objectives[36]mission_Actors[3]AddBlip = True
Objectives[36]mission_Actors[3]ShowCone = False
Objectives[36]mission_Actors[3]Invincible = False
Objectives[36]mission_Actors[3]SetHealth = 100
Objectives[36]mission_Actors[3]DieFromHeadShot = True
Objectives[36]mission_Actors[3]CanExitVehicle = True
Objectives[36]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[3]AlwaysFight = True
Objectives[36]mission_Actors[3]Seeing_Range = 30
Objectives[36]mission_Actors[3]Hearing_Range = 30
Objectives[36]mission_Actors[3]CombatMovement = Offensive
Objectives[36]mission_Actors[3]weapon = CombatPistol
Objectives[36]mission_Actors[3]Variation = Random
Objectives[36]mission_Actors[3]Task = 0
Objectives[36]mission_Actors[3]Task_Guard_Range = 5
Objectives[36]mission_Actors[3]Task_Stay_In_Range = True
Objectives[36]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[3]Task_Scenario = NONE
Objectives[36]mission_Actors[4]Survive_Number = 0
Objectives[36]mission_Actors[4]Failed_Text = 
Objectives[36]mission_Actors[4]Remove_After = 0
Objectives[36]mission_Actors[4]positionX = -971.9917
Objectives[36]mission_Actors[4]positionY = -2979.345
Objectives[36]mission_Actors[4]positionZ = 13.94507
Objectives[36]mission_Actors[4]Heading = 288.3939
Objectives[36]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[4]Relationship_Group = Enemy2
Objectives[36]mission_Actors[4]AddBlip = True
Objectives[36]mission_Actors[4]ShowCone = False
Objectives[36]mission_Actors[4]Invincible = False
Objectives[36]mission_Actors[4]SetHealth = 100
Objectives[36]mission_Actors[4]DieFromHeadShot = True
Objectives[36]mission_Actors[4]CanExitVehicle = True
Objectives[36]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[4]AlwaysFight = True
Objectives[36]mission_Actors[4]Seeing_Range = 30
Objectives[36]mission_Actors[4]Hearing_Range = 30
Objectives[36]mission_Actors[4]CombatMovement = Offensive
Objectives[36]mission_Actors[4]weapon = CombatPistol
Objectives[36]mission_Actors[4]Variation = Random
Objectives[36]mission_Actors[4]Task = 0
Objectives[36]mission_Actors[4]Task_Guard_Range = 5
Objectives[36]mission_Actors[4]Task_Stay_In_Range = True
Objectives[36]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[4]Task_Scenario = NONE
Objectives[36]mission_Actors[5]Survive_Number = 0
Objectives[36]mission_Actors[5]Failed_Text = 
Objectives[36]mission_Actors[5]Remove_After = 0
Objectives[36]mission_Actors[5]positionX = -957.3438
Objectives[36]mission_Actors[5]positionY = -2987.205
Objectives[36]mission_Actors[5]positionZ = 13.94507
Objectives[36]mission_Actors[5]Heading = 18.39386
Objectives[36]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[5]Relationship_Group = Enemy2
Objectives[36]mission_Actors[5]AddBlip = True
Objectives[36]mission_Actors[5]ShowCone = False
Objectives[36]mission_Actors[5]Invincible = False
Objectives[36]mission_Actors[5]SetHealth = 100
Objectives[36]mission_Actors[5]DieFromHeadShot = True
Objectives[36]mission_Actors[5]CanExitVehicle = True
Objectives[36]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[5]AlwaysFight = True
Objectives[36]mission_Actors[5]Seeing_Range = 30
Objectives[36]mission_Actors[5]Hearing_Range = 30
Objectives[36]mission_Actors[5]CombatMovement = Offensive
Objectives[36]mission_Actors[5]weapon = CombatPistol
Objectives[36]mission_Actors[5]Variation = Random
Objectives[36]mission_Actors[5]Task = 0
Objectives[36]mission_Actors[5]Task_Guard_Range = 5
Objectives[36]mission_Actors[5]Task_Stay_In_Range = True
Objectives[36]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[5]Task_Scenario = NONE
Objectives[36]mission_Actors[6]Survive_Number = 0
Objectives[36]mission_Actors[6]Failed_Text = 
Objectives[36]mission_Actors[6]Remove_After = 0
Objectives[36]mission_Actors[6]positionX = -949.1611
Objectives[36]mission_Actors[6]positionY = -3008.353
Objectives[36]mission_Actors[6]positionZ = 13.94507
Objectives[36]mission_Actors[6]Heading = 53.39386
Objectives[36]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[6]Relationship_Group = Enemy2
Objectives[36]mission_Actors[6]AddBlip = True
Objectives[36]mission_Actors[6]ShowCone = False
Objectives[36]mission_Actors[6]Invincible = False
Objectives[36]mission_Actors[6]SetHealth = 100
Objectives[36]mission_Actors[6]DieFromHeadShot = True
Objectives[36]mission_Actors[6]CanExitVehicle = True
Objectives[36]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[6]AlwaysFight = True
Objectives[36]mission_Actors[6]Seeing_Range = 30
Objectives[36]mission_Actors[6]Hearing_Range = 30
Objectives[36]mission_Actors[6]CombatMovement = Offensive
Objectives[36]mission_Actors[6]weapon = CombatPistol
Objectives[36]mission_Actors[6]Variation = Random
Objectives[36]mission_Actors[6]Task = 0
Objectives[36]mission_Actors[6]Task_Guard_Range = 5
Objectives[36]mission_Actors[6]Task_Stay_In_Range = True
Objectives[36]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[6]Task_Scenario = NONE
Objectives[36]mission_Actors[7]Survive_Number = 0
Objectives[36]mission_Actors[7]Failed_Text = 
Objectives[36]mission_Actors[7]Remove_After = 0
Objectives[36]mission_Actors[7]positionX = -961.2669
Objectives[36]mission_Actors[7]positionY = -3023.92
Objectives[36]mission_Actors[7]positionZ = 13.94507
Objectives[36]mission_Actors[7]Heading = 343.3939
Objectives[36]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[7]Relationship_Group = Enemy2
Objectives[36]mission_Actors[7]AddBlip = True
Objectives[36]mission_Actors[7]ShowCone = False
Objectives[36]mission_Actors[7]Invincible = False
Objectives[36]mission_Actors[7]SetHealth = 100
Objectives[36]mission_Actors[7]DieFromHeadShot = True
Objectives[36]mission_Actors[7]CanExitVehicle = True
Objectives[36]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[7]AlwaysFight = True
Objectives[36]mission_Actors[7]Seeing_Range = 30
Objectives[36]mission_Actors[7]Hearing_Range = 30
Objectives[36]mission_Actors[7]CombatMovement = Offensive
Objectives[36]mission_Actors[7]weapon = CombatPistol
Objectives[36]mission_Actors[7]Variation = Random
Objectives[36]mission_Actors[7]Task = 0
Objectives[36]mission_Actors[7]Task_Guard_Range = 5
Objectives[36]mission_Actors[7]Task_Stay_In_Range = True
Objectives[36]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[7]Task_Scenario = NONE
Objectives[36]mission_Actors[8]Survive_Number = 0
Objectives[36]mission_Actors[8]Failed_Text = 
Objectives[36]mission_Actors[8]Remove_After = 0
Objectives[36]mission_Actors[8]positionX = -941.7662
Objectives[36]mission_Actors[8]positionY = -3040.3
Objectives[36]mission_Actors[8]positionZ = 13.94507
Objectives[36]mission_Actors[8]Heading = 18.39386
Objectives[36]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[8]Relationship_Group = Enemy2
Objectives[36]mission_Actors[8]AddBlip = True
Objectives[36]mission_Actors[8]ShowCone = False
Objectives[36]mission_Actors[8]Invincible = False
Objectives[36]mission_Actors[8]SetHealth = 100
Objectives[36]mission_Actors[8]DieFromHeadShot = True
Objectives[36]mission_Actors[8]CanExitVehicle = True
Objectives[36]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[8]AlwaysFight = True
Objectives[36]mission_Actors[8]Seeing_Range = 30
Objectives[36]mission_Actors[8]Hearing_Range = 30
Objectives[36]mission_Actors[8]CombatMovement = Offensive
Objectives[36]mission_Actors[8]weapon = CombatPistol
Objectives[36]mission_Actors[8]Variation = Random
Objectives[36]mission_Actors[8]Task = 0
Objectives[36]mission_Actors[8]Task_Guard_Range = 5
Objectives[36]mission_Actors[8]Task_Stay_In_Range = True
Objectives[36]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[8]Task_Scenario = NONE
Objectives[36]mission_Actors[9]Survive_Number = 0
Objectives[36]mission_Actors[9]Failed_Text = 
Objectives[36]mission_Actors[9]Remove_After = 0
Objectives[36]mission_Actors[9]positionX = -927.1672
Objectives[36]mission_Actors[9]positionY = -3042.788
Objectives[36]mission_Actors[9]positionZ = 13.94507
Objectives[36]mission_Actors[9]Heading = 48.39386
Objectives[36]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[9]Relationship_Group = Enemy2
Objectives[36]mission_Actors[9]AddBlip = True
Objectives[36]mission_Actors[9]ShowCone = False
Objectives[36]mission_Actors[9]Invincible = False
Objectives[36]mission_Actors[9]SetHealth = 100
Objectives[36]mission_Actors[9]DieFromHeadShot = True
Objectives[36]mission_Actors[9]CanExitVehicle = True
Objectives[36]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[9]AlwaysFight = True
Objectives[36]mission_Actors[9]Seeing_Range = 30
Objectives[36]mission_Actors[9]Hearing_Range = 30
Objectives[36]mission_Actors[9]CombatMovement = Offensive
Objectives[36]mission_Actors[9]weapon = CombatPistol
Objectives[36]mission_Actors[9]Variation = Random
Objectives[36]mission_Actors[9]Task = 0
Objectives[36]mission_Actors[9]Task_Guard_Range = 5
Objectives[36]mission_Actors[9]Task_Stay_In_Range = True
Objectives[36]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[9]Task_Scenario = NONE
Objectives[36]mission_Actors[10]Survive_Number = 0
Objectives[36]mission_Actors[10]Failed_Text = 
Objectives[36]mission_Actors[10]Remove_After = 0
Objectives[36]mission_Actors[10]positionX = -914.2618
Objectives[36]mission_Actors[10]positionY = -3029.996
Objectives[36]mission_Actors[10]positionZ = 13.94507
Objectives[36]mission_Actors[10]Heading = 88.39381
Objectives[36]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[10]Relationship_Group = Enemy2
Objectives[36]mission_Actors[10]AddBlip = True
Objectives[36]mission_Actors[10]ShowCone = False
Objectives[36]mission_Actors[10]Invincible = False
Objectives[36]mission_Actors[10]SetHealth = 100
Objectives[36]mission_Actors[10]DieFromHeadShot = True
Objectives[36]mission_Actors[10]CanExitVehicle = True
Objectives[36]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[10]AlwaysFight = True
Objectives[36]mission_Actors[10]Seeing_Range = 30
Objectives[36]mission_Actors[10]Hearing_Range = 30
Objectives[36]mission_Actors[10]CombatMovement = Offensive
Objectives[36]mission_Actors[10]weapon = CombatPistol
Objectives[36]mission_Actors[10]Variation = Random
Objectives[36]mission_Actors[10]Task = 0
Objectives[36]mission_Actors[10]Task_Guard_Range = 5
Objectives[36]mission_Actors[10]Task_Stay_In_Range = True
Objectives[36]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[10]Task_Scenario = NONE
Objectives[36]mission_Actors[11]Survive_Number = 0
Objectives[36]mission_Actors[11]Failed_Text = 
Objectives[36]mission_Actors[11]Remove_After = 0
Objectives[36]mission_Actors[11]positionX = -907.713
Objectives[36]mission_Actors[11]positionY = -3013.99
Objectives[36]mission_Actors[11]positionZ = 13.94507
Objectives[36]mission_Actors[11]Heading = 88.39381
Objectives[36]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[11]Relationship_Group = Enemy2
Objectives[36]mission_Actors[11]AddBlip = True
Objectives[36]mission_Actors[11]ShowCone = False
Objectives[36]mission_Actors[11]Invincible = False
Objectives[36]mission_Actors[11]SetHealth = 100
Objectives[36]mission_Actors[11]DieFromHeadShot = True
Objectives[36]mission_Actors[11]CanExitVehicle = True
Objectives[36]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[11]AlwaysFight = True
Objectives[36]mission_Actors[11]Seeing_Range = 30
Objectives[36]mission_Actors[11]Hearing_Range = 30
Objectives[36]mission_Actors[11]CombatMovement = Offensive
Objectives[36]mission_Actors[11]weapon = CombatPistol
Objectives[36]mission_Actors[11]Variation = Random
Objectives[36]mission_Actors[11]Task = 0
Objectives[36]mission_Actors[11]Task_Guard_Range = 5
Objectives[36]mission_Actors[11]Task_Stay_In_Range = True
Objectives[36]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[11]Task_Scenario = NONE
Objectives[36]mission_Actors[12]Survive_Number = 0
Objectives[36]mission_Actors[12]Failed_Text = 
Objectives[36]mission_Actors[12]Remove_After = 0
Objectives[36]mission_Actors[12]positionX = -922.4971
Objectives[36]mission_Actors[12]positionY = -3004.182
Objectives[36]mission_Actors[12]positionZ = 13.94507
Objectives[36]mission_Actors[12]Heading = 168.3938
Objectives[36]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[12]Relationship_Group = Enemy2
Objectives[36]mission_Actors[12]AddBlip = True
Objectives[36]mission_Actors[12]ShowCone = False
Objectives[36]mission_Actors[12]Invincible = False
Objectives[36]mission_Actors[12]SetHealth = 100
Objectives[36]mission_Actors[12]DieFromHeadShot = True
Objectives[36]mission_Actors[12]CanExitVehicle = True
Objectives[36]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[12]AlwaysFight = True
Objectives[36]mission_Actors[12]Seeing_Range = 30
Objectives[36]mission_Actors[12]Hearing_Range = 30
Objectives[36]mission_Actors[12]CombatMovement = Offensive
Objectives[36]mission_Actors[12]weapon = CombatPistol
Objectives[36]mission_Actors[12]Variation = Random
Objectives[36]mission_Actors[12]Task = 0
Objectives[36]mission_Actors[12]Task_Guard_Range = 5
Objectives[36]mission_Actors[12]Task_Stay_In_Range = True
Objectives[36]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[12]Task_Scenario = NONE
Objectives[36]mission_Actors[13]Survive_Number = 0
Objectives[36]mission_Actors[13]Failed_Text = 
Objectives[36]mission_Actors[13]Remove_After = 0
Objectives[36]mission_Actors[13]positionX = -913.4092
Objectives[36]mission_Actors[13]positionY = -2990.908
Objectives[36]mission_Actors[13]positionZ = 13.94507
Objectives[36]mission_Actors[13]Heading = 218.3939
Objectives[36]mission_Actors[13]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[13]Relationship_Group = Enemy2
Objectives[36]mission_Actors[13]AddBlip = True
Objectives[36]mission_Actors[13]ShowCone = False
Objectives[36]mission_Actors[13]Invincible = False
Objectives[36]mission_Actors[13]SetHealth = 100
Objectives[36]mission_Actors[13]DieFromHeadShot = True
Objectives[36]mission_Actors[13]CanExitVehicle = True
Objectives[36]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[13]AlwaysFight = True
Objectives[36]mission_Actors[13]Seeing_Range = 30
Objectives[36]mission_Actors[13]Hearing_Range = 30
Objectives[36]mission_Actors[13]CombatMovement = Offensive
Objectives[36]mission_Actors[13]weapon = CombatPistol
Objectives[36]mission_Actors[13]Variation = Random
Objectives[36]mission_Actors[13]Task = 0
Objectives[36]mission_Actors[13]Task_Guard_Range = 5
Objectives[36]mission_Actors[13]Task_Stay_In_Range = True
Objectives[36]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[13]Task_Scenario = NONE
Objectives[36]mission_Actors[14]Survive_Number = 0
Objectives[36]mission_Actors[14]Failed_Text = 
Objectives[36]mission_Actors[14]Remove_After = 0
Objectives[36]mission_Actors[14]positionX = -922.4875
Objectives[36]mission_Actors[14]positionY = -2981.328
Objectives[36]mission_Actors[14]positionZ = 13.94507
Objectives[36]mission_Actors[14]Heading = 63.39386
Objectives[36]mission_Actors[14]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[14]Relationship_Group = Enemy2
Objectives[36]mission_Actors[14]AddBlip = True
Objectives[36]mission_Actors[14]ShowCone = False
Objectives[36]mission_Actors[14]Invincible = False
Objectives[36]mission_Actors[14]SetHealth = 100
Objectives[36]mission_Actors[14]DieFromHeadShot = True
Objectives[36]mission_Actors[14]CanExitVehicle = True
Objectives[36]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[14]AlwaysFight = True
Objectives[36]mission_Actors[14]Seeing_Range = 30
Objectives[36]mission_Actors[14]Hearing_Range = 30
Objectives[36]mission_Actors[14]CombatMovement = Offensive
Objectives[36]mission_Actors[14]weapon = CombatPistol
Objectives[36]mission_Actors[14]Variation = Random
Objectives[36]mission_Actors[14]Task = 0
Objectives[36]mission_Actors[14]Task_Guard_Range = 5
Objectives[36]mission_Actors[14]Task_Stay_In_Range = True
Objectives[36]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[14]Task_Scenario = NONE
Objectives[36]mission_Actors[15]Survive_Number = 0
Objectives[36]mission_Actors[15]Failed_Text = 
Objectives[36]mission_Actors[15]Remove_After = 0
Objectives[36]mission_Actors[15]positionX = -937.5493
Objectives[36]mission_Actors[15]positionY = -2972.841
Objectives[36]mission_Actors[15]positionZ = 13.94507
Objectives[36]mission_Actors[15]Heading = 343.3938
Objectives[36]mission_Actors[15]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[15]Relationship_Group = Enemy2
Objectives[36]mission_Actors[15]AddBlip = True
Objectives[36]mission_Actors[15]ShowCone = False
Objectives[36]mission_Actors[15]Invincible = False
Objectives[36]mission_Actors[15]SetHealth = 100
Objectives[36]mission_Actors[15]DieFromHeadShot = True
Objectives[36]mission_Actors[15]CanExitVehicle = True
Objectives[36]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[15]AlwaysFight = True
Objectives[36]mission_Actors[15]Seeing_Range = 30
Objectives[36]mission_Actors[15]Hearing_Range = 30
Objectives[36]mission_Actors[15]CombatMovement = Offensive
Objectives[36]mission_Actors[15]weapon = CombatPistol
Objectives[36]mission_Actors[15]Variation = Random
Objectives[36]mission_Actors[15]Task = 0
Objectives[36]mission_Actors[15]Task_Guard_Range = 5
Objectives[36]mission_Actors[15]Task_Stay_In_Range = True
Objectives[36]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[15]Task_Scenario = NONE
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Teleport_Objective
Objectives[37]Text = 
Objectives[37]positionX = 455.4669
Objectives[37]positionY = 5571.566
Objectives[37]positionZ = 780.1841
Objectives[37]ObjectiveRotation = 1525.182
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Mission_Settings_Objective
Objectives[38]positionX = -863.6833
Objectives[38]positionY = 160.7766
Objectives[38]positionZ = 64.56593
Objectives[38]MissionSettings_TimesOfDay = Current
Objectives[38]MissionSettings_Weather = Current
Objectives[38]MissionSettings_WantedLevel = Current
Objectives[38]MissionSettings_SetWantedLevelNow = Current
Objectives[38]MissionSettings_StartNightvision = False
Objectives[38]MissionSettings_StopNightvision = False
Objectives[38]MissionSettings_StartSeethrough = False
Objectives[38]MissionSettings_StopSeethrough = False
Objectives[38]MissionSettings_StartMusic = True
Objectives[38]MissionSettings_StopMusic = False
Objectives[38]MissionSettings_Music = MP_MC_CMH_ADV_VEHICLE_CHASE
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Text = Get back in the ~b~Jetpack
Objectives[39]FaildText = 
Objectives[39]Type = Enter_Vehicle
Objectives[39]positionX = 456.2149
Objectives[39]positionY = 5571.295
Objectives[39]positionZ = 780.1841
Objectives[39]EnterVehicle_AsPassenger = False
Objectives[39]EnterVehicle_CanExit = True
Objectives[39]EnterVehicle_SetIsWanted = False
Objectives[39]EnterVehicle_SeatIndex = 0
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 4
Objectives[39]ObjectiveMessages[0]positionX = 455.0797
Objectives[39]ObjectiveMessages[0]positionY = 5565.329
Objectives[39]ObjectiveMessages[0]positionZ = 780.1841
Objectives[39]ObjectiveMessages[0]Message = It looks like your'e out of the Silo... If your'e wondering where Franklin and Trevor went
Objectives[39]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[39]ObjectiveMessages[0]Sender = Lester
Objectives[39]ObjectiveMessages[0]Subject = 
Objectives[39]ObjectiveMessages[0]MessageColor = Yellow
Objectives[39]ObjectiveMessages[0]PlayFromStart = False
Objectives[39]ObjectiveMessages[0]Delay = True
Objectives[39]ObjectiveMessages[0]DelayTime = 3
Objectives[39]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[0]TypeSubtitle = False
Objectives[39]ObjectiveMessages[0]TypeTextMesage = True
Objectives[39]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[1]positionX = 452.1991
Objectives[39]ObjectiveMessages[1]positionY = 5585.06
Objectives[39]ObjectiveMessages[1]positionZ = 780.1891
Objectives[39]ObjectiveMessages[1]Message = They are going to the hangar where the Cliffford's operator is planning his escape
Objectives[39]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[39]ObjectiveMessages[1]Sender = Lester
Objectives[39]ObjectiveMessages[1]Subject = 
Objectives[39]ObjectiveMessages[1]MessageColor = Yellow
Objectives[39]ObjectiveMessages[1]PlayFromStart = False
Objectives[39]ObjectiveMessages[1]Delay = True
Objectives[39]ObjectiveMessages[1]DelayTime = 7
Objectives[39]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[1]TypeSubtitle = False
Objectives[39]ObjectiveMessages[1]TypeTextMesage = True
Objectives[39]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[2]positionX = 451.9988
Objectives[39]ObjectiveMessages[2]positionY = 5600.125
Objectives[39]ObjectiveMessages[2]positionZ = 773.8318
Objectives[39]ObjectiveMessages[2]Message = Get over there quick to help them fight! Because if that idiot flies away, it's over
Objectives[39]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[39]ObjectiveMessages[2]Sender = Lester
Objectives[39]ObjectiveMessages[2]Subject = 
Objectives[39]ObjectiveMessages[2]MessageColor = Yellow
Objectives[39]ObjectiveMessages[2]PlayFromStart = False
Objectives[39]ObjectiveMessages[2]Delay = True
Objectives[39]ObjectiveMessages[2]DelayTime = 12
Objectives[39]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[2]TypeSubtitle = False
Objectives[39]ObjectiveMessages[2]TypeTextMesage = True
Objectives[39]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[3]positionX = 437.2639
Objectives[39]ObjectiveMessages[3]positionY = 5600.955
Objectives[39]ObjectiveMessages[3]positionZ = 757.0689
Objectives[39]ObjectiveMessages[3]Message = He ain't gonna fly from nothin'! We've come this far, we must win this!
Objectives[39]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[39]ObjectiveMessages[3]Sender = Franklin
Objectives[39]ObjectiveMessages[3]Subject = 
Objectives[39]ObjectiveMessages[3]MessageColor = Green
Objectives[39]ObjectiveMessages[3]PlayFromStart = False
Objectives[39]ObjectiveMessages[3]Delay = True
Objectives[39]ObjectiveMessages[3]DelayTime = 17
Objectives[39]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[3]TypeSubtitle = False
Objectives[39]ObjectiveMessages[3]TypeTextMesage = True
Objectives[39]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[40]Type = Random_Spawn_Objective
Objectives[40]positionX = -1114.283
Objectives[40]positionY = -3077.42
Objectives[40]positionZ = 12.94444
Objectives[40]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[40]Random_Actors_Vehicle_Model_Name = akula
Objectives[40]Random_Actors_Vehicle_Primary_Color = MetallicPurple
Objectives[40]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[40]Random_Actors_Weapon_Model_Name = Pistol
Objectives[40]Random_Actors_Passenger = True
Objectives[40]Random_Actors_Fill_With_Occupants = True
Objectives[40]Random_Actors_Max_Count = 3
Objectives[40]Random_Actors_Max_ReSpawn = 0
Objectives[40]Random_Actors_Spawn_End = False
Objectives[40]Random_Actors_Spawn_Actors_Only = False
Objectives[40]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[40]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[40]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[40]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Text = Fly to the ~b~Los Santos International Airfield
Objectives[41]Text2 = 
Objectives[41]Text3 = 
Objectives[41]Failed_Text = 
Objectives[41]Type = Checkpoint
Objectives[41]Checkpoint_Type = 45
Objectives[41]Reserved = 1
Objectives[41]ColorR = 0
Objectives[41]ColorG = 0
Objectives[41]ColorB = 255
Objectives[41]ColorA = 255
Objectives[41]IconColorR = 255
Objectives[41]IconColorG = 255
Objectives[41]IconColorB = 255
Objectives[41]IconColorA = 0
Objectives[41]positionX = -1275.946
Objectives[41]positionY = -2974.551
Objectives[41]positionZ = 12.94443
Objectives[41]Heading = 2005.182
Objectives[41]Diameter = 1
Objectives[41]minimum_hight = 1
Objectives[41]maximum_hight = 10
Objectives[41]TriggerDistance = 400
Objectives[41]PlaySound = False
Objectives[41]LoseWanted = False
Objectives[41]Stop_Vehicle = False
Objectives[41]DeliverVehicleOnly = False
Objectives[41]DeliverTrailor = False
Objectives[41]DeliverTowTruck = False
Objectives[41]DeliverVehicleCargobob = False
Objectives[41]DeliverPropCargobob = False
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 1
Objectives[41]ObjectiveMessages[0]positionX = 451.9158
Objectives[41]ObjectiveMessages[0]positionY = 5560.856
Objectives[41]ObjectiveMessages[0]positionZ = 780.1874
Objectives[41]ObjectiveMessages[0]Message = Fly to ~b~Los Santos International Hangar
Objectives[41]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[0]Sender = 
Objectives[41]ObjectiveMessages[0]Subject = 
Objectives[41]ObjectiveMessages[0]MessageColor = White
Objectives[41]ObjectiveMessages[0]PlayFromStart = True
Objectives[41]ObjectiveMessages[0]Delay = False
Objectives[41]ObjectiveMessages[0]DelayTime = 0
Objectives[41]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[0]TypeSubtitle = True
Objectives[41]ObjectiveMessages[0]TypeTextMesage = False
Objectives[41]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[0]PhoneMessageDisplayTime = 59

Objectives[42]Text = Go to the ~b~Side Entrance ~w~of the Hangar
Objectives[42]Text2 = 
Objectives[42]Text3 = 
Objectives[42]Failed_Text = 
Objectives[42]Type = Checkpoint
Objectives[42]Checkpoint_Type = 45
Objectives[42]Reserved = 1
Objectives[42]ColorR = 0
Objectives[42]ColorG = 0
Objectives[42]ColorB = 255
Objectives[42]ColorA = 255
Objectives[42]IconColorR = 255
Objectives[42]IconColorG = 255
Objectives[42]IconColorB = 255
Objectives[42]IconColorA = 0
Objectives[42]positionX = -935.9774
Objectives[42]positionY = -2929.905
Objectives[42]positionZ = 12.95449
Objectives[42]Heading = 2005.182
Objectives[42]Diameter = 1
Objectives[42]minimum_hight = 1
Objectives[42]maximum_hight = 10
Objectives[42]TriggerDistance = 2.5
Objectives[42]PlaySound = False
Objectives[42]LoseWanted = False
Objectives[42]Stop_Vehicle = False
Objectives[42]DeliverVehicleOnly = False
Objectives[42]DeliverTrailor = False
Objectives[42]DeliverTowTruck = False
Objectives[42]DeliverVehicleCargobob = False
Objectives[42]DeliverPropCargobob = False
Objectives[42]mission_ActorsCount = 2
Objectives[42]mission_Actors[0]Survive_Number = 0
Objectives[42]mission_Actors[0]Failed_Text = 
Objectives[42]mission_Actors[0]Remove_After = 0
Objectives[42]mission_Actors[0]positionX = -922.8137
Objectives[42]mission_Actors[0]positionY = -2950.165
Objectives[42]mission_Actors[0]positionZ = 13.94507
Objectives[42]mission_Actors[0]Heading = 150.1821
Objectives[42]mission_Actors[0]String_Name = player_one
Objectives[42]mission_Actors[0]Relationship_Group = Companion
Objectives[42]mission_Actors[0]AddBlip = True
Objectives[42]mission_Actors[0]ShowCone = False
Objectives[42]mission_Actors[0]Invincible = True
Objectives[42]mission_Actors[0]SetHealth = 100
Objectives[42]mission_Actors[0]DieFromHeadShot = True
Objectives[42]mission_Actors[0]CanExitVehicle = True
Objectives[42]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[42]mission_Actors[0]AlwaysFight = True
Objectives[42]mission_Actors[0]Seeing_Range = 30
Objectives[42]mission_Actors[0]Hearing_Range = 30
Objectives[42]mission_Actors[0]CombatMovement = Offensive
Objectives[42]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[42]mission_Actors[0]Variation = Custom
Objectives[42]mission_Actors[0]Task = 0
Objectives[42]mission_Actors[0]Task_Guard_Range = 5
Objectives[42]mission_Actors[0]Task_Stay_In_Range = True
Objectives[42]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[42]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[42]mission_Actors[0]Task_Scenario = NONE
Objectives[42]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[42]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[42]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 1
Objectives[42]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[42]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[42]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[42]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 14
Objectives[42]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[42]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[42]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[42]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 1
Objectives[42]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[42]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[42]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[42]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[42]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[42]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[42]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[42]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[42]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[42]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[42]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[42]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[42]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[42]mission_Actors[0]PROP_HATS_INDEX = 0
Objectives[42]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[42]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[42]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[42]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[42]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[42]mission_Actors[1]Survive_Number = 0
Objectives[42]mission_Actors[1]Failed_Text = 
Objectives[42]mission_Actors[1]Remove_After = 0
Objectives[42]mission_Actors[1]positionX = -924.0231
Objectives[42]mission_Actors[1]positionY = -2949.512
Objectives[42]mission_Actors[1]positionZ = 13.94507
Objectives[42]mission_Actors[1]Heading = 155.1821
Objectives[42]mission_Actors[1]String_Name = player_two
Objectives[42]mission_Actors[1]Relationship_Group = Companion
Objectives[42]mission_Actors[1]AddBlip = True
Objectives[42]mission_Actors[1]ShowCone = False
Objectives[42]mission_Actors[1]Invincible = True
Objectives[42]mission_Actors[1]SetHealth = 100
Objectives[42]mission_Actors[1]DieFromHeadShot = True
Objectives[42]mission_Actors[1]CanExitVehicle = True
Objectives[42]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[42]mission_Actors[1]AlwaysFight = True
Objectives[42]mission_Actors[1]Seeing_Range = 30
Objectives[42]mission_Actors[1]Hearing_Range = 30
Objectives[42]mission_Actors[1]CombatMovement = Offensive
Objectives[42]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[42]mission_Actors[1]Variation = Custom
Objectives[42]mission_Actors[1]Task = 0
Objectives[42]mission_Actors[1]Task_Guard_Range = 5
Objectives[42]mission_Actors[1]Task_Stay_In_Range = True
Objectives[42]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[42]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[42]mission_Actors[1]Task_Scenario = NONE
Objectives[42]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[42]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[42]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[42]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[42]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[42]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[42]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 22
Objectives[42]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[42]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 2
Objectives[42]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[42]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 1
Objectives[42]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[42]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[42]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[42]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[42]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[42]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[42]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[42]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[42]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[42]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[42]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[42]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[42]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[42]mission_Actors[1]PROP_HATS_INDEX = 2
Objectives[42]mission_Actors[1]PROP_HATS_TEXTURE = 0
Objectives[42]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[42]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[42]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[42]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Mission_Settings_Objective
Objectives[43]positionX = -825.7049
Objectives[43]positionY = 178.0221
Objectives[43]positionZ = 70.23774
Objectives[43]MissionSettings_TimesOfDay = Current
Objectives[43]MissionSettings_Weather = Current
Objectives[43]MissionSettings_WantedLevel = Current
Objectives[43]MissionSettings_SetWantedLevelNow = Current
Objectives[43]MissionSettings_StartNightvision = False
Objectives[43]MissionSettings_StopNightvision = False
Objectives[43]MissionSettings_StartSeethrough = False
Objectives[43]MissionSettings_StopSeethrough = False
Objectives[43]MissionSettings_StartMusic = True
Objectives[43]MissionSettings_StopMusic = False
Objectives[43]MissionSettings_Music = MP_MC_CMH_ADV_ACTION
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Text = Destroy Cliffford Operator's ~r~Getaway Plane
Objectives[44]Type = Destroy_Vehicle
Objectives[44]positionX = -966.1647
Objectives[44]positionY = -2984.922
Objectives[44]positionZ = 12.94507
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Text = Take out ~r~Cliffford Mercenaries
Objectives[45]Text2 = 
Objectives[45]Type = Kill_Actors
Objectives[45]positionX = -938.1683
Objectives[45]positionY = -2988.051
Objectives[45]positionZ = 12.94507
Objectives[45]KillAll1 = False
Objectives[45]KillAll2 = True
Objectives[45]Kill_Actors_Add_Blips = True
Objectives[45]Kill_Actors_Add_Markers = False
Objectives[45]DropPickups = False
Objectives[45]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 1
Objectives[45]ObjectiveMessages[0]positionX = -925.3166
Objectives[45]ObjectiveMessages[0]positionY = -2968.769
Objectives[45]ObjectiveMessages[0]positionZ = 18.8454
Objectives[45]ObjectiveMessages[0]Message = He is not getting away this time. This is it! We're gonna win!!!
Objectives[45]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[45]ObjectiveMessages[0]Sender = Lester
Objectives[45]ObjectiveMessages[0]Subject = 
Objectives[45]ObjectiveMessages[0]MessageColor = Yellow
Objectives[45]ObjectiveMessages[0]PlayFromStart = False
Objectives[45]ObjectiveMessages[0]Delay = True
Objectives[45]ObjectiveMessages[0]DelayTime = 5
Objectives[45]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[0]TypeSubtitle = False
Objectives[45]ObjectiveMessages[0]TypeTextMesage = True
Objectives[45]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[46]Type = Mission_Settings_Objective
Objectives[46]positionX = -819.0328
Objectives[46]positionY = 184.2095
Objectives[46]positionZ = 71.19255
Objectives[46]MissionSettings_TimesOfDay = Current
Objectives[46]MissionSettings_Weather = Current
Objectives[46]MissionSettings_WantedLevel = Current
Objectives[46]MissionSettings_SetWantedLevelNow = Current
Objectives[46]MissionSettings_StartNightvision = False
Objectives[46]MissionSettings_StopNightvision = False
Objectives[46]MissionSettings_StartSeethrough = False
Objectives[46]MissionSettings_StopSeethrough = False
Objectives[46]MissionSettings_StartMusic = True
Objectives[46]MissionSettings_StopMusic = False
Objectives[46]MissionSettings_Music = MP_MC_CMH_ADV_SUSPENSE
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Text = Go to the ~r~Cliffford's Operator
Objectives[47]Text2 = 
Objectives[47]Text3 = 
Objectives[47]Failed_Text = 
Objectives[47]Type = Checkpoint
Objectives[47]Checkpoint_Type = 45
Objectives[47]Reserved = 1
Objectives[47]ColorR = 255
Objectives[47]ColorG = 0
Objectives[47]ColorB = 0
Objectives[47]ColorA = 255
Objectives[47]IconColorR = 255
Objectives[47]IconColorG = 255
Objectives[47]IconColorB = 255
Objectives[47]IconColorA = 0
Objectives[47]positionX = -915.4457
Objectives[47]positionY = -2972.17
Objectives[47]positionZ = 18.8454
Objectives[47]Heading = 343.3939
Objectives[47]Diameter = 1
Objectives[47]minimum_hight = 1
Objectives[47]maximum_hight = 10
Objectives[47]TriggerDistance = 10
Objectives[47]PlaySound = False
Objectives[47]LoseWanted = False
Objectives[47]Stop_Vehicle = False
Objectives[47]DeliverVehicleOnly = False
Objectives[47]DeliverTrailor = False
Objectives[47]DeliverTowTruck = False
Objectives[47]DeliverVehicleCargobob = False
Objectives[47]DeliverPropCargobob = False
Objectives[47]mission_ActorsCount = 1
Objectives[47]mission_Actors[0]Survive_Number = 0
Objectives[47]mission_Actors[0]Failed_Text = 
Objectives[47]mission_Actors[0]Remove_After = 0
Objectives[47]mission_Actors[0]positionX = -916.7153
Objectives[47]mission_Actors[0]positionY = -2971.386
Objectives[47]mission_Actors[0]positionZ = 19.8454
Objectives[47]mission_Actors[0]Heading = 178.3939
Objectives[47]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[47]mission_Actors[0]Relationship_Group = Enemy2
Objectives[47]mission_Actors[0]AddBlip = False
Objectives[47]mission_Actors[0]ShowCone = False
Objectives[47]mission_Actors[0]Invincible = False
Objectives[47]mission_Actors[0]SetHealth = 5000
Objectives[47]mission_Actors[0]DieFromHeadShot = True
Objectives[47]mission_Actors[0]CanExitVehicle = True
Objectives[47]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[0]AlwaysFight = False
Objectives[47]mission_Actors[0]Seeing_Range = 0
Objectives[47]mission_Actors[0]Hearing_Range = 0
Objectives[47]mission_Actors[0]CombatMovement = Offensive
Objectives[47]mission_Actors[0]weapon = Unarmed
Objectives[47]mission_Actors[0]Variation = Custom
Objectives[47]mission_Actors[0]Task = 99
Objectives[47]mission_Actors[0]Task_Guard_Range = 5
Objectives[47]mission_Actors[0]Task_Stay_In_Range = True
Objectives[47]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[0]Task_Scenario = NONE
Objectives[47]mission_Actors[0]Task_List_Count = 2
Objectives[47]mission_Actors[0]Task_Repeat = False
Objectives[47]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[47]mission_Actors[0]Task_List[0]PositionX = -919.0156
Objectives[47]mission_Actors[0]Task_List[0]PositionY = -2972.108
Objectives[47]mission_Actors[0]Task_List[0]PositionZ = 19.3454
Objectives[47]mission_Actors[0]Task_List[0]Block = True
Objectives[47]mission_Actors[0]Task_List[1]Type = HandsUp
Objectives[47]mission_Actors[0]Task_List[1]PositionX = -921.6417
Objectives[47]mission_Actors[0]Task_List[1]PositionY = -2970.539
Objectives[47]mission_Actors[0]Task_List[1]PositionZ = 19.3454
Objectives[47]mission_Actors[0]Task_List[1]time = 43
Objectives[47]mission_Actors[0]Task_List[1]FacePlayer = True
Objectives[47]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 28
Objectives[47]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[47]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 10
Objectives[47]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[47]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 1
Objectives[47]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 4
Objectives[47]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[47]mission_Actors[0]PROP_HATS_INDEX = 0
Objectives[47]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[47]mission_Actors[0]PROP_GLASSES_INDEX = 25
Objectives[47]mission_Actors[0]PROP_GLASSES_TEXTURE = 3
Objectives[47]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[47]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = 
Objectives[48]Type = Timeout_Objective
Objectives[48]positionX = -927.4668
Objectives[48]positionY = -2970.139
Objectives[48]positionZ = 18.8454
Objectives[48]Timeout_Min = 0
Objectives[48]Timeout_Sec = 29
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 7
Objectives[48]ObjectiveMessages[0]positionX = -937.4519
Objectives[48]ObjectiveMessages[0]positionY = -2962.342
Objectives[48]ObjectiveMessages[0]positionZ = 18.8454
Objectives[48]ObjectiveMessages[0]Message = Ahhhh! Alright alright! You won this.
Objectives[48]ObjectiveMessages[0]Contact = CHAR_BLANK_ENTRY
Objectives[48]ObjectiveMessages[0]Sender = Cliffford's Operator
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = Red
Objectives[48]ObjectiveMessages[0]PlayFromStart = False
Objectives[48]ObjectiveMessages[0]Delay = True
Objectives[48]ObjectiveMessages[0]DelayTime = 1
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = False
Objectives[48]ObjectiveMessages[0]TypeTextMesage = True
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[1]positionX = -902.6028
Objectives[48]ObjectiveMessages[1]positionY = -2979.95
Objectives[48]ObjectiveMessages[1]positionZ = 18.8454
Objectives[48]ObjectiveMessages[1]Message = Heck yeah we won! This was bigger than Union Depository job, my oh myyy!
Objectives[48]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[48]ObjectiveMessages[1]Sender = Lester
Objectives[48]ObjectiveMessages[1]Subject = 
Objectives[48]ObjectiveMessages[1]MessageColor = Yellow
Objectives[48]ObjectiveMessages[1]PlayFromStart = False
Objectives[48]ObjectiveMessages[1]Delay = True
Objectives[48]ObjectiveMessages[1]DelayTime = 5
Objectives[48]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[1]TypeSubtitle = False
Objectives[48]ObjectiveMessages[1]TypeTextMesage = True
Objectives[48]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[2]positionX = -909.7056
Objectives[48]ObjectiveMessages[2]positionY = -2976.64
Objectives[48]ObjectiveMessages[2]positionZ = 18.8454
Objectives[48]ObjectiveMessages[2]Message = Yeah I never thought we'll come from robbing banks to saving Los Santos from robots...
Objectives[48]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[48]ObjectiveMessages[2]Sender = Michael
Objectives[48]ObjectiveMessages[2]Subject = 
Objectives[48]ObjectiveMessages[2]MessageColor = Blue
Objectives[48]ObjectiveMessages[2]PlayFromStart = False
Objectives[48]ObjectiveMessages[2]Delay = True
Objectives[48]ObjectiveMessages[2]DelayTime = 9
Objectives[48]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[2]TypeSubtitle = False
Objectives[48]ObjectiveMessages[2]TypeTextMesage = True
Objectives[48]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[3]positionX = -920.7084
Objectives[48]ObjectiveMessages[3]positionY = -2973.967
Objectives[48]ObjectiveMessages[3]positionZ = 18.8454
Objectives[48]ObjectiveMessages[3]Message = That might be the last job before I retire from IAA, enough of this doomsday crap
Objectives[48]ObjectiveMessages[3]Contact = CHAR_LJT
Objectives[48]ObjectiveMessages[3]Sender = ULP
Objectives[48]ObjectiveMessages[3]Subject = 
Objectives[48]ObjectiveMessages[3]MessageColor = Orange
Objectives[48]ObjectiveMessages[3]PlayFromStart = False
Objectives[48]ObjectiveMessages[3]Delay = True
Objectives[48]ObjectiveMessages[3]DelayTime = 15
Objectives[48]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[3]TypeSubtitle = False
Objectives[48]ObjectiveMessages[3]TypeTextMesage = True
Objectives[48]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[4]positionX = -896.9868
Objectives[48]ObjectiveMessages[4]positionY = -2983.057
Objectives[48]ObjectiveMessages[4]positionZ = 18.8454
Objectives[48]ObjectiveMessages[4]Message = Just don't forget about our payout
Objectives[48]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[48]ObjectiveMessages[4]Sender = Lester
Objectives[48]ObjectiveMessages[4]Subject = 
Objectives[48]ObjectiveMessages[4]MessageColor = Yellow
Objectives[48]ObjectiveMessages[4]PlayFromStart = False
Objectives[48]ObjectiveMessages[4]Delay = True
Objectives[48]ObjectiveMessages[4]DelayTime = 19
Objectives[48]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[4]TypeSubtitle = False
Objectives[48]ObjectiveMessages[4]TypeTextMesage = True
Objectives[48]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[5]positionX = -917.8115
Objectives[48]ObjectiveMessages[5]positionY = -2973.489
Objectives[48]ObjectiveMessages[5]positionZ = 18.8454
Objectives[48]ObjectiveMessages[5]Message = Yeah right, we're all gonna regroup at your house, and you will get paid
Objectives[48]ObjectiveMessages[5]Contact = CHAR_LJT
Objectives[48]ObjectiveMessages[5]Sender = ULP
Objectives[48]ObjectiveMessages[5]Subject = 
Objectives[48]ObjectiveMessages[5]MessageColor = Orange
Objectives[48]ObjectiveMessages[5]PlayFromStart = False
Objectives[48]ObjectiveMessages[5]Delay = True
Objectives[48]ObjectiveMessages[5]DelayTime = 23
Objectives[48]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[5]TypeSubtitle = False
Objectives[48]ObjectiveMessages[5]TypeTextMesage = True
Objectives[48]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[6]positionX = -926.591
Objectives[48]ObjectiveMessages[6]positionY = -2967.889
Objectives[48]ObjectiveMessages[6]positionZ = 18.8454
Objectives[48]ObjectiveMessages[6]Message = But now, we should deal with Cliffford once and for all. Blow this loser!
Objectives[48]ObjectiveMessages[6]Contact = CHAR_LESTER
Objectives[48]ObjectiveMessages[6]Sender = Lester
Objectives[48]ObjectiveMessages[6]Subject = 
Objectives[48]ObjectiveMessages[6]MessageColor = Yellow
Objectives[48]ObjectiveMessages[6]PlayFromStart = False
Objectives[48]ObjectiveMessages[6]Delay = True
Objectives[48]ObjectiveMessages[6]DelayTime = 27
Objectives[48]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[6]TypeSubtitle = False
Objectives[48]ObjectiveMessages[6]TypeTextMesage = True
Objectives[48]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[49]Text = Destroy ~r~Cliffford ~w~and his ~r~Operator
Objectives[49]Text2 = 
Objectives[49]Type = Kill_Actors
Objectives[49]positionX = -918.4037
Objectives[49]positionY = -2972.95
Objectives[49]positionZ = 18.8454
Objectives[49]KillAll1 = False
Objectives[49]KillAll2 = True
Objectives[49]Kill_Actors_Add_Blips = True
Objectives[49]Kill_Actors_Add_Markers = False
Objectives[49]DropPickups = False
Objectives[49]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Text = 
Objectives[50]Text2 = 
Objectives[50]Text3 = 
Objectives[50]Failed_Text = 
Objectives[50]Type = Checkpoint
Objectives[50]Checkpoint_Type = 45
Objectives[50]Reserved = 1
Objectives[50]ColorR = 255
Objectives[50]ColorG = 0
Objectives[50]ColorB = 0
Objectives[50]ColorA = 255
Objectives[50]IconColorR = 255
Objectives[50]IconColorG = 255
Objectives[50]IconColorB = 255
Objectives[50]IconColorA = 0
Objectives[50]positionX = -922.4951
Objectives[50]positionY = -2972.79
Objectives[50]positionZ = 18.8454
Objectives[50]Heading = 678.3939
Objectives[50]Diameter = 1
Objectives[50]minimum_hight = 1
Objectives[50]maximum_hight = 10
Objectives[50]TriggerDistance = 25
Objectives[50]PlaySound = False
Objectives[50]LoseWanted = False
Objectives[50]Stop_Vehicle = False
Objectives[50]DeliverVehicleOnly = False
Objectives[50]DeliverTrailor = False
Objectives[50]DeliverTowTruck = False
Objectives[50]DeliverVehicleCargobob = False
Objectives[50]DeliverPropCargobob = False
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 1
Objectives[50]ObjectiveMessages[0]positionX = -915.9742
Objectives[50]ObjectiveMessages[0]positionY = -2977.862
Objectives[50]ObjectiveMessages[0]positionZ = 18.8454
Objectives[50]ObjectiveMessages[0]Message = Welp, this is it. Cliffford is gone forever. Come to my house and we'll celebrate
Objectives[50]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[50]ObjectiveMessages[0]Sender = Lester
Objectives[50]ObjectiveMessages[0]Subject = 
Objectives[50]ObjectiveMessages[0]MessageColor = Yellow
Objectives[50]ObjectiveMessages[0]PlayFromStart = False
Objectives[50]ObjectiveMessages[0]Delay = True
Objectives[50]ObjectiveMessages[0]DelayTime = 3
Objectives[50]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[0]TypeSubtitle = False
Objectives[50]ObjectiveMessages[0]TypeTextMesage = True
Objectives[50]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[51]Text = 
Objectives[51]Type = Timeout_Objective
Objectives[51]positionX = -898.856
Objectives[51]positionY = -2979.874
Objectives[51]positionZ = 18.8454
Objectives[51]Timeout_Min = 0
Objectives[51]Timeout_Sec = 5
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

